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Hi,
This issue is visible when non-physical lights are used.
There are spot lights in this scene but direct lighting is disabled. Nonetheless shadows and lighting is visible in reflection:
I think it comes from this line in on_scatter function in ptlightingengine.cpp
if (m_params.m_enable_dl || vertex.m_path_length > 1)
{
The text was updated successfully, but these errors were encountered:
Hi,
This issue is visible when non-physical lights are used.
There are spot lights in this scene but direct lighting is disabled. Nonetheless shadows and lighting is visible in reflection:
I think it comes from this line in
on_scatter
function in ptlightingengine.cppThe text was updated successfully, but these errors were encountered: