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This repository was archived by the owner on Jun 29, 2024. It is now read-only.

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archive the repo for now as I focus more on rapier lib
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README.md

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<p align="center">
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<img width="128px" src="box2d_icon.svg"/>
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<h1 align="center">Godot Box2D</h1>
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<h1 align="center">Godot Box2D - UNMAINTAINED</h1>
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</p>
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## NOTE
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Currently focusing more on the [godot rapier physics](https://github.com/appsinacup/godot-rapier-physics) lib. And since this is pretty much identical in functionality with that one, but, at least at the time of writting, the rapier one has:
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- Serialization thanks to rust language
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- Cross platform determinism
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- 2d and 3d
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- API that is much closer to godot one than box2d one.
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- Better safety (this one is copied after Godot Physics, and that one has a lot of raw pointers, as does this implementation)
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If anyone wants to continue on this or contribute, they can make a fork or ask on discord about it.
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## NOTE
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Currently waiting for [box2c](https://github.com/erincatto/box2c) to be released. New issues won't be fixed until then. In meantime try [rapier2d](https://github.com/appsinacup/godot-rapier-2d) physics engine.
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<p align="center">

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