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Reparenting a node 2 while setting physics to rapier2D is randomly resetting the position to the new parent, like if keep globaltransform is ignored
The reparent position is conserved in the same tick but reset to the parent on the next tick
To Reproduce
Use the project and click on the drop button, the default physic is rapier, you can after that try using the godot base physics
Expected behavior
The reparent should keep the global transform when set to true and not be reset to the parent position
Describe the bug
Reparenting a node 2 while setting physics to rapier2D is randomly resetting the position to the new parent, like if keep globaltransform is ignored
The reparent position is conserved in the same tick but reset to the parent on the next tick
To Reproduce
Use the project and click on the drop button, the default physic is rapier, you can after that try using the godot base physics
Expected behavior
The reparent should keep the global transform when set to true and not be reset to the parent position
Environment:
Example project(zip)
rapiderreparent.zip
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