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In my project I found another use case where CanvasLayer is messing up. A direct_space_state.intersect_ray() also breaks. But intersect_point() works fine.
Describe the bug
RayCast2D fails to collide if body is inside a CanvasLayer
To Reproduce
1 - Raycast a body that is inside a CanvasLayer and the detection is missed.
recording.mp4
Expected behavior
With the default Godot physics this detection is possible.
Environment:
Example project(zip)
mvp.zip
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