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In Godot one-way collision works in opposite way. When on standard Godot physics I jump into platform, on Godot Rapier physics collision is when I hit platform with head.
Steps to reproduce the behavior:
Create a platform in a Godot project.
Use CollisionShape2D for it.
Set the platform to one-way collision (OneWayCollision checkbox).
Use platform on tilemap.
Implement a character that can jump.
Jump under platform.
Jump on the platform.
Expected behavior:
The character should pass through the platform when jumping up from below, without colliding with it. The collision should only occur when the character lands on the platform from above.
The text was updated successfully, but these errors were encountered:
In Godot one-way collision works in opposite way. When on standard Godot physics I jump into platform, on Godot Rapier physics collision is when I hit platform with head.
Steps to reproduce the behavior:
Create a platform in a Godot project.
Use CollisionShape2D for it.
Set the platform to one-way collision (OneWayCollision checkbox).
Use platform on tilemap.
Implement a character that can jump.
Jump under platform.
Jump on the platform.
Expected behavior:
The character should pass through the platform when jumping up from below, without colliding with it. The collision should only occur when the character lands on the platform from above.
The text was updated successfully, but these errors were encountered: