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I am trying to change to play, 16bit wav, which are more readily available.
I can not understand why crashes after the first buffer and stops forward.
void Audio_Handler (void){ if (__SampleIndex < __NumberOfSamples - 1) { analogWrite(A0, __WavSamples[__SampleIndex+=2]<<2); TC5->COUNT16.INTFLAG.bit.MC0 = 1; // Clear the interrupt } else { __SampleIndex = 0; TC5->COUNT16.INTFLAG.bit.MC0 = 1; } }
The text was updated successfully, but these errors were encountered:
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I am trying to change to play, 16bit wav, which are more readily available.
I can not understand why crashes after the first buffer and stops forward.
The text was updated successfully, but these errors were encountered: