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How to define custom bandits and their rewards, instead of using some predefined distribution?
The reward part looks like a policy network. Can we add a policy network with layers of neurons (MLP) into the model? How to do that exactly?
(sorry I'm quite new to this)
The text was updated successfully, but these errors were encountered:
Thanks for the code. I have two questions.
(sorry I'm quite new to this)
The text was updated successfully, but these errors were encountered: