diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml
index 5e2b55d6aeb..ee26b7650c5 100644
--- a/doc/classes/TextureProgressBar.xml
+++ b/doc/classes/TextureProgressBar.xml
@@ -31,7 +31,7 @@
- If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching.
+ If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will only enable stretching for [member texture_progress], while [member texture_under] and [member texture_over] will be treated like in [NinePatchRect].
Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE], [constant FILL_COUNTER_CLOCKWISE], or [constant FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE].
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 853bde3f85d..151982312a4 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -426,36 +426,20 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref &p_textu
void TextureProgressBar::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
- if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) {
- if (under.is_valid()) {
+ if (under.is_valid()) {
+ if (nine_patch_stretch) {
draw_nine_patch_stretched(under, mode, 1.0, tint_under);
+ } else {
+ draw_texture(under, Point2(), tint_under);
}
- if (progress.is_valid()) {
+ }
+
+ if (progress.is_valid()) {
+ const bool is_radial_mode = (mode == FILL_CLOCKWISE || mode == FILL_COUNTER_CLOCKWISE || mode == FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE);
+
+ if (nine_patch_stretch && !is_radial_mode) {
draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
- }
- if (over.is_valid()) {
- draw_nine_patch_stretched(over, mode, 1.0, tint_over);
- }
- } else {
- if (under.is_valid()) {
- switch (mode) {
- case FILL_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE:
- case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
- if (nine_patch_stretch) {
- Rect2 region = Rect2(Point2(), get_size());
- draw_texture_rect(under, region, false, tint_under);
- } else {
- draw_texture(under, Point2(), tint_under);
- }
- } break;
- case FILL_MODE_MAX:
- break;
- default:
- draw_texture(under, Point2(), tint_under);
- }
- }
- if (progress.is_valid()) {
+ } else {
Size2 s = progress->get_size();
switch (mode) {
case FILL_LEFT_TO_RIGHT: {
@@ -532,23 +516,6 @@ void TextureProgressBar::_notification(int p_what) {
draw_polygon(points, colors, uvs, progress);
}
}
-
- // Draw a reference cross.
- if (is_part_of_edited_scene()) {
- Point2 p;
-
- if (nine_patch_stretch) {
- p = get_size();
- } else {
- p = progress->get_size();
- }
-
- p *= get_relative_center();
- p += progress_offset;
- p = p.floor();
- draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
- draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
- }
} break;
case FILL_BILINEAR_LEFT_AND_RIGHT: {
Rect2 region = Rect2(progress_offset + Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
@@ -562,27 +529,32 @@ void TextureProgressBar::_notification(int p_what) {
} break;
case FILL_MODE_MAX:
break;
- default:
- draw_texture_rect_region(progress, Rect2(progress_offset, Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
}
}
- if (over.is_valid()) {
- switch (mode) {
- case FILL_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE:
- case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
- if (nine_patch_stretch) {
- Rect2 region = Rect2(Point2(), get_size());
- draw_texture_rect(over, region, false, tint_over);
- } else {
- draw_texture(over, Point2(), tint_over);
- }
- } break;
- case FILL_MODE_MAX:
- break;
- default:
- draw_texture(over, Point2(), tint_over);
+#ifdef TOOLS_ENABLED
+ // Draw a reference cross for radial modes.
+ if (is_radial_mode && is_part_of_edited_scene()) {
+ Point2 p;
+
+ if (nine_patch_stretch) {
+ p = get_size();
+ } else {
+ p = progress->get_size();
}
+
+ p *= get_relative_center();
+ p += progress_offset;
+ draw_line(p - Point2(8, 0), p + Point2(8, 0), Color(0.9, 0.5, 0.5), 2);
+ draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
+ }
+#endif
+ }
+
+ if (over.is_valid()) {
+ if (nine_patch_stretch) {
+ draw_nine_patch_stretched(over, mode, 1.0, tint_over);
+ } else {
+ draw_texture(over, Point2(), tint_over);
}
}
} break;