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Collect hesitation noises for when NPCs are "Thinking..." #17

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Pendrokar opened this issue Dec 5, 2023 · 1 comment
Open

Collect hesitation noises for when NPCs are "Thinking..." #17

Pendrokar opened this issue Dec 5, 2023 · 1 comment

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@Pendrokar
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Pendrokar commented Dec 5, 2023

To make the experience more seamless, a hesitation noise could be used to mask the latency inherently introduced by the LLM. These would be multiple samples extracted from all the original voice actor datasets, unless the TTS is able replicate them.

It would be noises such as:

  • breathes in
  • lipsmack
  • sighs
  • ahem
  • ugh
  • hmm
  • gasp
  • aah
  • yawn
  • sniff
@Pendrokar
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Pendrokar commented Dec 18, 2023

Can suggest the following tools to achieve this task:

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