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Mantella heavily relies on notifications to inform the player of what the exe is up to. This is unimmersive, and notifications are hard to read in VR. A solution needs to be found where an idle is played to indicate that the player has been heard by the NPC and that the LLM is generating a response.
It is possible to play idle animations on NPCs via Papyrus, however these idles are often immediately overriden by whatever package the NPC is currently in. If a solution can be found to this issue, then the player can be notified that the LLM is generating a response without relying on notifications.
The text was updated successfully, but these errors were encountered:
Mantella heavily relies on notifications to inform the player of what the exe is up to. This is unimmersive, and notifications are hard to read in VR. A solution needs to be found where an idle is played to indicate that the player has been heard by the NPC and that the LLM is generating a response.
It is possible to play idle animations on NPCs via Papyrus, however these idles are often immediately overriden by whatever package the NPC is currently in. If a solution can be found to this issue, then the player can be notified that the LLM is generating a response without relying on notifications.
The text was updated successfully, but these errors were encountered: