You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If a polygon is too large (one or more side's length is >100) then the level generator should slice it up in a way that each piece fits into a 100x100 quad.
create Polygon.isTooLarge()
create dummy Polygon.subdivide() with nothing inside (maybe add a // TODO: implement)
in ArxMap.finalize() go through every polygon and if it .isTooLarge() then .subdivide()
implement Polygon.subdivide()
The text was updated successfully, but these errors were encountered:
If a polygon is too large (one or more side's length is >100) then the level generator should slice it up in a way that each piece fits into a 100x100 quad.
Polygon.isTooLarge()
Polygon.subdivide()
with nothing inside (maybe add a// TODO: implement
)ArxMap.finalize()
go through every polygon and if it.isTooLarge()
then.subdivide()
Polygon.subdivide()
The text was updated successfully, but these errors were encountered: