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docs: finish rest of tech
Finish the following tech: * Dash attack. * Falling aerial. * Rapid turnaround. * Running jab. * Running neutral aerial.
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src/components/tech/DashAttackTech.vue

+35-12
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@@ -1,37 +1,60 @@
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<template>
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<BaseTechDescription>
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<template v-slot:description>
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TODO
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A dash attack is an attack that can be initiated while
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<TechLink tech-id="dash">dashing</TechLink>. It typically has a greater
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range than other grounded attacks due to the forward momentum of dashing.
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</template>
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<template v-slot:inputs>
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<p>TODO</p>
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<ul>
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<li>
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<ControlInputs inputs="r" />: Gently tilt the control stick forward.
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<ControlInputs inputs="R a" />: Dash forward. While holding the
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control stick, tap <ControlInputs inputs="a" />.
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</li>
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</ul>
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</template>
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<template v-slot:exercise>
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TODO
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<p>
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Select a distance between three and five grid units to dash (choose a
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longer distance for faster characters). Try to land the dash attack at
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the same distance every time.
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</p>
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<ol>
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<li>Walk forward two grid units at your maximum walking speed.</li>
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<li>Walk backward two grid units at your maximum walking speed.</li>
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<li>
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Dash forward the chosen distance and perform a dash attack, facing
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forward.
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</li>
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<li>
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Dash backward to the original position and perform a dash attack, now
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facing backward.
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</li>
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<li>Repeat.</li>
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</ol>
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<p>
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Consider the rep failed if the running jab comes out closer or farther
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than the chosen distance.
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</p>
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</template>
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<template v-slot:common-mistakes>
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TODO
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<ul>
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<li>
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<b>Character dashes instead of walks</b>: You have tapped the control
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stick too hard, and accidentally inputted
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<ControlInputs inputs="R" /> instead of <ControlInputs inputs="r" />.
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<b>Character performs a smash attack instead of a dash attack</b>: You
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have inputted <ControlInputs inputs="R + a" />; that is, you dashed
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and attacked simultaneously. You must initiate a dash before inputting
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<ControlInputs inputs="a" />.
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</li>
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<li>
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<b>Character performs a jab instead of a dash attack</b>: You have
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inputted <ControlInputs inputs="R . a" />; that is, you have released
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the control stick before tapping <ControlInputs inputs="a" />. You
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must remain dashing when inputting <ControlInputs inputs="a" />.
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(<TechLink tech-id="running-jab">Running jab</TechLink> is a different
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technique.)
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</li>
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</ul>
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</template>
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<template v-slot:video>
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TODO
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<TechVideo video-id="ta3L35wsE6o" start-time="0:37">
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<TechVideo video-id="ta3L35wsE6o" start-time="5:39">
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From IzAw's
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<i
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><a

src/components/tech/FallingAerialTech.vue

+29-7
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@@ -1,14 +1,25 @@
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<template>
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<BaseTechDescription>
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<template v-slot:description
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>TODO</template
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>
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<template v-slot:description>
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A falling aerial is an aerial attack performed just before reaching the
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ground. These attacks have low landing lag and are relatively safe
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attacks. As such, they are integral parts of many characters' toolkits.
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</template>
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<template v-slot:inputs>
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<p>
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<ControlInputs :inputs="controlInputs" />: Hop {{ jumpDirection }}, then
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TODO: fast-fall?? initiate a fast-fall with
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<ControlInputs inputs="d" />. While falling, perform the aerial attack
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before reaching the ground.
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initiate a
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<TechLink
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tech-id="fast-fall"
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:variant="{
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facing: variant.facing,
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jumpDistance: variant.jumpDistance,
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hop: variant.hop,
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}"
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>fast-fall</TechLink
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>
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with <ControlInputs inputs="d" />. While falling, perform the aerial
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attack before reaching the ground.
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</p>
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<p>
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The exact timing of the aerial attack depends on your character, as some
@@ -68,7 +79,18 @@
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</li>
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</ul>
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</template>
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<template v-slot:hints> </template>
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<template v-slot:video>
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<TechVideo video-id="DrBWKkO9OeU" start-time="4:31">
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From IzAw's
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<i
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><a
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href="https://www.youtube.com/playlist?list=PL4SzCzeORbSRRI72fLpdCCDI-SZIwqFyJ"
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>Art of Smash Ultimate</a
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></i
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>
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series.
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</TechVideo>
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</template>
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</BaseTechDescription>
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</template>
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src/components/tech/FullHopTech.vue

+11-9
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@@ -38,15 +38,17 @@
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</ol>
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</template>
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<template v-slot:common-mistakes>
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<li>
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<b>Character short-hops instead of full-hopping</b>: You have not held
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the jump button for long enough.
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</li>
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<li>
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<b>Character turns around when hopping back to original position</b>:
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You pressed <ControlInputs inputs="l" /> just before you jumped. Try
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pressing it slightly after you do the jump input.
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</li>
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<ul>
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<li>
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<b>Character short-hops instead of full-hopping</b>: You have not held
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the jump button for long enough.
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</li>
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<li>
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<b>Character turns around when hopping back to original position</b>:
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You pressed <ControlInputs inputs="l" /> just before you jumped. Try
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pressing it slightly after you do the jump input.
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</li>
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</ul>
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</template>
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<template v-slot:video>
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<TechVideo video-id="ta3L35wsE6o" start-time="1:43">

src/components/tech/RapidTurnaroundTech.vue

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Original file line numberDiff line numberDiff line change
@@ -1,37 +1,63 @@
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<template>
22
<BaseTechDescription>
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<template v-slot:description>
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TODO
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<p>
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Turning around rapidly is important for fine-grained maneuvers.
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Practicing rapid turnaround lets you prepare for the following
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situations:
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</p>
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<ul>
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<li>Performing tilt attacks (assuming you don't use Tilt Stick).</li>
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<li>Turnaround grabs.</li>
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<li>
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Performing neutral attacks (jabs and neutral-b) in the correct
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direction.
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</li>
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<li>
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Preparing for a backward aerial from a forward-facing position, or
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vice-versa.
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</li>
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</ul>
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</template>
623
<template v-slot:inputs>
7-
<p>TODO</p>
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<ul>
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<li>
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<ControlInputs inputs="r" />: Gently tilt the control stick forward.
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</li>
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</ul>
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<p>
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Consider the rep failed if your character performs a dash or tilt
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attack.
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</p>
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</template>
1434
<template v-slot:exercise>
15-
TODO
1635
<ol>
17-
<li>Walk forward two grid units at your maximum walking speed.</li>
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<li>Walk backward two grid units at your maximum walking speed.</li>
36+
<li>Turn forwards, then perform a jab.</li>
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<li>Turn backwards, then perform a jab in the other direction.</li>
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<li>Repeat.</li>
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</ol>
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<p>
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Consider the rep failed if you don't turn around successfully, or if you
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dash instead of turn.
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</p>
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</template>
2245
<template v-slot:common-mistakes>
23-
TODO
2446
<ul>
2547
<li>
26-
<b>Character dashes instead of walks</b>: You have tapped the control
27-
stick too hard, and accidentally inputted
48+
<b>Character dashes instead of turning around</b>: You have tapped the
49+
control stick too hard, and accidentally inputted
2850
<ControlInputs inputs="R" /> instead of <ControlInputs inputs="r" />.
2951
</li>
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<li>
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<b>Character performs tilt attack instead of turning around</b>: You
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have inputted <ControlInputs inputs="r + a" />, and performed the
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turnaround at the same time as the jab.
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</li>
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</ul>
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</template>
3259
<template v-slot:video>
33-
TODO
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<TechVideo video-id="ta3L35wsE6o" start-time="0:37">
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<TechVideo video-id="DrBWKkO9OeU" start-time="7:29">
3561
From IzAw's
3662
<i
3763
><a

src/components/tech/RunningJabTech.vue

+44-23
Original file line numberDiff line numberDiff line change
@@ -1,47 +1,68 @@
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<template>
22
<BaseTechDescription>
33
<template v-slot:description>
4-
TODO
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<p>
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A running jab is a jab (neutral attack) that is performed during a dash.
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When doing so, your forward momentum is cancelled as the jab comes out.
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</p>
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<p>
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The usefulness of a running jab varies between characters. However, it's
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useful to learn, as the inputs are a component of advanced techniques
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like attack-cancelling.
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</p>
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</template>
614
<template v-slot:inputs>
7-
<p>TODO</p>
815
<ul>
916
<li>
10-
<ControlInputs inputs="r" />: Gently tilt the control stick forward.
17+
<ControlInputs inputs="R . a" />: Dash forward. Once dashing, release
18+
the control stick and then quickly input <ControlInputs inputs="a" />,
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before your character has slowed down. Your forward momentum should be
20+
immediately cancelled.
1121
</li>
1222
</ul>
1323
</template>
1424
<template v-slot:exercise>
15-
TODO
25+
<p>
26+
Select a distance between three and five grid units to dash (choose a
27+
longer distance for faster characters). Try to land the dash attack at
28+
the same distance every time.
29+
</p>
1630
<ol>
17-
<li>Walk forward two grid units at your maximum walking speed.</li>
18-
<li>Walk backward two grid units at your maximum walking speed.</li>
31+
<li>
32+
Dash forward the chosen distance and perform a running jab, facing
33+
forward.
34+
</li>
35+
<li>
36+
Dash backward to the original position and perform a running jab, now
37+
facing backward.
38+
</li>
1939
<li>Repeat.</li>
2040
</ol>
41+
<p>
42+
Consider the rep failed if the running jab comes out closer or farther
43+
than the chosen distance.
44+
</p>
2145
</template>
2246
<template v-slot:common-mistakes>
23-
TODO
2447
<ul>
2548
<li>
26-
<b>Character dashes instead of walks</b>: You have tapped the control
27-
stick too hard, and accidentally inputted
28-
<ControlInputs inputs="R" /> instead of <ControlInputs inputs="r" />.
49+
<b>Character performs a smash attack instead of a running jab</b>: You
50+
have inputted <ControlInputs inputs="R + a" />; that is, you dashed
51+
and attacked simultaneously. You must initiate a dash before inputting
52+
<ControlInputs inputs="a" />.
53+
</li>
54+
<li>
55+
<b
56+
>Character performs a
57+
<TechLink tech-id="dash-attack">dash attack</TechLink> instead of a
58+
jab</b
59+
>: You have inputted <ControlInputs inputs="R a" />; that is, you
60+
haven't released the control stick before tapping
61+
<ControlInputs inputs="a" />. You must release the control stick
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before inputting <ControlInputs inputs="a" />.
2963
</li>
3064
</ul>
3165
</template>
32-
<template v-slot:video>
33-
TODO
34-
<TechVideo video-id="ta3L35wsE6o" start-time="0:37">
35-
From IzAw's
36-
<i
37-
><a
38-
href="https://www.youtube.com/playlist?list=PL4SzCzeORbSRRI72fLpdCCDI-SZIwqFyJ"
39-
>Art of Smash Ultimate</a
40-
></i
41-
>
42-
series.
43-
</TechVideo>
44-
</template>
4566
</BaseTechDescription>
4667
</template>
4768

src/components/tech/RunningNeutralAerialTech.vue

+27-23
Original file line numberDiff line numberDiff line change
@@ -1,47 +1,51 @@
11
<template>
22
<BaseTechDescription>
33
<template v-slot:description>
4-
TODO
4+
<p>
5+
A running neutral aerial is a neutral aerial that is performed while
6+
your character has forward or backward momentum from dashing.
7+
</p>
8+
<p>
9+
Being able to perform a neutral aerial with momentum is quite important
10+
for many characters' toolkits, since neutral aerials are typically fast
11+
and surround the character with a hitbox.
12+
</p>
513
</template>
614
<template v-slot:inputs>
7-
<p>TODO</p>
815
<ul>
916
<li>
10-
<ControlInputs inputs="r" />: Gently tilt the control stick forward.
17+
<ControlInputs inputs="R . sh + a . R" />: Run forward. Then input a
18+
short-hop neutral aerial by pressing
19+
<ControlInputs inputs="sh + a" /> simultaneously. Immediately
20+
afterwards, release the controls and continue holding forward, so that
21+
you retain your forward momentum.
1122
</li>
1223
</ul>
1324
</template>
1425
<template v-slot:exercise>
15-
TODO
1626
<ol>
17-
<li>Walk forward two grid units at your maximum walking speed.</li>
18-
<li>Walk backward two grid units at your maximum walking speed.</li>
27+
<li>
28+
Run forward a few grid units. While running forward, perform a neutral
29+
aerial.
30+
</li>
31+
<li>
32+
Run back to the starting position. While running back, perform a
33+
neutral aerial.
34+
</li>
1935
<li>Repeat.</li>
2036
</ol>
37+
Consider the rep failed if you perform the wrong type of aerial, or if you
38+
lose momentum while performing the neutral aerial.
2139
</template>
2240
<template v-slot:common-mistakes>
23-
TODO
2441
<ul>
2542
<li>
26-
<b>Character dashes instead of walks</b>: You have tapped the control
27-
stick too hard, and accidentally inputted
28-
<ControlInputs inputs="R" /> instead of <ControlInputs inputs="r" />.
43+
<b>Character performs forward aerial instead of neutral aerial</b>:
44+
You have not released the control stick while jumping, and
45+
accidentally inputted <ControlInputs inputs="R + sh + a" />.
2946
</li>
3047
</ul>
3148
</template>
32-
<template v-slot:video>
33-
TODO
34-
<TechVideo video-id="ta3L35wsE6o" start-time="0:37">
35-
From IzAw's
36-
<i
37-
><a
38-
href="https://www.youtube.com/playlist?list=PL4SzCzeORbSRRI72fLpdCCDI-SZIwqFyJ"
39-
>Art of Smash Ultimate</a
40-
></i
41-
>
42-
series.
43-
</TechVideo>
44-
</template>
4549
</BaseTechDescription>
4650
</template>
4751

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