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1 | 1 | <template>
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2 | 2 | <BaseTechDescription>
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3 | 3 | <template v-slot:description>
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4 |
| - TODO |
| 4 | + <p> |
| 5 | + A running jab is a jab (neutral attack) that is performed during a dash. |
| 6 | + When doing so, your forward momentum is cancelled as the jab comes out. |
| 7 | + </p> |
| 8 | + <p> |
| 9 | + The usefulness of a running jab varies between characters. However, it's |
| 10 | + useful to learn, as the inputs are a component of advanced techniques |
| 11 | + like attack-cancelling. |
| 12 | + </p> |
5 | 13 | </template>
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6 | 14 | <template v-slot:inputs>
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7 |
| - <p>TODO</p> |
8 | 15 | <ul>
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9 | 16 | <li>
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10 |
| - <ControlInputs inputs="r" />: Gently tilt the control stick forward. |
| 17 | + <ControlInputs inputs="R . a" />: Dash forward. Once dashing, release |
| 18 | + the control stick and then quickly input <ControlInputs inputs="a" />, |
| 19 | + before your character has slowed down. Your forward momentum should be |
| 20 | + immediately cancelled. |
11 | 21 | </li>
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12 | 22 | </ul>
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13 | 23 | </template>
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14 | 24 | <template v-slot:exercise>
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15 |
| - TODO |
| 25 | + <p> |
| 26 | + Select a distance between three and five grid units to dash (choose a |
| 27 | + longer distance for faster characters). Try to land the dash attack at |
| 28 | + the same distance every time. |
| 29 | + </p> |
16 | 30 | <ol>
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17 |
| - <li>Walk forward two grid units at your maximum walking speed.</li> |
18 |
| - <li>Walk backward two grid units at your maximum walking speed.</li> |
| 31 | + <li> |
| 32 | + Dash forward the chosen distance and perform a running jab, facing |
| 33 | + forward. |
| 34 | + </li> |
| 35 | + <li> |
| 36 | + Dash backward to the original position and perform a running jab, now |
| 37 | + facing backward. |
| 38 | + </li> |
19 | 39 | <li>Repeat.</li>
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20 | 40 | </ol>
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| 41 | + <p> |
| 42 | + Consider the rep failed if the running jab comes out closer or farther |
| 43 | + than the chosen distance. |
| 44 | + </p> |
21 | 45 | </template>
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22 | 46 | <template v-slot:common-mistakes>
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23 |
| - TODO |
24 | 47 | <ul>
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25 | 48 | <li>
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26 |
| - <b>Character dashes instead of walks</b>: You have tapped the control |
27 |
| - stick too hard, and accidentally inputted |
28 |
| - <ControlInputs inputs="R" /> instead of <ControlInputs inputs="r" />. |
| 49 | + <b>Character performs a smash attack instead of a running jab</b>: You |
| 50 | + have inputted <ControlInputs inputs="R + a" />; that is, you dashed |
| 51 | + and attacked simultaneously. You must initiate a dash before inputting |
| 52 | + <ControlInputs inputs="a" />. |
| 53 | + </li> |
| 54 | + <li> |
| 55 | + <b |
| 56 | + >Character performs a |
| 57 | + <TechLink tech-id="dash-attack">dash attack</TechLink> instead of a |
| 58 | + jab</b |
| 59 | + >: You have inputted <ControlInputs inputs="R a" />; that is, you |
| 60 | + haven't released the control stick before tapping |
| 61 | + <ControlInputs inputs="a" />. You must release the control stick |
| 62 | + before inputting <ControlInputs inputs="a" />. |
29 | 63 | </li>
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30 | 64 | </ul>
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31 | 65 | </template>
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32 |
| - <template v-slot:video> |
33 |
| - TODO |
34 |
| - <TechVideo video-id="ta3L35wsE6o" start-time="0:37"> |
35 |
| - From IzAw's |
36 |
| - <i |
37 |
| - ><a |
38 |
| - href="https://www.youtube.com/playlist?list=PL4SzCzeORbSRRI72fLpdCCDI-SZIwqFyJ" |
39 |
| - >Art of Smash Ultimate</a |
40 |
| - ></i |
41 |
| - > |
42 |
| - series. |
43 |
| - </TechVideo> |
44 |
| - </template> |
45 | 66 | </BaseTechDescription>
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46 | 67 | </template>
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47 | 68 |
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