app.command.Outline {
ui=true,
channels=FilterChannels...,
place='outside',
matrix='circle',
color=app.fgColor,
bgColor=Color(),
tiledMode='none'
}
ui
: Show the dialog on the screen,true
by default.channels
: A combination of FilterChannels with bitwise OR (|
) operator. The default value depends on the active sprite color mode:place
:'inside'
or'outside'
matrix
:'circle'
,'square'
,'horizontal'
, or'vertical'
color
: The color of the outlinebgColor
: The color of the background (the transparent color by default on transparent layers, or the first pixel at the top-left corner in background layer)tiledMode
:'none'
,'x'
,'y'
,'both'
. By default it's'none'
if there is no UI, or it's equal toapp.preferences.document(app.sprite).tiled.mode
whenui
istrue
.