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So ... this sort of lends itself to a bigger feature set that I'm scared to ask for because right now things are good. BUT if we were to get nit-picky and road map/brainstorm...
It's tricky to find the exact points in a sample. I've done it, but it's a bit of a song and dance. "Did I get the snare from the breakbeat sample this time?". With the zoom function it helps a lot. I'm not entirely sure how to fix that. Maybe being able to explicitly input the selection points for the wav form (I think FT2 does this). In my case, it's always trying to get clean parts from a jungle drumbeat of some sort and or trimming silence/audio from a voice sample I grabbed with the DS built in microphone.
I wanted to make this suggestion but figured it's too powerful, I'll make a separate issue for it if need be, is to CUT and PASTE. I don't think it's possible but but who knows. Currently my workflow is this ...
load DREAMBEAT.wav into an instrument
open the sub instrument panel
load DREAMBEAT.wav 01-04
go into "map sample"
map those wavs to keys
SAVE SONG (lol)
the next steps are a bit sketchy
start removing parts I don't need from the waveform on each instrument
eventually have DREAMBEAT.wav (full) DREAMBEAT.wav (starting at the first snare hit) DREAMBEAT.wav (starting at the second bar) etc mapped to individual keys
saving during each destructive cut
Its fine, I have fun doing it etc. Its the charm of using the ds but if I could copy paste/cut paste it would make it more powerful.
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