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projection.C
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projection.C
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/*
This file is part of Jenn.
Copyright 2001-2007 Fritz Obermeyer.
Jenn is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Jenn is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Jenn; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "projection.h"
#ifdef CYGWIN_HACKS
#define GLUT_STATIC
#endif
#if defined(__APPLE__) && defined(__MACH__)
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#ifdef CAPTURE
#include <cstring> //for memcpy
#include <cstdio> //for fopen, etc
#include <png.h>
#endif
#define NUM_STILL_FRAMES 128
#define BORDER_RADIUS 1.8f
extern void finish_buffer ();
//global instance
Projection::Projector *projector = NULL;
namespace Projection
{
void Projector::reset ()
{
paused = false;
in_stereo = false;
high_contrast = false;
reverse_colors = false;
aperture_size = 0.01f;
depth = -0.5f;
trailing = false;
trail_paused = false;
if (trail) { delete trail; trail = NULL; }
#ifdef CAPTURE
in_color = true;
#endif
high_contrast = false;
reverse_colors = false;
motion_blur = false;
high_quality = false;
}
void Projector::toggle_quality ()
{
high_quality = not high_quality;
drawing->set_quality(high_quality);
update(false);
}
void Projector::toggle_trail (Trails::Style style) {
if (trail) { delete trail; trail = NULL; trailing = false; }
else { trail = new Trails::Trail(style); trailing = true; }
}
void Projector::toggle_trailing () {
if (not trail) return;
trailing = not trailing;
if (trailing) trail->new_trail();
}
void Projector::toggle_blur ()
{
motion_blur = not motion_blur;
update();
}
void Projector::update (bool update_accum)
{
_update_needed = true;
_update_accum = update_accum;
glutPostRedisplay();
}
void Projector::_update ()
{
W = in_stereo ? w/2 : w;
float scale = (W+h) / animator->vis_rad;
drawing->set_scale(scale);
_bound_image();
_update_needed = false;
}
void Projector::_bound_image (float x_shift, float y_shift)
{
float size = sqrt(0.5 * (W*W + h*h));
w_factor = W / size;
h_factor = h / size;
float w_bound = w_factor * animator->vis_rad;
float h_bound = h_factor * animator->vis_rad;
float w_bound0 = x_center - w_bound - x_shift;
float w_bound1 = x_center + w_bound - x_shift;
float h_bound0 = y_center - h_bound - y_shift;
float h_bound1 = y_center + h_bound - y_shift;
drawing->set_bounds(w_bound0, w_bound1, h_bound0, h_bound1);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(w_bound0, w_bound1, h_bound0, h_bound1,
-1.0f, 1.0f); //near & far clipping planes
glTranslatef(0.0f,0.0f,1.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0f,0.0f,-1.0f);
}
void Projector::_draw_buffer ()
{//effects using accumulation buffer
//blur image
if (motion_blur and not _update_accum) {
if (animator->drag_channels) { //very short exposure
glAccum(GL_MULT, 0.65f);
glAccum(GL_ACCUM, 0.35f);
} else { if (high_quality) { //longer exposure
glAccum(GL_MULT, 0.96f);
glAccum(GL_ACCUM, 0.04f);
} else { //shorter exposure
glAccum(GL_MULT, 0.85f);
glAccum(GL_ACCUM, 0.15f);
} }
} else {
glAccum(GL_LOAD, 1.0f);
_update_accum = false;
}
}
void Projector::_show_buffer (char* output)
{//effects using accumulation buffer
//reverse colors
if (reverse_colors) {
glAccum(GL_MULT, -1.0f);
glAccum(GL_ADD, 1.0f);
}
//increase contrast & invert colors
if (high_contrast) {
glAccum(GL_ADD, -0.25f);
glAccum(GL_RETURN, 2.0f);
glAccum(GL_ADD, 0.25f);
} else {
glAccum(GL_RETURN, 1.0f);
}
//draw image as soon as possible
#ifdef CAPTURE
if (output) _capture_little(output);
#endif
finish_buffer();
//restore colors
if (reverse_colors) {
glAccum(GL_MULT, -1.0f);
glAccum(GL_ADD, 1.0f);
}
}
void Projector::_set_tilt (float theta, float phi)
{//tilt image by theta,phi
//rotate model
mat_rot(2,0,phi,temp1); //move to edge of aperture
mat_rot(0,1,theta,temp2); //find "random" direction for aperture
mat_conj(temp2,temp1,tilt);
//correct for depth
float psi = 2.0f * phi * tanf(depth);
_bound_image(psi * cosf(theta), -psi * sinf(theta));
}
//we use the first two nobel numbers to minimize comensurability
const float RHO = (sqrtf(5.0f) - 1.0f) / 2.0f; //the most irrational number
const float RHO2 = sqrtf(3.0f) - 1.0f; //the 2nd most irrational num.
void Projector::_set_rand_tilt ()
{//find pseudorandom tilt
if (not motion_blur) { mat_identity(tilt); return; }
//this generates pseudorandom points in the unit disc
static int Theta = 0, Phi = 0;
Theta = (Theta + 1) % 4096;
Phi = (Phi + 1) % 4096;
float theta = 2.0f * M_PI * fmodf(RHO * Theta, 1.0f);
float phi = aperture_size * sqrtf(fmodf(RHO2 * Phi, 1.0f));
_set_tilt(theta, phi);
}
void Projector::_set_unif_tilt (int n, int N)
{//define uniformly random tilt
float T = (n + 0.5f);
float theta = (2.0f * M_PI * RHO) * T;
float phi = aperture_size * sqrtf(T/N);
_set_tilt(theta, phi);
}
void Projector::_draw ()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GLsizei W_ = static_cast<GLsizei>(W),
h_ = static_cast<GLsizei>(h);
float trail_time = 0.0f;
if (trail) {
if (trailing) trail->add_point(animator->theta, animator->time);
if (not trail_paused) trail_time = animator->time;
}
if (in_stereo) {
//right eye
glViewport(0,0,W_,h_);
mat_mult(tilt, animator->twist_theta(-TWIST_ANGLE), temp1);
drawing->reproject(temp1);
drawing->display();
if (trail) trail->display(temp1, trail_time);
//left eye
glViewport(W_,0,W_,h_);
mat_mult(tilt, animator->twist_theta(TWIST_ANGLE), temp1);
drawing->reproject(temp1);
drawing->display();
if (trail) trail->display(temp1, trail_time);
} else {
glViewport(0,0,W_,h_);
mat_mult(tilt, animator->theta, temp1);
drawing->reproject(temp1);
drawing->display();
if (trail) trail->display(temp1, trail_time);
}
}
void Projector::display (char* output)
{
if (_update_needed) _update();
if (not (paused and motion_blur)) {
if (motion_blur) _set_rand_tilt();
else _set_tilt(0,0);
_draw();
bool effects = motion_blur or reverse_colors or high_contrast;
if (effects) { //slower, using accum buffer
_draw_buffer();
_show_buffer(output);
} else { //faster, no accum buffer
#ifdef CAPTURE
if (output) _capture_little(output);
#endif
finish_buffer();
}
} else { //draw a long-exposure image
//LATER this ignores color inversion, contrast, etc.
const int N = NUM_STILL_FRAMES / (high_quality ? 1 : 4);
const float part = 1.0f / N;
glClear(GL_ACCUM_BUFFER_BIT);
for (int n=0; n<N; ++n) {
_set_unif_tilt(n,N);
_draw();
glAccum(GL_ACCUM, part);
//watch image develop
//logger.debug() << " frame " << n+1 << " / " << N |0;
glAccum(GL_RETURN, 1.0f);
if (n == N-1) _show_buffer(output);
else _show_buffer();
}
}
}
#ifdef CAPTURE
void Projector::_capture_little (char* image)
{//capture buffer to little picture
logger.debug() << "capturing grayscale tile" |0;
glPixelTransferf(GL_RED_BIAS, 0.0f);
glPixelTransferf(GL_GREEN_BIAS, 0.0f);
glPixelTransferf(GL_BLUE_BIAS, 0.0f);
if (in_color) {
glPixelTransferf(GL_RED_SCALE, 1.0f);
glPixelTransferf(GL_GREEN_SCALE,1.0f);
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
glFinish();
glReadPixels(0,0,w,h, GL_RGB, GL_UNSIGNED_BYTE, image);
} else {
if (high_quality) {
//slower; prevents antialiasing effects
glPixelTransferf(GL_RED_SCALE, 0.33333333f);
glPixelTransferf(GL_GREEN_SCALE,0.33333333f);
glPixelTransferf(GL_BLUE_SCALE, 0.33333333f);
glFinish();
glReadPixels(0,0,w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
} else {
//faster; ends up with very fewer shades
glPixelTransferf(GL_RED_SCALE, 1.0f);
glPixelTransferf(GL_GREEN_SCALE,1.0f);
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
glAccum(GL_LOAD, 1.0f);
glAccum(GL_RETURN, 0.3333333f);
glFinish();
glReadPixels(0,0,w,h, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
glAccum(GL_RETURN, 1.0f);
}
}
}
void Projector::capture (unsigned Nwide, unsigned Nhigh)
{//captures, currently only grayscale
logger.info() << "capturing " << Nwide << " x " << Nhigh << " screens in "
<< (in_color ? "color" : "grayscale") |0;
Logging::IndentBlock block;
//check to open file first
logger.info() << "opening file: jenn_capture.png" |0;
FILE *file = fopen("jenn_capture.png", "wb");
if (not file) {
logger.warning() << "couldn't open file for writing" |0;
return;
}
//allocate little-picture memory
logger.debug() << "allocating little picture" |0;
size_t color_bytes = in_color ? 3 : 1;
char* image = new(std::nothrow) char[w * h * color_bytes];
if (image == NULL) {
logger.warning() << "too little memory for little image" |0;
return;
}
//allocate big-picture memory
logger.debug() << "allocating big picture" |0;
int w_tot = w * Nwide;
int h_tot = h * Nhigh;
char* image_tot = new(std::nothrow) char[w_tot * h_tot * color_bytes];
if (image_tot == NULL) {
logger.warning() << "too little memory for bit image" |0;
delete[] image;
return;
}
//calculate geometry
logger.debug() << "geometry: " << w_tot << " x " << h_tot << " pixels" |0;
Assert (paused, "must be paused to shoot");
float scale_factor = 1.0f / max(Nwide, Nhigh);
zoom(scale_factor);
float x_center_tot = x_center;
float y_center_tot = y_center;
float x_offset = 2 * animator->vis_rad * w_factor;
float y_offset = 2 * animator->vis_rad * h_factor;
//capture screens
drawing->set_clipping(false); //clipping math fails for tiled images
logger.debug() << "capturing screens:" |0;
for (unsigned i=0; i<Nwide; ++i) {
for (unsigned j=0; j<Nhigh; ++j) {
Logging::IndentBlock block;
logger.info() << "screen " << i+1 << ", " << j+1 << "..." |0;
//draw little image
x_center = x_center_tot + x_offset * (i + 0.5f * (1.0f - Nwide));
y_center = y_center_tot + y_offset * (j + 0.5f * (1.0f - Nhigh));
display(image);
glAccum(GL_RETURN, 1.0f);
//copy to big picture
for (int y=0; y<h; ++y) {
char* source = image + color_bytes * (w*y);
char* dest = image_tot + color_bytes
* (w_tot * (h*j + y) + w*i);
memcpy(dest, source, w*color_bytes);
}
}}
drawing->set_clipping(true); //clipping math fails for tiled images
delete[] image;
//clean up geometry
logger.debug() << "restoring geometry" |0;
x_center = x_center_tot;
y_center = y_center_tot;
zoom(1.0f/scale_factor);
//write to png file
logger.debug() << "writing png file:" |0;
// set up write structure
logger.debug() << " defining header" |0;
png_structp p_writer = png_create_write_struct(PNG_LIBPNG_VER_STRING,
NULL, NULL, NULL);
png_infop p_info = png_create_info_struct(p_writer);
png_init_io(p_writer, file);
png_set_IHDR(p_writer, p_info,
w_tot, h_tot,
8, //bit depth
in_color ? PNG_COLOR_TYPE_RGB
: PNG_COLOR_TYPE_GRAY,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
png_write_info(p_writer, p_info);
// write image row-by-row
logger.debug() << " writing data" |0;
png_byte** rows = new png_byte*[h_tot];
for (int y=0; y<h_tot; ++y) {
rows[y] = (png_byte*)(image_tot + color_bytes
* (w_tot * (h_tot -y -1)));
}
png_write_image(p_writer, rows);
delete[] rows;
delete[] image_tot;
// finish png file
logger.debug() << " finishing file" |0;
png_write_end(p_writer, NULL);
fclose(file);
logger.info() << "finished capturing." |0;
}
#endif
int Projector::select (int X, int Y)
{
if (in_stereo) { //select viewport
if (X > W) { //left side
X -= static_cast<int>(W);
drawing->reproject(animator->twist_theta(TWIST_ANGLE));
} else {
drawing->reproject(animator->twist_theta(-TWIST_ANGLE));
}
}
float x = convert_x(X);
float y = convert_y(Y);
return drawing->select(x,y);
}
void Projector::set_drawing (bool updating)
{
drawing->set_quality(high_quality);
animator->reset(true);
float d_rad = drawing->get_radius();
logger.debug() << "setting radius to " << d_rad |0;
animator->set_radius0(d_rad * BORDER_RADIUS);
x_center = y_center = 0.0f;
if (updating) update();
}
}