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primary.go
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primary.go
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package btree2d
import (
"io"
"github.com/joeshaw/gengen/generic"
"github.com/astranet/btree-2d/lockie"
"github.com/astranet/btree-2d/util"
)
// PrimaryCmpFunc compares a and b. Return value is:
//
// < 0 if a < b
// 0 if a == b
// > 0 if a > b
//
type PrimaryCmpFunc func(key1, key2 generic.T) int
// PrimaryLayer represents the primary layer,
// a tree holding comparable keys pointing to secondary layers.
type PrimaryLayer struct {
store *PrimaryTree
offset uint64
synced *uint64 // id of the previously synced layer
lock lockie.Lockie
cmp1 PrimaryCmpFunc
cmp2 SecondaryCmpFunc
}
// NewPrimaryLayer initializes a new primary layer handle.
func NewPrimaryLayer(cmp1 PrimaryCmpFunc, cmp2 SecondaryCmpFunc) PrimaryLayer {
var synced uint64
return PrimaryLayer{
synced: &synced,
store: NewPrimaryTree(cmp1),
offset: uint64(util.RevOffset()),
lock: lockie.NewLockie(),
cmp1: cmp1,
cmp2: cmp2,
}
}
// Set just adds a secondary layer to the tree, overwriting the previous one.
// Note that this action would trigger the replaced layer finalizers.
func (l PrimaryLayer) Set(k generic.T, layer SecondaryLayer) {
l.lock.Lock()
l.store.Put(k, func(oldLayer SecondaryLayer, exists bool) (newLayer SecondaryLayer, write bool) {
if exists {
oldLayer.Finalize()
}
return layer, true
})
l.lock.Unlock()
}
func (l PrimaryLayer) Rev() uint64 {
return l.store.Ver() + l.offset
}
// Put adds keys and callbacks to the secondary layer, which will be created
// if not yet existing.
func (l PrimaryLayer) Put(k generic.T, k2 generic.U, finalizers ...func()) {
l.lock.Lock()
l.store.Put(k, func(oldLayer SecondaryLayer, exists bool) (newLayer SecondaryLayer, write bool) {
if !exists {
oldLayer = NewSecondaryLayer(l.cmp2)
}
oldLayer.Put(k2, finalizers...)
return oldLayer, true
})
l.lock.Unlock()
}
// Seek returns an PrimaryEnumerator positioned on a secondary layer such that k >= layer's key.
func (l PrimaryLayer) Seek(k generic.T) (e *PrimaryEnumerator, ok bool) {
l.lock.Lock()
e, ok = l.store.Seek(k)
l.lock.Unlock()
return
}
// SeekFirst returns an PrimaryEnumerator positioned on the first secondary layer in the tree.
func (l PrimaryLayer) SeekFirst() (e *PrimaryEnumerator, err error) {
l.lock.Lock()
e, err = l.store.SeekFirst()
l.lock.Unlock()
return
}
// ForEach runs the provided function for every element in the layer,
// if function returns true, the loop stops.
func (l PrimaryLayer) ForEach(fn func(key generic.T, layer SecondaryLayer) bool) {
l.lock.Lock()
e, err := l.store.SeekFirst()
l.lock.Unlock()
if err != io.EOF {
k, layer, err := e.Next()
for err != io.EOF {
if stop := fn(k, layer); stop {
return
}
l.lock.Lock()
k, layer, err = e.Next()
l.lock.Unlock()
}
e.Close()
}
}
// Drop removes the whole secondary layer associated with the key,
// invokes all the finalizers associated with elements of this secondary layer.
func (l PrimaryLayer) Drop(k generic.T) (ok bool) {
l.lock.Lock()
v, found := l.store.Get(k)
if found {
ok = l.store.Delete(k)
}
l.lock.Unlock()
if found {
v.Finalize()
v.close()
}
return
}
// Get returns the secondary layer associated with the key.
func (l PrimaryLayer) Get(k generic.T) (layer SecondaryLayer, ok bool) {
l.lock.Lock()
v, ok := l.store.Get(k)
l.lock.Unlock()
return v, ok
}
func (prev PrimaryLayer) Sync(next PrimaryLayer, onAdd, onDel func(key1 generic.T, key2 generic.U)) {
if prev.store == next.store {
return
}
// TODO(xlab): primary cannot handle changes on secondary layers.
// Disable this feature for now
//
// nextRev := next.Rev()
// if prevRev := atomic.LoadUint64(prev.synced); prevRev == nextRev {
// log.Println()
// return
// }
prev.lock.Lock()
prevIter, prevErr := prev.store.SeekFirst()
prev.lock.Unlock()
next.lock.Lock()
nextIter, nextErr := next.store.SeekFirst()
next.lock.Unlock()
switch {
case prevErr == io.EOF && nextErr == io.EOF:
// do nothing, both are empty
return
case prevErr == io.EOF:
// previous storage is empty, everything is added
prev.addAll(next.lock, nextIter, onAdd)
nextIter.Close()
return
case nextErr == io.EOF:
// next storage is empty, everything is deleted
prev.deleteAll(prevIter, onDel)
prevIter.Close()
return
default:
// do sync and trigger the corresponding callbacks
prev.syncAll(next, prevIter, nextIter, onAdd, onDel)
prevIter.Close()
nextIter.Close()
return
}
}
func (prev PrimaryLayer) addAll(nextLock lockie.Lockie, nextIter *PrimaryEnumerator,
onAdd func(key1 generic.T, key2 generic.U)) {
nextLock.Lock()
nextK, nextLayer, err := nextIter.Next()
nextLock.Unlock()
for err != io.EOF {
if nextLayer.Len() > 0 {
// create a new layer to set into prev
newLayer := NewSecondaryLayer(prev.cmp2)
// fills layer while calling the onAdd callback
if onAdd != nil {
newLayer.Sync(nextLayer, func(k2 generic.U) {
onAdd(nextK, k2)
}, nil)
} else {
newLayer.Sync(nextLayer, nil, nil)
}
// set the new layer into prev
prev.lock.Lock()
prev.store.Set(nextK, newLayer)
prev.lock.Unlock()
}
// advance next iter
nextLock.Lock()
nextK, nextLayer, err = nextIter.Next()
nextLock.Unlock()
}
}
func (prev PrimaryLayer) deleteAll(prevIter *PrimaryEnumerator,
onDel func(key1 generic.T, key2 generic.U)) {
prev.lock.Lock()
prevK, prevLayer, err := prevIter.Next()
prev.lock.Unlock()
for err != io.EOF {
// nukes the prevLayer yet calling the onDel callback
if onDel != nil {
prevLayer.Sync(NewSecondaryLayer(prev.cmp2), nil, func(k2 generic.U) {
onDel(prevK, k2)
})
} else {
prevLayer.Sync(NewSecondaryLayer(prev.cmp2), nil, nil)
}
// advance next iter
prev.lock.Lock()
prevK, prevLayer, err = prevIter.Next()
prev.lock.Unlock()
}
// finally clear the store
prev.lock.Lock()
prev.store.Clear()
prev.lock.Unlock()
}
func (prev PrimaryLayer) syncAll(next PrimaryLayer, prevIter, nextIter *PrimaryEnumerator,
onAdd, onDel func(k1 generic.T, k2 generic.U)) {
prev.lock.Lock()
prevK, prevLayer, prevErr := prevIter.Next()
prev.lock.Unlock()
next.lock.Lock()
nextK, nextLayer, nextErr := nextIter.Next()
next.lock.Unlock()
for {
switch {
case prevErr == io.EOF:
if nextErr == io.EOF {
return // we're done
}
// at this point prev is ended, so nextK is added
if nextLayer.Len() > 0 {
// create a new layer to set into prev
newLayer := NewSecondaryLayer(prev.cmp2)
// fills layer while calling the onAdd callback
if onAdd != nil {
newLayer.Sync(nextLayer, func(k2 generic.U) {
onAdd(nextK, k2)
}, nil)
} else {
newLayer.Sync(nextLayer, nil, nil)
}
// set the new layer into prev
prev.lock.Lock()
prev.store.Set(nextK, newLayer)
prev.lock.Unlock()
}
// move next iterator
next.lock.Lock()
nextK, nextLayer, nextErr = nextIter.Next()
next.lock.Unlock()
continue
case nextErr == io.EOF:
if prevErr == io.EOF {
return // we're done
}
// at this point next is ended, so prevK is deleted
if onDel != nil {
prevLayer.ForEach(func(k2 generic.U, v2 *FinalizerList) bool {
if onDel != nil {
onDel(prevK, k2)
}
if v2 != nil {
v2.Finalize()
}
return false
})
} else {
prevLayer.Finalize()
}
// delete prevK in prev
prev.lock.Lock()
prev.store.Delete(prevK)
prevLayer.close()
// move prev iterator
prevK, prevLayer, prevErr = prevIter.Next()
prev.lock.Unlock()
continue
}
prevCmp := prev.cmp1(prevK, nextK)
switch {
case prevCmp < 0: // prevK < nextK
// old prevK has been deleted apparently
if onDel != nil {
prevLayer.ForEach(func(k2 generic.U, v2 *FinalizerList) bool {
if onDel != nil {
onDel(prevK, k2)
}
if v2 != nil {
v2.Finalize()
}
return false
})
} else {
prevLayer.Finalize()
}
// delete prevK in prev
prev.lock.Lock()
prev.store.Delete(prevK)
prevLayer.close()
// move prev iterator
prevK, prevLayer, prevErr = prevIter.Next()
prev.lock.Unlock()
case prevCmp > 0: // nextK < prevK
// new nextK has been inserted apparently
if nextLayer.Len() > 0 {
// create a new layer to set into prev
newLayer := NewSecondaryLayer(prev.cmp2)
// fills layer while calling the onAdd callback
if onAdd != nil {
newLayer.Sync(nextLayer, func(k2 generic.U) {
onAdd(nextK, k2)
}, nil)
} else {
newLayer.Sync(nextLayer, nil, nil)
}
// set the new layer into prev
prev.lock.Lock()
prev.store.Set(nextK, newLayer)
prev.lock.Unlock()
}
// move next iterator
next.lock.Lock()
nextK, nextLayer, nextErr = nextIter.Next()
next.lock.Unlock()
default:
// we're on the same keys, sync the layers
switch {
case onAdd != nil && onDel != nil:
prevLayer.Sync(nextLayer, func(k2 generic.U) {
onAdd(nextK, k2)
}, func(k2 generic.U) {
onDel(prevK, k2)
})
case onAdd != nil:
prevLayer.Sync(nextLayer, func(k2 generic.U) {
onAdd(nextK, k2)
}, nil)
case onDel != nil:
prevLayer.Sync(nextLayer, nil, func(k2 generic.U) {
onDel(prevK, k2)
})
default: // no callbacks
prevLayer.Sync(nextLayer, nil, nil)
}
// move both iterators
prev.lock.Lock()
prevK, prevLayer, prevErr = prevIter.Next()
prev.lock.Unlock()
next.lock.Lock()
nextK, nextLayer, nextErr = nextIter.Next()
next.lock.Unlock()
}
}
}
func (l PrimaryLayer) Len() int {
l.lock.Lock()
count := l.store.Len()
l.lock.Unlock()
return count
}