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CHANGELOG.md

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Mapcrafter version history

v.3.0

  • Add support for Minecraft versions 1.13 through 1.16 (#279)

v.2.4

  • Add support for Minecraft 1.11 and 1.12 blocks (thanks to Bjarno #256)

v.2.3.1

  • Fixed wrong Leaflet coordinate conversion in topdown and isometric render view when using different tiles sizes and fixed wrong chunk <-> tile mapping which caused the issue in isometric render view (#198)
    • Unfortunately you have to force-re-render your isometric maps as the isometric chunk <-> tile mapping has slightly changed.

v.2.3

  • Added support for Minecraft 1.10 blocks (#226)
  • Added new bootstrap web UI (thanks to jamestaylr #205)
  • Added postfix option for signs to also use a postfix instead of just a prefix (#223)
  • Added --force-render-all to force-render all maps (#212)
  • Fixed map selection on mobile devices (thanks to joshproehl #220 #123)
  • Fixed a bug in the bilinear image resizing algorithm that caused dark sides of grass and other transparent blocks

v.2.2.1

  • Updated Minecraft version file to 1.9

v.2.2

  • Added support for 1.9 blocks (and hoppers)
  • Fixed bug which caused water not being rendered (#178)
  • Fixed circular crop overflowing bug (#179)
  • Fixed a config validation bug (#185)

v.2.1

  • Added support for corner stairs (thanks for some Minecraft Overviewer code!)
  • Added signs to isometric and topdown render view
  • Fixed a lighting bug that appeared using some Debian packages
  • Fixed wrong slime overlay
  • Fixed rotation of pumpkins in isometric render view

v.2.0

  • Huge internal code refactoring™
  • Support for multiple rendering engines: A 2D topdown and the usual 3D isometric render view are available
  • Support for indexed png images, reducing size of output images drastically
  • New overlay render modes (slime chunks, show where monsters can spawn at day/night)
  • Configurable tile sizes (to improve performance for small texture sizes)
  • Configurable water opacity/transparency
  • Restructured internal render management components to allow integration of Mapcrafter rendering core into different applications
  • Further integration of Mapcrafter into a graphical user interface (mapcrafter-gui)
  • There is a new repository for Debian/Ubuntu packages. Please have a look at the documentation and update your apt source listings!

v.1.5.4

  • Added a detection in the CMake files which compiler C++11 flag to use (for newer compilers which do not support the older -std=c++0x flag)
  • Fixed bug with the marker tool (new json sign text format was not parsed properly)
  • Fixed bug in texture extraction script (convert command was not properly detected)
  • Fixed bug with some textures (#122) by making Mapcrafter able to read indexed PNG images and PNG images with different other color formats

v.1.5.3

  • Better handling of corrupt world files (for now, bigger refactoring of that probably later)
  • Added a fix using imagemagick in texture extraction script to prevent libpng warnings
  • Fixed bug with boost program options which made it unable to use paths containing spaces for the --config command line option
  • Fixed wrong error messages when loading configuration files (Mapcrafter tried to read not existing files and even directories if specified as configuration file)

v.1.5.2

  • Fixed the marker tool to work with the new internal Minecraft 1.8 sign format
  • Fixed bug with global logging configuration file installed and searched in wrong directory
  • Fixed bug causing the Leaflet map being stuck
  • Fixed some small issues with new 1.8 blocks

v.1.5.1

  • Added ability to configure logging facility with configuration files
  • Added colored terminal output for warning/error log messages
  • Improved cave rendermode with a new high contrast block coloring (thanks to dtfinch, #100), old behavior is still available with a configuration option for compatibility reasons
  • Added support for Minecraft 1.8
    • Since the structure of the textures has changed a bit (especially chest textures), you should extract the texture files from a 1.8 Minecraft Jar file to a new, clean texture directory.

v.1.5

  • Started internal refactoring to improve integration with possible Mapcrafter GUI or other programs using Mapcrafter's functionality
  • Added own logging facility, further configuration with different log sinks will follow soon™
  • Changed global sections from [global:sections] to [global:section] to simplify internal parsing procedures
  • Added option to specify a block mask and render only specific blocks
  • Added option to hide chunks that are not populated yet

v.1.4.3

  • Fixed a lighting bug on FreeBSD and Windows
  • Improved build support on Windows for MinGW and Visual C++

v.1.4.2

  • Fixed a small problem with the multi threading

v.1.4.1

  • Fixed mapcrafter_markers not being installed
  • Fixed debian package dependency issues with libjpeg-turbo
  • Fixed issue with CMake not finding libjpeg outside the default search path

v.1.4

  • Added option to use JPEGs as image output format
  • Added option to change the background color of the map

v.1.3.2

  • Added option to hide specific marker groups in the web interface by default
  • Added a way to add more user-defined markers using the Leaflet API (#71)
  • Changed markers.js file attribute icon_size to iconSize
    • You should update your markers.js file and re-run mapcrafter_markers if you use markers.
  • Fixed a bug causing Mapcrafter not to use the data/ directory as resource directory (#70)

v.1.3.1

  • Added simple progress output to marker generation program (optional)
  • Added option to hide empty signs by default
  • Fixed a bug (#65) causing invalid Javascript being generated
  • Markers use the world section name to distinguish between the worlds, not the world_name attribute

v.1.3

  • Added ability to automatically generate markers from signs in the Minecraft world
    • The format to specify markers has changed, please have a look at the documentation and update your markers.js file.

v.1.2

  • Started refactoring the web template
    • **Since some files were split up and are now in a separate static/ directory, you should manually delete the old .js .css files in your map directories and update the maps with mapcrafter to prevent a mess with old files.
  • Added new options to specify the default view of a map
  • Added new option to specify the dimension of a world
  • Fixed lighting of The End
  • Fixed a texture bug (#61) causing segfaults

v.1.1.3

  • Fixed the batch mode showing an animated progress bar

v.1.1.2

  • Fixed a bug (#58) with mapcrafter hanging when there are no tiles to render

v.1.1.1

  • Refactored multi threading and some other things
  • Fixed some small block issues:
    • Fixed downward spreading lava
    • Fixed not rendered nether portal blocks
    • Improved appearance of flat snow
    • Added some special (not used in the game) slabs
  • Fixed a configuration bug

v.1.1

  • Added ability to crop the world and render only a specific part of it

v.1.0.1

  • Fixed jungle wooden planks rendering as birch planks
  • Changed worldName attribute in template from part of the world path to the name of the world section
  • Added hint about rendering the Nether/End to documentation

v.1.0

  • Added new configuration file format (consult the documentation for more information):
    • Different section types for Minecraft Worlds/rendered maps
    • Better validation of configuration files
  • Some internal reworkings

v.0.6

  • Added support for Minecraft 1.7 blocks and biomes
  • Added some more blocks such as trip wire, trip wire hook and magic floating cocoa beans

v.0.5.1

  • Added support for Minecraft 1.6 Resource Packs
    • (You have to delete your old textures and get them new from a new Minecraft Jar file)
  • Added some new blocks from Minecraft 1.6
  • Better compatibility for older gcc (4.4 +) and boost versions
  • Some code reworkings, replaced plain Makefile with CMake

v.0.5

  • Added a new configuration file format to specify worlds to render
  • Added different rendermodes: default, lighting (day/night), cave
  • Added ability to render different worlds/rotations/rendermodes into one output file
  • Added new blocks: dragon egg, redstone wires, some redstone/quartz stuff from Minecraft 1.5
  • Added alternative way to check if tiles are required when rendering incremental (image file timestamps)
  • Added alternative Leaflet template

v.0.4.1

  • Fixed a bug preventing rotated worlds
  • Fixed a small compiler error for some gcc versions
  • Fixed the problem with the world scanning (world scanning seems to be stuck) when the max zoom level is higher
  • Added compatibility for older boost filesystem versions

v.0.4

  • Added support for biomes
  • Added support for Minecraft 1.5 texture packs
  • Added some new blocks
  • Some template things: url hash with current view, better support for markers

v.0.3

  • Reworked multithreading
  • Added possibility to render the world rotated
  • Reworked block image generation to work with the rotated worlds, fixed rotation of blocks
  • Added nicer beacon, fixed wrong stone slab texture

v.0.2

  • Added support for chests, fences, fence gates
  • Added option --batch, to render without the animated progress bar
  • Small fixes for end portal frame, enchantment table to work with all texture sizes
  • Some code reworking, more comments

v.0.1 (December 2012)

  • First version on GitHub
  • Features:
    • Render Minecraft Worlds to tiles and an HTML-File to view them like a Google Map
    • Incremental rendering, multithreading