v.3.0
- Add support for Minecraft versions 1.13 through 1.16 (#279)
v.2.4
- Add support for Minecraft 1.11 and 1.12 blocks (thanks to Bjarno #256)
v.2.3.1
- Fixed wrong Leaflet coordinate conversion in topdown and isometric render view when
using different tiles sizes and fixed wrong chunk <-> tile mapping which caused the
issue in isometric render view (#198)
- Unfortunately you have to force-re-render your isometric maps as the isometric chunk <-> tile mapping has slightly changed.
v.2.3
- Added support for Minecraft 1.10 blocks (#226)
- Added new bootstrap web UI (thanks to jamestaylr #205)
- Added
postfix
option for signs to also use a postfix instead of just a prefix (#223) - Added
--force-render-all
to force-render all maps (#212) - Fixed map selection on mobile devices (thanks to joshproehl #220 #123)
- Fixed a bug in the bilinear image resizing algorithm that caused dark sides of grass and other transparent blocks
v.2.2.1
- Updated Minecraft version file to 1.9
v.2.2
- Added support for 1.9 blocks (and hoppers)
- Fixed bug which caused water not being rendered (#178)
- Fixed circular crop overflowing bug (#179)
- Fixed a config validation bug (#185)
v.2.1
- Added support for corner stairs (thanks for some Minecraft Overviewer code!)
- Added signs to isometric and topdown render view
- Fixed a lighting bug that appeared using some Debian packages
- Fixed wrong slime overlay
- Fixed rotation of pumpkins in isometric render view
v.2.0
- Huge internal code refactoring™
- Support for multiple rendering engines: A 2D topdown and the usual 3D isometric render view are available
- Support for indexed png images, reducing size of output images drastically
- New overlay render modes (slime chunks, show where monsters can spawn at day/night)
- Configurable tile sizes (to improve performance for small texture sizes)
- Configurable water opacity/transparency
- Restructured internal render management components to allow integration of Mapcrafter rendering core into different applications
- Further integration of Mapcrafter into a graphical user interface (mapcrafter-gui)
- There is a new repository for Debian/Ubuntu packages. Please have a look at the documentation and update your apt source listings!
v.1.5.4
- Added a detection in the CMake files which compiler C++11 flag to use (for newer
compilers which do not support the older
-std=c++0x
flag) - Fixed bug with the marker tool (new json sign text format was not parsed properly)
- Fixed bug in texture extraction script (convert command was not properly detected)
- Fixed bug with some textures (#122) by making Mapcrafter able to read indexed PNG images and PNG images with different other color formats
v.1.5.3
- Better handling of corrupt world files (for now, bigger refactoring of that probably later)
- Added a fix using imagemagick in texture extraction script to prevent libpng warnings
- Fixed bug with boost program options which made it unable to use paths
containing spaces for the
--config
command line option - Fixed wrong error messages when loading configuration files (Mapcrafter tried to read not existing files and even directories if specified as configuration file)
v.1.5.2
- Fixed the marker tool to work with the new internal Minecraft 1.8 sign format
- Fixed bug with global logging configuration file installed and searched in wrong directory
- Fixed bug causing the Leaflet map being stuck
- Fixed some small issues with new 1.8 blocks
v.1.5.1
- Added ability to configure logging facility with configuration files
- Added colored terminal output for warning/error log messages
- Improved cave rendermode with a new high contrast block coloring (thanks to dtfinch, #100), old behavior is still available with a configuration option for compatibility reasons
- Added support for Minecraft 1.8
- Since the structure of the textures has changed a bit (especially chest textures), you should extract the texture files from a 1.8 Minecraft Jar file to a new, clean texture directory.
v.1.5
- Started internal refactoring to improve integration with possible Mapcrafter GUI or other programs using Mapcrafter's functionality
- Added own logging facility, further configuration with different log sinks will follow soon™
- Changed global sections from
[global:sections]
to[global:section]
to simplify internal parsing procedures - Added option to specify a block mask and render only specific blocks
- Added option to hide chunks that are not populated yet
v.1.4.3
- Fixed a lighting bug on FreeBSD and Windows
- Improved build support on Windows for MinGW and Visual C++
v.1.4.2
- Fixed a small problem with the multi threading
v.1.4.1
- Fixed
mapcrafter_markers
not being installed - Fixed debian package dependency issues with libjpeg-turbo
- Fixed issue with CMake not finding libjpeg outside the default search path
v.1.4
- Added option to use JPEGs as image output format
- Added option to change the background color of the map
v.1.3.2
- Added option to hide specific marker groups in the web interface by default
- Added a way to add more user-defined markers using the Leaflet API (#71)
- Changed
markers.js
file attributeicon_size
toiconSize
- You should update your
markers.js
file and re-runmapcrafter_markers
if you use markers.
- You should update your
- Fixed a bug causing Mapcrafter not to use the
data/
directory as resource directory (#70)
v.1.3.1
- Added simple progress output to marker generation program (optional)
- Added option to hide empty signs by default
- Fixed a bug (#65) causing invalid Javascript being generated
- Markers use the world section name to distinguish between the worlds,
not the
world_name
attribute
v.1.3
- Added ability to automatically generate markers from signs in the
Minecraft world
- The format to specify markers has changed, please have a look
at the documentation and update your
markers.js
file.
- The format to specify markers has changed, please have a look
at the documentation and update your
v.1.2
- Started refactoring the web template
- **Since some files were split up and are now in a separate
static/
directory, you should manually delete the old .js .css files in your map directories and update the maps with mapcrafter to prevent a mess with old files.
- **Since some files were split up and are now in a separate
- Added new options to specify the default view of a map
- Added new option to specify the dimension of a world
- Fixed lighting of The End
- Fixed a texture bug (#61) causing segfaults
v.1.1.3
- Fixed the batch mode showing an animated progress bar
v.1.1.2
- Fixed a bug (#58) with mapcrafter hanging when there are no tiles to render
v.1.1.1
- Refactored multi threading and some other things
- Fixed some small block issues:
- Fixed downward spreading lava
- Fixed not rendered nether portal blocks
- Improved appearance of flat snow
- Added some special (not used in the game) slabs
- Fixed a configuration bug
v.1.1
- Added ability to crop the world and render only a specific part of it
v.1.0.1
- Fixed jungle wooden planks rendering as birch planks
- Changed worldName attribute in template from part of the world path to the name of the world section
- Added hint about rendering the Nether/End to documentation
v.1.0
- Added new configuration file format (consult the documentation for more information):
- Different section types for Minecraft Worlds/rendered maps
- Better validation of configuration files
- Some internal reworkings
v.0.6
- Added support for Minecraft 1.7 blocks and biomes
- Added some more blocks such as trip wire, trip wire hook and magic floating cocoa beans
v.0.5.1
- Added support for Minecraft 1.6 Resource Packs
- (You have to delete your old textures and get them new from a new Minecraft Jar file)
- Added some new blocks from Minecraft 1.6
- Better compatibility for older gcc (4.4 +) and boost versions
- Some code reworkings, replaced plain Makefile with CMake
v.0.5
- Added a new configuration file format to specify worlds to render
- Added different rendermodes: default, lighting (day/night), cave
- Added ability to render different worlds/rotations/rendermodes into one output file
- Added new blocks: dragon egg, redstone wires, some redstone/quartz stuff from Minecraft 1.5
- Added alternative way to check if tiles are required when rendering incremental (image file timestamps)
- Added alternative Leaflet template
v.0.4.1
- Fixed a bug preventing rotated worlds
- Fixed a small compiler error for some gcc versions
- Fixed the problem with the world scanning (world scanning seems to be stuck) when the max zoom level is higher
- Added compatibility for older boost filesystem versions
v.0.4
- Added support for biomes
- Added support for Minecraft 1.5 texture packs
- Added some new blocks
- Some template things: url hash with current view, better support for markers
v.0.3
- Reworked multithreading
- Added possibility to render the world rotated
- Reworked block image generation to work with the rotated worlds, fixed rotation of blocks
- Added nicer beacon, fixed wrong stone slab texture
v.0.2
- Added support for chests, fences, fence gates
- Added option --batch, to render without the animated progress bar
- Small fixes for end portal frame, enchantment table to work with all texture sizes
- Some code reworking, more comments
v.0.1 (December 2012)
- First version on GitHub
- Features:
- Render Minecraft Worlds to tiles and an HTML-File to view them like a Google Map
- Incremental rendering, multithreading