From 4d905267350e8078f46889ab19f6fc54f564a3ed Mon Sep 17 00:00:00 2001 From: Boy on the Beach <39589879+boyonthebeach2k@users.noreply.github.com> Date: Thu, 1 Feb 2024 16:26:55 +0530 Subject: [PATCH] More clarification on overkill bug bug - dead/guts-Function resets reducedHp for all enemies instead of just for the associated enemy - guts proc resets reducedHp --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index f9e3c8b..9a33c8a 100644 --- a/README.md +++ b/README.md @@ -251,7 +251,9 @@ A video of the bug in action: https://www.bilibili.com/video/av34113229 @ 1:42. i.e. The `reducedhp` *should have been* `68435` *before* the first hit of the arts card; this would have made the `reducedhp` *after* the arts card (`136357`) greater than the enemy HP (`84543`). This is what the first row in the above table shows. However, as we see in the second row, the `reducedhp` was reset by the time the arts card hit; meaning that the *actual* `reducedhp` *after* the arts card was merely `67922` (which is not greater than the enemy HP). Thus, no OK hits are observed on this card. > **Note** + > `deadFunction` and `gutsFunction` also reset the `reducedHp` for *all enemies* (i.e., In a wave where an AOE attack that kills one enemy with `deadFunction`/`gutsFunction`, the `reducedHp` for the other enemy/eneemies is also reset; subsequent face cards that attack a surviving enemy start at 0 `reducedHp` > It is likely that there are functions apart from `deadFunction` and `gutsFunction` which can reset the `reducedHp` + > Regardless of `deadFunction` and `gutsFunction`, guts proc itself (`createResurrection`) also resets reducedHp on the associated enemy ### Enemy behavior after killing taunt servant