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maptorio.conf.example
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; path to your factorio binary
binary-path=
; resolution for screenshots, note that anything under 1024 is bad quality and over 1024 takes a *long* time
; options: 512, 1024, 2048, 4096
screenshot-resolution = 1024
; base output directory for generated maps, defaults to the current directory
; note that each run will create a directory named after the save file
; within this output directory
; eg: if output-directory is ./build and you render a save named 'railworld.zip'
; the resulting map will be in ./build/maptorio-railworld
; note that this directory will be deleted if it already exists
output-directory =
; temporary directory to use for the initial chunk screenshot generation phase
; note that the application will create a new child directory with a random component per run
; if the directory does not already exist it will be created
; defaults to your system temporary directory
temporary-directory =
; number of neighboring chunks to screenshot if a given chunk has player built items
; eg; setting it to 1 means that if a chunk has items then that chunk, plus one chunk
; in each direction will be rendered meaning a 3x3 grid with the primary chunk in the middle
grow-chunks = 1
; whether or not to show entity info in the map (eg, the extra info when the alt key is pressed in-game)
; recommended to keep this on, as it makes viewing the map more pleasant
show-entity-info = true
; number that represents the time of day that should be represented in the map, 0 means midnight, 12 means noon, etc.
; options: 0 to 23
time-of-day = 12
; base path for additional mods to use when generating screenshots; useful for things like
; Bottleneck that add ui elements present in screenshots
; default is the normal factorio user data directory
mod-directory =
; list of mods that will be loaded from the mod-directory. leave it blank to not load any,
; or set it to * to load all, otherwise comma separate list of mod names, not including the version specifier or zip extension
; eg: enabled-mods = Bottleneck, even-distribution
; default: empty (no mods will be loaded)
enabled-mods =