Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Not working for me with C4D R15 #2

Open
tonghae opened this issue Jun 25, 2014 · 8 comments
Open

Not working for me with C4D R15 #2

tonghae opened this issue Jun 25, 2014 · 8 comments

Comments

@tonghae
Copy link

tonghae commented Jun 25, 2014

http://cl.ly/image/092W0u2L2H1m/before-saving.png
http://cl.ly/image/2b3k2j180Z3T/saving.png
http://imgdisk.ru/images/4JAfi.png

Trying to export this object but nothing goes on output. Am i doing it wrong?

@80prozent
Copy link
Member

Hi tonghae

The AwayExtensions-C4D will get a refactor soon.

At this point there are several issues with export of animation.
Export of static scenes should work fine.

Please try using this version:
http://www.differentdesign.de/downloads/AwayExtensions-C4D_testVersion.zip
This version contains some small fixes, that are not updated to github yet.

If this does not work for you, feel free to contact me at [email protected]
If you are willing to show me your c4d-scene, i think i will be able to find the problem.

Note that once the exporter has crashed when exporting a c4d-scene, the c4d-scene might be broken. So please backup your work before trying to export.

Also, if the export fails again, you can open the "script-console" in c4d.
There should be some output printed in there, that gives information on why the export failed.

hope that is of any help.

@tonghae
Copy link
Author

tonghae commented Jun 26, 2014

Thanks for answer, test version don't saving file either, but at least model don't affected in editor window. Here is console output: http://cl.ly/image/1X1s3e0a0u0K/c4d-console.png
And the scene itself: http://cl.ly/2q0f353j0N15/coin.zip

@Sean72
Copy link

Sean72 commented Jun 26, 2014

The test version is working for me with your test file on R15.057 (Win).

https://www.dropbox.com/s/vojroqyf4040362/coin.awd

There was an issue with PNG files in the R15 exporter that didn't occur when exporting files from R13. However, this is working in the test version linked above. There was another patch that might help, but it is slightly older than the one linked above...

https://www.dropbox.com/s/lmgqxdqf0phoncu/AwayExtensions-C4D_fixed_20140309.zip

If that doesn't work, try replacing the PNG files with e.g. JPGs until the plugin is re-factored. It is actually an awesome plugin, it takes into account vertex normal tags as well, which are important if you use imported CAD models.

@80prozent
Copy link
Member

hey sean and tonghae
Thanks for testing. I just tested in r15.008 with the version i posted above, and for me i is working.
http://www.differentdesign.de/downloads/screen01.jpg
Cheers

Robin

@tonghae
Copy link
Author

tonghae commented Jun 28, 2014

Still nothing. Replaced textures to jpg versions, replaced plugin files to Sean72's, and still nothing goes to output: http://cl.ly/image/441G360Y3g16/console.png

@tonghae
Copy link
Author

tonghae commented Jun 28, 2014

Are there some other ways to import 3d models with texture UVs and animation into Away3d at this moment? Maybe from Bender or 3ds max? Think it's possible to use 3ds max via Parallels Desktop with my OS X if it's the only editor compatible with Away3d for now.

@Sean72
Copy link

Sean72 commented Jun 28, 2014

Can't understand it, but I don't have a Mac to test on. Here is what my console says after running successfully on your coin file:
https://www.dropbox.com/s/0a6v4ytzxemziit/Screenshot%202014-06-28%2002.15.24.png

I'm not a developer on this project, but I do use Away3D and the plug-ins. For the sake of troubleshooting, you might try deleting all textures and texture tags and see if the problem persists, that would rule out it being only a texture issue.

Meanwhile, you can work around this by using Away Builder. It will import obj and 3ds and a few others, so you can run the workflow that way, especially if your models are relatively simple.
http://awaytools.com/awaybuilder/

Though it is older than AwayBuilder, there is also Prefab3D: http://www.closier.nl/prefab/

There is a 3DS Max plugin currently in development, with a link to one version on this page on the right. If you ask, a newer version may also be available. http://awaytools.com/awayextensions/

@80prozent
Copy link
Member

At this point, the 3dsmax exporter is indeed the most advanced one.
You can get it here:
https://github.com/awaytools/AwayExtensions-3dsmax/releases

This version has a problem with unsupported textures, so make sure you use png/jpg with size of pow2.
The 3dsmax exporter is not official released yet. We will release the plugin together with some more documentation soon.
The installer-package that you can download contains a help-doc.

The cinema4d exporter was tested on mac until r14. for r15 i had no chance to test on mac yet, so maybe thats the problem here. I think i can get access to a mac and test in next days...

I also working on a maya exporter, but in last weeks, i had not much time for it...

I hope i get both maya and c4d plugins to the same stage as the 3dsmax within the next 2-3 month.

I also did some tests with blender exporter, but there is lot of problems and stuff to do for that, so this will not be finish very soon.

As sean mentioned above, you can always export your models and animations into another format (collada for animations) and import those into AwayBuilder. Once you have everything in AwayBuilder, you can edit material-settings etc, and save out as AWD.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants