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McsJudge.cpp
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#include "McsJudge.h"
namespace AwpSoftGameModule
{
bool AsgmJudgeAbsoluteCircles(float x1, float y1, float r1, float x2, float y2, float r2)
{
return (x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1) < (r1 + r2)*(r1 + r2);
}
bool AsgmJudgeRelativeCircles(
float originX1, float originY1,
float centerOfRotationDEG1, RelativeCircle circle1,
float originX2, float originY2,
float centerOfRotationDEG2, RelativeCircle circle2
)
{
return AsgmJudgeAbsoluteCircles(
originX1 + circle1.CenterDistance * AsgmCosD(circle1.ThetaDEG + centerOfRotationDEG1),
originY1 + circle1.CenterDistance * AsgmSinD(circle1.ThetaDEG + centerOfRotationDEG1),
circle1.Radius,
originX2 + circle2.CenterDistance * AsgmCosD(circle2.ThetaDEG + centerOfRotationDEG2),
originY2 + circle2.CenterDistance * AsgmSinD(circle2.ThetaDEG + centerOfRotationDEG2),
circle2.Radius
);
}
int AsgmJudgeMultipleRelativeCirclesCNT(
float originX1, float originY1, float centerOfRotationDEG1,
RelativeCircle *circleArray1, int circleCount1,
float originX2, float originY2, float centerOfRotationDEG2,
RelativeCircle *circleArray2, int circleCount2
)
{
int cnt = 0;
for (int i = 0; i < circleCount1; i++)
{
for (int j = 0; j < circleCount2; j++)
{
cnt += AsgmJudgeRelativeCircles(
originX1, originY1,
centerOfRotationDEG1, circleArray1[i],
originX2, originY2,
centerOfRotationDEG2, circleArray2[j]
);
}
}
return cnt;
}
bool AsgmJudgeMultipleRelativeCircles(
float originX1, float originY1, float centerOfRotationDEG1,
RelativeCircle *circleArray1, int circleCount1,
float OriginX2, float OriginY2, float centerOfRotationDEG2,
RelativeCircle *circleArray2, int circleCount2
)
{
for (int i = 0; i < circleCount1; i++)
{
for (int j = 0; j < circleCount2; j++)
{
if (
AsgmJudgeRelativeCircles(
originX1, originY1,
centerOfRotationDEG1, circleArray1[i],
OriginX2, OriginY2,
centerOfRotationDEG2, circleArray2[j]
)
)
{
return true;
}
}
}
return false;
}
};