Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RaylibUI.Mac does not exist #92

Open
evonsdesigns opened this issue Dec 27, 2023 · 2 comments
Open

RaylibUI.Mac does not exist #92

evonsdesigns opened this issue Dec 27, 2023 · 2 comments

Comments

@evonsdesigns
Copy link

Hello, I am testing this on an M2 Max running Sonoma 14.1.1 and on building the project I get the following error on running the .NET Core Launch Mac build configuration (after clean/build) :

Civ2-clone/RaylibUI/bin/Debug/net6.0/RaylibUI.Mac' does not exist.

I don't see this RaylibUI.Mac file inside the net6.0 folder. I looked at upgrading to 5.0.0 of Raylib-cs, but there were quite a few errors with that change.

@axx0
Copy link
Owner

axx0 commented Dec 28, 2023

5.0.0 will break a lot of things as they changed naming conventions etc.

The windows configuration works fine and so should linux. I don't have Mac so I can't really test it. Which files does the build produce?

@reubene
Copy link
Collaborator

reubene commented Jan 28, 2024

I normally develop on a mac about half the time without issue.

Today I checked out the code on a new M2 Pro and after installing the .net6 sdk it built fine.

I built it from Rider and also from the command line with dotnet build RaylibUI (Cleaning first)

Can you give more information about what tools you were using when you got this error?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants