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ar.php
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ar.php
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<?php
ini_set('display_errors', 1);
require "vendor/autoload.php";
use Zxing\QrReader;
$qr = new QrReader("input/qr-code.png");
$d_ = json_decode($qr->text(), true);
// print_r($d_);
// exit;
?>
<!DOCTYPE html>
<head>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<title>Web JS - Augmented Reality</title>
<!-- include three.js library -->
<script src='js/three.js'></script>
<!-- include jsartookit -->
<script src="js/jsartoolkit5/artoolkit.min.js"></script>
<script src="js/jsartoolkit5/artoolkit.api.js"></script>
<!-- include threex.artoolkit -->
<script src="js/threex/threex-artoolkitsource.js"></script>
<script src="js/threex/threex-artoolkitcontext.js"></script>
<script src="js/threex/threex-arbasecontrols.js"></script>
<script src="js/threex/threex-armarkercontrols.js"></script>
</head>
<body style='margin : 0px; overflow: hidden; font-family: Monospace;'>
<!--
Example created by Lee Stemkoski: https://github.com/stemkoski
Based on the AR.js library and examples created by Jerome Etienne: https://github.com/jeromeetienne/AR.js/
-->
<script>
var scene, camera, renderer, clock, deltaTime, totalTime;
var arToolkitSource, arToolkitContext;
var markerRoot1;
var mesh1, textMesh;
var text = `<?php echo $d_["text"]; ?>`
var color = <?php echo "0x" . $d_["color"]; ?>
var iconPosition = {
x: <?php echo explode(" ", $d_["icon-position"])[0]; ?>,
y: <?php echo explode(" ", $d_["icon-position"])[1]; ?>
};
var textPosition = {
x: <?php echo explode(" ", $d_["text-position"])[0]; ?>,
y: <?php echo explode(" ", $d_["text-position"])[1]; ?>
};
initialize();
animate();
function initialize() {
scene = new THREE.Scene();
let ambientLight = new THREE.AmbientLight(0xcccccc, 0.5);
scene.add(ambientLight);
camera = new THREE.Camera();
scene.add(camera);
renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true
});
renderer.setClearColor(new THREE.Color('lightgrey'), 0)
renderer.setSize(640, 480);
renderer.domElement.style.position = 'absolute'
renderer.domElement.style.top = '0px'
renderer.domElement.style.left = '0px'
document.body.appendChild(renderer.domElement);
clock = new THREE.Clock();
deltaTime = 0;
totalTime = 0;
////////////////////////////////////////////////////////////
// setup arToolkitSource
////////////////////////////////////////////////////////////
arToolkitSource = new THREEx.ArToolkitSource({
sourceType: 'webcam',
});
function onResize() {
arToolkitSource.onResize()
arToolkitSource.copySizeTo(renderer.domElement)
if (arToolkitContext.arController !== null) {
arToolkitSource.copySizeTo(arToolkitContext.arController.canvas);
arToolkitContext.arController.addEventListener('getMarker', function(ev) {
//alert(textMesh.position.z + " --- " + mesh1.position.z);
//camera.lookAt(textMesh.position)
});
}
}
arToolkitSource.init(function onReady() {
onResize()
});
// handle resize event
window.addEventListener('resize', function() {
onResize()
});
////////////////////////////////////////////////////////////
// setup arToolkitContext
////////////////////////////////////////////////////////////
// create atToolkitContext
arToolkitContext = new THREEx.ArToolkitContext({
cameraParametersUrl: 'data/camera_para.dat',
detectionMode: 'mono'
});
// copy projection matrix to camera when initialization complete
arToolkitContext.init(function onCompleted() {
camera.projectionMatrix.copy(arToolkitContext.getProjectionMatrix());
});
////////////////////////////////////////////////////////////
// setup markerRoots
////////////////////////////////////////////////////////////
// build markerControls
markerRoot1 = new THREE.Group();
scene.add(markerRoot1);
let markerControls1 = new THREEx.ArMarkerControls(arToolkitContext, markerRoot1, {
type: 'pattern',
patternUrl: "data/letterA.patt",
})
let geometry1 = new THREE.PlaneBufferGeometry(<?php echo $d_["icon-size"] * 1; ?>, <?php echo $d_["icon-size"] * 1; ?>, 4, 4);
let loader = new THREE.TextureLoader();
let texture = loader.load("<?php echo $d_["icon-file"]; ?>", render);
let material1 = new THREE.MeshBasicMaterial({
map: texture
});
mesh1 = new THREE.Mesh(geometry1, material1);
mesh1.rotation.x = -Math.PI / 2;
mesh1.position.x = iconPosition.x;
mesh1.position.y = 0;
mesh1.position.z = iconPosition.y;
markerRoot1.add(mesh1);
var fontLoader = new THREE.FontLoader();
let font = fontLoader.load('fonts/helvetiker_bold.typeface.json', function(font) {
var geometry = new THREE.TextBufferGeometry(text, {
font: font,
size: 0.5 * <?php echo $d_["text-size"]; ?>,
height: 0.2 * <?php echo $d_["text-size"]; ?>
});
var material = new THREE.MeshBasicMaterial({
color: color
});
textMesh = new THREE.Mesh(geometry, material);
textMesh.rotation.x = -Math.PI / 2;
textMesh.position.x = -2 + textPosition.x;
textMesh.position.y = 1;
textMesh.position.z = textPosition.y;
markerRoot1.add(textMesh);
});
// Take each item's unique Z offset, and bake it into the geometry.
//geometry.translate(0, 0, 100);
// Put the shared x=100,y=100 offset onto the mesh, so it can be changed later.
//alert(mesh);
}
function update() {
// update artoolkit on every frame
if (arToolkitSource.ready !== false)
arToolkitContext.update(arToolkitSource.domElement);
}
function render() {
renderer.render(scene, camera);
}
function animate() {
requestAnimationFrame(animate);
deltaTime = clock.getDelta();
totalTime += deltaTime;
update();
render();
}
</script>
</body>
</html>