Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve visual aesthetics of HP Bars #109

Open
2 tasks
azriel91 opened this issue Mar 12, 2020 · 0 comments
Open
2 tasks

Improve visual aesthetics of HP Bars #109

azriel91 opened this issue Mar 12, 2020 · 0 comments
Labels
F: gameplay Controlling characters, map special effects, etcetera.
Milestone

Comments

@azriel91
Copy link
Owner

In GitLab by @azriel91 on Mar 30, 2019, 13:58

What HP Bars can do:

  • ✅ Generate gradient texture
  • ✅ Generate texture with different colours per pixel (plus padding pixels)
  • ✅ Generate sprite sheet with 1 pixel sprites
  • ❌ Entity for bar background
  • ✅ Entity for actual hp
  • ❌ (Optional) Entity for outline (visual polish)
  • ✅ Transform using scaling to alter the "actual hp" length (because texture and sprite sheet are immutable after loading)
  • ✅ Attach to parent entity using Parent component

To make them look better, we should:

  • Have another entity for the background and outline.
  • Perhaps have multiple gradient stops (current yellow isn't prominent).

Maybe wait for rendy to be integrated first, since our other PR isn't being accepted.

@azriel91 azriel91 added the F: gameplay Controlling characters, map special effects, etcetera. label Mar 12, 2020
@azriel91 azriel91 added this to the Backlog milestone Mar 12, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
F: gameplay Controlling characters, map special effects, etcetera.
Projects
None yet
Development

No branches or pull requests

1 participant