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Implement Random selection for character and map selection #137

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azriel91 opened this issue Mar 12, 2020 · 2 comments
Open

Implement Random selection for character and map selection #137

azriel91 opened this issue Mar 12, 2020 · 2 comments
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F: core Core application functionality - managing resources, state, etcetera. good first issue Good for newcomers

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@azriel91
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In GitLab by @azriel91 on Jun 10, 2019, 17:33

Currently selecting random doesn't actually select a random character or map.

Implement this, with the following variants:

  • Players will not know what character is used until the game has started.
  • Players will not know what map is used until the game has started.
  • Players can restart a match without resetting the random selections.
  • Players can restart a match with reset random selections.
  • Random seed should be (re)initializable across network.
@azriel91 azriel91 added the F: core Core application functionality - managing resources, state, etcetera. label Mar 12, 2020
@azriel91 azriel91 added this to the Backlog milestone Mar 12, 2020
@azriel91 azriel91 added the good first issue Good for newcomers label Mar 13, 2020
@azriel91
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Files touched:

$ rg -Fi 'implement random' -t rust --no-heading | tr -s ' ' ' '                                                                                                                                                                              
crate/game_loading/src/system/map_selection_spawning_system.rs: // TODO: implement Random
crate/map_selection/src/system/map_selection_system.rs: // TODO: implement random.
crate/character_selection/src/system/character_selection_system.rs: // TODO: Implement Random

@Lighty0410
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Assign me please :O

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Labels
F: core Core application functionality - managing resources, state, etcetera. good first issue Good for newcomers
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