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Spawn Game Object Polishing #140

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azriel91 opened this issue Mar 12, 2020 · 0 comments
Closed
7 tasks done

Spawn Game Object Polishing #140

azriel91 opened this issue Mar 12, 2020 · 0 comments
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F: gameplay Controlling characters, map special effects, etcetera.

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@azriel91
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In GitLab by @azriel91 on Jun 25, 2019, 09:52

Energy blasts can be loaded and spawned, but there are many issues:

  • Objects are spawned every tick instead of on FrameBegin.

  • Even with Mirrored(true), their sprites are not flipped.

    For characters, this is currently done in CharacterSequenceUpdateSystem, but it makes sense to split into its own system.

  • Spawned objects hit each other, as well as their parent (Object Teams #141).

  • Energy objects sometimes stick to the edge of the map.

  • Game play end event is not sent.

  • Hit and Hitting sequences

  • Entity deletion.

Other items for later:

  • Hit sound is generic, whereas different objects would have different sounds when they hit.

  • Coordinates are likely incorrect, as:

@azriel91 azriel91 added the F: gameplay Controlling characters, map special effects, etcetera. label Mar 12, 2020
@azriel91 azriel91 added this to the Maintenance - 2019-06 milestone Mar 12, 2020
@azriel91 azriel91 self-assigned this Mar 12, 2020
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