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Object Teams #141

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azriel91 opened this issue Mar 12, 2020 · 0 comments
Open

Object Teams #141

azriel91 opened this issue Mar 12, 2020 · 0 comments
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F: core Core application functionality - managing resources, state, etcetera.
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@azriel91
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In GitLab by @azriel91 on Jun 25, 2019, 10:27

There are a number of groupings for teams. In increasing grouping concepts:

  1. Individual entity: Each entity is whole on its own.
  2. Object: Entity components. Each group of components is a whole.
  3. Object + spawned objects: Objects spawned by other objects are considered a whole.
  4. Teams: Groups of players form a team.
  5. Clans: Multiple teams form a clan.
  6. ...

Game play mechanics tend to be concerned with level 2 through 4:

  • Level 2: Allow spawned objects to hit / heal self.
  • Level 3: Free for all / enable friendly fire.
  • Level 4: To win a round, only players from one team must remain.

Level 5 and above would be social constructs, potentially implemented later.

One way of implementing this is to have a component per grouping, and have a list of filters (in decreasing order?) to determine if an Interaction interacts with a Body.

@azriel91 azriel91 added the F: core Core application functionality - managing resources, state, etcetera. label Mar 12, 2020
@azriel91 azriel91 added this to the Backlog milestone Mar 12, 2020
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