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jogatinaJun16 (18/06/2016)

The version I took to Jogatina com Prosa. A local indie dev meeting

Gameplay

  • Extra keys - now supporting WASD and up keys to jump.
  • Lowered green form speed to make it easier to control
  • Lowered esteira drag speed because of this
  • World 1 and 2 remade
  • Lots and lots of small collision changes
  • F keys now used to warp around worlds

Other

  • changed world naming because world 0 was a stupid idea, so the first world is w1
  • Lots of small bugfixes
  • f12 take you to the old levels
  • Camera stutter when on esteiras fixed

may16 (29/05/2016)

The version at the end of month... even though there isn't really that much to add

Gameplay

  • Implemented cross collision detection

Graphics

  • Room tweaks to make they more appealling and a few flow changes

Other

  • Internal code improvement and cleanup

indiecamp0516 (21/05/2016)

The version I took at the second meeting and that I had worked on most of the feedback

Gameplay

  • Made the green shape not so fast to improve controls
  • Changed rooms to remove the unecessary deaths as punishing the players is not really what I want
  • Delayed warping

Graphics

  • Making portals floaty
  • Tweaked room heights, decreasing the wait time in the eventual fall
  • Implemented creators that make long things (in special the killing tiles) look proper and not streched
  • Randomized the glowing script so thing don't always glow like each other

Not quite in game yet

  • delayed warping
  • deactivating collisions and physics

Others

  • Displaying the game name properly (changed from "a games" to "Shapes")
  • Updating my e-mail to the formal e-mail (who I'm I kidding lmao)
  • Several code cleanups and updates
  • Restarting button for showings

ludumdare version

The game as the ludum dare ended and I took to my fellow game devs to try out