The version I took to Jogatina com Prosa. A local indie dev meeting
- Extra keys - now supporting WASD and up keys to jump.
- Lowered green form speed to make it easier to control
- Lowered esteira drag speed because of this
- World 1 and 2 remade
- Lots and lots of small collision changes
- F keys now used to warp around worlds
- changed world naming because world 0 was a stupid idea, so the first world is w1
- Lots of small bugfixes
- f12 take you to the old levels
- Camera stutter when on esteiras fixed
The version at the end of month... even though there isn't really that much to add
- Implemented cross collision detection
- Room tweaks to make they more appealling and a few flow changes
- Internal code improvement and cleanup
The version I took at the second meeting and that I had worked on most of the feedback
- Made the green shape not so fast to improve controls
- Changed rooms to remove the unecessary deaths as punishing the players is not really what I want
- Delayed warping
- Making portals floaty
- Tweaked room heights, decreasing the wait time in the eventual fall
- Implemented creators that make long things (in special the killing tiles) look proper and not streched
- Randomized the glowing script so thing don't always glow like each other
- delayed warping
- deactivating collisions and physics
- Displaying the game name properly (changed from "a games" to "Shapes")
- Updating my e-mail to the
formale-mail (who I'm I kidding lmao) - Several code cleanups and updates
- Restarting button for showings
The game as the ludum dare ended and I took to my fellow game devs to try out