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model_ui_text.go
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/*
Ory Kratos API
Documentation for all public and administrative Ory Kratos APIs. Public and administrative APIs are exposed on different ports. Public APIs can face the public internet without any protection while administrative APIs should never be exposed without prior authorization. To protect the administative API port you should use something like Nginx, Ory Oathkeeper, or any other technology capable of authorizing incoming requests.
API version: latest
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// UiText struct for UiText
type UiText struct {
// The message's context. Useful when customizing messages.
Context map[string]interface{} `json:"context,omitempty"`
Id int64 `json:"id"`
// The message text. Written in american english.
Text string `json:"text"`
Type string `json:"type"`
}
// NewUiText instantiates a new UiText object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUiText(id int64, text string, type_ string) *UiText {
this := UiText{}
this.Id = id
this.Text = text
this.Type = type_
return &this
}
// NewUiTextWithDefaults instantiates a new UiText object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUiTextWithDefaults() *UiText {
this := UiText{}
return &this
}
// GetContext returns the Context field value if set, zero value otherwise.
func (o *UiText) GetContext() map[string]interface{} {
if o == nil || o.Context == nil {
var ret map[string]interface{}
return ret
}
return o.Context
}
// GetContextOk returns a tuple with the Context field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UiText) GetContextOk() (map[string]interface{}, bool) {
if o == nil || o.Context == nil {
return nil, false
}
return o.Context, true
}
// HasContext returns a boolean if a field has been set.
func (o *UiText) HasContext() bool {
if o != nil && o.Context != nil {
return true
}
return false
}
// SetContext gets a reference to the given map[string]interface{} and assigns it to the Context field.
func (o *UiText) SetContext(v map[string]interface{}) {
o.Context = v
}
// GetId returns the Id field value
func (o *UiText) GetId() int64 {
if o == nil {
var ret int64
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *UiText) GetIdOk() (*int64, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *UiText) SetId(v int64) {
o.Id = v
}
// GetText returns the Text field value
func (o *UiText) GetText() string {
if o == nil {
var ret string
return ret
}
return o.Text
}
// GetTextOk returns a tuple with the Text field value
// and a boolean to check if the value has been set.
func (o *UiText) GetTextOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Text, true
}
// SetText sets field value
func (o *UiText) SetText(v string) {
o.Text = v
}
// GetType returns the Type field value
func (o *UiText) GetType() string {
if o == nil {
var ret string
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *UiText) GetTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *UiText) SetType(v string) {
o.Type = v
}
func (o UiText) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Context != nil {
toSerialize["context"] = o.Context
}
if true {
toSerialize["id"] = o.Id
}
if true {
toSerialize["text"] = o.Text
}
if true {
toSerialize["type"] = o.Type
}
return json.Marshal(toSerialize)
}
type NullableUiText struct {
value *UiText
isSet bool
}
func (v NullableUiText) Get() *UiText {
return v.value
}
func (v *NullableUiText) Set(val *UiText) {
v.value = val
v.isSet = true
}
func (v NullableUiText) IsSet() bool {
return v.isSet
}
func (v *NullableUiText) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUiText(val *UiText) *NullableUiText {
return &NullableUiText{value: val, isSet: true}
}
func (v NullableUiText) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUiText) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}