You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi there @OriPekelman! It's nice to see you in these parts.
I understand you're confusion but as you'll read in #84 we're quite in flux at the moment.
We're in the process of switching from the Node.js implementation to the Go one in part for the reasons explained here and for speed. If you can improve the implementation, please submit pull requests to buckler or provide an alternative implementation that at least matches shielded's requirements.
I realize we may need to formalize these requirements in writing on the README to make things easier.
As for caching, some badges are easily cacheable, others not as much. This is something I think we can discuss at a point when we've nailed down more basic improvements we still have to provide.
Hi,
I am a bit at a lost here... If I understand well there are:
Both implementations seem to try to manipulate the SVG file, in a bit of a weird way. Is there a reason this is not simply:
This should be performant enough even on Ruby. I mean you can expect a 99.9999 cache hit rate on this. Am I missing something?
The text was updated successfully, but these errors were encountered: