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src/Animation.cpp,146
void Animation::Add_frame(8,84
double Animation::Frame_time(15,195
int Animation::Number_of_frames(21,245
void Animation::Render_frame(27,308
src/Animator.cpp,227
Animator::Animator(10,112
void Animator::Set_animations(19,190
void Animator::Set_animation(26,300
void Animator::Update(38,476
void Animator::Render(53,708
void Animator::Render(59,817
Animations Load_animations(66,945
src/Camera.cpp,213
Camera::Camera(7,62
void Camera::Set_position(13,96
Vector Camera::Get_position(21,218
Vector Camera::Apply(27,272
void Camera::Set_viewport(33,339
void Camera::Update(40,452
void Camera::Set_rumble(49,670
src/Container.cpp,424
Container::Container(9,104
void Container::Set_game(15,147
Game* Container::Get_game(21,206
Container::~Container(27,254
void Container::Add_entity(36,382
void Container::Remove_entity(43,474
int Container::Number_of_entities(50,569
Entities& Container::Get_entities(56,636
void Container::Render(62,696
void Container::Pick_up(84,1288
void Container::Interact(100,1614
void Container::Process_removals(116,1924
src/Debug.cpp,176
u32 showDebug 12,180
void debugOn(21,363
void debugOff(71,1944
void Monday_assert(82,2172
void Monday_log(89,2339
void Monday_out(113,3245
void Show_attributes(141,3888
src/Entity.cpp,1427
Entity::Entity(17,284
Entity::~Entity(42,678
void Entity::Load(47,707
void Entity::Set_animations(265,7320
bool Entity::operator < Entity::operator <271,7422
void Entity::Set_position(277,7521
Vector Entity::Get_position(283,7588
void Entity::Set_movement(289,7648
void Entity::Set_movement_speed(312,8303
float Entity::Get_movement_speed(318,8385
void Entity::Set_speed_boost(324,8456
float Entity::Get_speed_boost(330,8532
void Entity::Set_script(336,8597
bool Entity::Pick_up(365,9043
bool Entity::Interact(378,9319
void Entity::Attack(391,9598
void Entity::Update(397,9686
void Entity::Render(420,10237
void Entity::Destroy(431,10558
bool Entity::Destroyed(437,10612
bool Entity::Line_collision(443,10668
bool Entity::Circle_collision(450,10825
bool Entity::Point_blocked(465,11171
void Entity::Set_solid(473,11310
bool Entity::Is_solid(491,11567
void Entity::Set_Dimensions(497,11618
float Entity::Get_Size(504,11729
void Entity::Set_Name(510,11780
std::string Entity::Get_Name(516,11861
int Entity_set_position(525,11943
int Entity_set_position_tile(541,12321
int Entity_set_position_name(572,13044
int Entity_set_movement(604,13805
int Entity_get_position(620,14183
int Entity_get_position_tile(641,14673
int Entity_set_script(661,15222
int Entity_set_animations(679,15764
int Entity_set_solid(695,16194
int Entity_set_name(709,16528
void Entity_register_lua_callbacks(723,16865
src/Entity_manager.cpp,560
Entity_manager::Entity_manager(11,130
Entity_manager::~Entity_manager(17,183
void Entity_manager::Set_player(22,223
void Entity_manager::Set_game(28,297
Entity* Entity_manager::Create_entity(34,361
void Entity_manager::Destroy_entity(48,615
void Entity_manager::Update(58,852
void Entity_manager::Transfer_entity(75,1131
void Entity_manager::Assert_entity(84,1343
void Entity_manager::Assert_container(90,1494
int Destroy_entity(102,1748
int Create_entity(112,2000
int Transfer_entity(123,2300
void Entity_manager_register_lua_callbacks(145,2879
src/Game.cpp,838
GAME_CONTROL_DEFS game_control_defs[game_control_defs13,206
int Game_get_player(23,857
int Game_load_map(31,1015
int Game_get_map(42,1315
Game::Game(50,1467
Game::~Game(59,1569
void Game::Run(64,1594
void Game::Init(147,3531
void Game::Update(180,4458
void Game::Render(198,4856
void Game::Event(218,5270
void Game::Game_event(267,6331
game_event_n Game::Get_next_game_event(305,7172
void Game::Queue_game_event(311,7250
void Game::Close_menu(316,7328
void Game::Quit_game(322,7391
ALLEGRO_FONT* Game::Get_font(327,7438
Player* Game::Get_player(333,7495
Entity_manager& Game::Get_entity_manager(339,7551
Lua_wrapper& Game::Get_lua_wrapper(345,7630
Obstacle_manager& Game::Get_obstacle_manager(351,7700
Resource_manager& Game::Get_resource_manager(357,7785
Map* Game::Get_map(363,7870
void Game::Load_map(369,7916
src/Gui.cpp,258
Gui::Gui(5,41
ALLEGRO_FONT* Gui::Get_font(10,73
void Gui::Set_font(16,129
char* gen_button_tag(22,200
Button::Button(31,324
Button::Button(40,444
Button::Button(46,503
Button::~Button(58,821
void Button::Draw(65,902
void Button::Draw_Centre(71,963
src/Image_resource.cpp,169
Image_resource::Image_resource(4,30
Image_resource::~Image_resource(10,83
bool Image_resource::Load(16,151
ALLEGRO_BITMAP* Image_resource::Get_allegro_bitmap(30,315
src/Keyboard_menu.cpp,421
KEYBOARD_POS keyb_pos_104[keyb_pos_10411,308
void keyrenderGL(172,3614
ALLEGRO_FONT *large_font,large_font176,3643
ALLEGRO_FONT *large_font, *small_font;small_font176,3643
int choose_mode 178,3685
void draw_keycap_text(181,3764
draw_virtual_keyboard(213,4812
draw_keyselect_table(275,7009
Keyboard_menu::Keyboard_menu(319,8180
void Keyboard_menu::Render(347,9017
game_event_n Keyboard_menu::Event(390,10676
src/Layer.cpp,112
Layer::Layer(14,168
void Layer::Load(19,189
void Layer::Render(105,2665
void Layer::Set_Dimensions(123,3094
src/Lua_wrapper.cpp,409
std::map<lua_State*, Game*> Lua_wrapper::gamemap;7,67
Lua_wrapper::Lua_wrapper(10,119
Lua_wrapper::~Lua_wrapper(16,165
void Lua_wrapper::Init(23,231
void Lua_wrapper::Deinit(31,340
void Lua_wrapper::Load_script(38,405
void Lua_wrapper::Call(58,746
lua_State* Lua_wrapper::Prepare(74,1037
void Lua_wrapper::Call(85,1243
lua_State* Lua_wrapper::Get_state(97,1530
Game* Lua_wrapper::Get_game(103,1587
src/Main.cpp,59
bool parseArgs(9,149
void help(71,1611
int main(80,1980
src/Main_menu.cpp,97
Main_menu::Main_menu(8,88
void Main_menu::Render(15,157
game_event_n Main_menu::Event(48,1569
src/Map.cpp,185
Map::Map(13,181
Map::~Map(22,321
void Map::Load_Dimensions(36,605
void Map::Load(96,2299
void Map::Render(146,3737
void Map::Add_entity(169,4023
void Map::Remove_entity(179,4181
src/Menu.cpp,287
Menu::Menu(8,75
Menu::~Menu(16,143
void Menu::Open_child(23,190
void Menu::Base_event(29,245
game_event_n Menu::Event(53,701
void Menu::Render(59,780
void Menu::Close_child(64,806
void Menu::Add_button(71,867
int Menu_add_button(79,955
void Menu_register_lua_callbacks(96,1276
src/Obstacle.cpp,26
Obstacle::~Obstacle(3,23
src/Obstacle_manager.cpp,287
typedef std::list<Collision_data> Collision_datas;9,96
void Obstacle_manager::Add_obstacle(11,148
void Obstacle_manager::Remove_obstacle(18,265
bool Obstacle_manager::Line_collision(27,504
bool Obstacle_manager::Circle_collision(42,887
bool Obstacle_manager::Point_blocked(80,1842
src/Obstacle_map.cpp,286
Obstacle_map::Obstacle_map(12,153
void Obstacle_map::Load(17,188
bool Obstacle_map::Line_collision(112,2543
bool Obstacle_map::Circle_collision(189,4002
bool Obstacle_map::Point_blocked(276,6137
bool Obstacle_map::Tile_blocked(284,6306
void Obstacle_map::Set_Dimensions(295,6530
src/Options_menu.cpp,111
Options_menu::Options_menu(16,362
void Options_menu::Render(36,931
game_event_n Options_menu::Event(73,2351
src/Parse_Lines.cpp,141
bool seek_non_comment_line(25,714
bool name_and_value(66,2015
std::vector<std::string> tokenize(137,4144
std::string next_token(167,4929
src/Player.cpp,189
Player::Player(10,100
void Player::Event(29,385
void Player::Keypress(58,796
void Player::Keyrelease(111,2063
void Player::Render(137,2361
void Player_register_lua_callbacks(170,3638
src/Resource_manager.cpp,83
Resource_manager::Resource_manager(4,35
Resource_manager::~Resource_manager(8,81
src/Tileset.cpp,144
Tileset::Tileset(13,132
Tileset::~Tileset(19,172
void Tileset::Set_Dimensions(24,198
void Tileset::Load(31,303
void Tileset::Render(47,765
src/Vector.cpp,897
Vector::Vector(4,38
Vector::Vector(11,73
void Vector::Set(17,127
const Vector& Vector::operator=(Vector::operator=24,184
bool Vector::operator!=(Vector::operator!=32,274
bool Vector::operator==(Vector::operator==38,351
float Vector::X(48,462
float Vector::Y(54,503
float Vector::Length(60,544
float Vector::Length_squared(66,611
void Vector::Normalize(72,671
Vector Vector::Normalized(83,773
float Vector::Dotproduct(94,910
const Vector& Vector::operator+=(Vector::operator+=100,991
const Vector& Vector::operator-=(Vector::operator-=108,1080
const Vector& Vector::operator*=(Vector::operator*=116,1169
const Vector& Vector::operator/=(Vector::operator/=124,1246
const Vector Vector::operator-(132,1323
const Vector Vector::operator+(138,1413
void Vector::Zero(144,1503
Vector Vector::operator/(151,1541
Vector Vector::operator*(159,1636
float Vector::Angle(167,1731
include/Animation.h,99
#define Animation_h2,21
typedef std::vector<ALLEGRO_BITMAP*> Frames;8,116
class Animation13,223
include/Animator.h,154
#define Animator_h2,19
typedef std::map<std::string,std::string9,128
typedef std::map<std::string, Animation*> Animations;9,128
class Animator14,241
include/Camera.h,42
#define Camera_h2,17
class Camera10,157
include/Container.h,94
#define Container_h2,20
typedef std::vector<Entity*> Entities;13,127
class Container18,221
include/Debug.h,331
#define Debug_h2,16
enum LevelDefinitions14,230
CRITICAL_LEVEL 20,446
ERROR_LEVEL,28,785
WARNING_LEVEL,36,1167
SUGGESTION_LEVEL,43,1433
VERBOSE_LEVEL4,51,1817
VERBOSE_LEVEL3,52,1834
VERBOSE_LEVEL2,53,1851
VERBOSE_LEVEL1,54,1868
NUM_DEBUG_DEFINITIONS59,1983
#define mon_assert(79,2357
#define printlog(84,2530
include/Entity.h,340
#define Entity_h2,17
class Entity:Entity25,348
enum ScriptEntity::Script194,4385
PICK_UP,Entity::Script::PICK_UP196,4403
INTERACT,Entity::Script::INTERACT197,4415
ATTACK,Entity::Script::ATTACK198,4428
UPDATE,Entity::Script::UPDATE199,4439
typedef std::map<Script, std::string> Scripts;Entity::Scripts201,4455
include/Entity_manager.h,162
#define Entity_manager_h2,25
typedef std::map<Entity*Entity18,237
typedef std::map<Entity*, Container*> Contained_entities;18,237
class Entity_manager24,391
include/Game_events.h,307
#define Game_events_h2,22
typedef enum game_event_n5,46
GAME_EVENT_EXIT 7,74
GAME_EVENT_NONE 8,97
GAME_EVENT_MAIN_MENU,9,119
GAME_EVENT_PLAY_GAME,10,142
GAME_EVENT_LOAD_GAME,11,165
GAME_EVENT_OPTIONS_MENU,12,188
GAME_EVENT_KEYBOARD_MENU,13,214
GAME_EVENT_USER15,242
} game_event_n;16,259
include/Game.h,196
#define Game_h2,16
enum GCD_AXISTYPE13,220
GCD_BUTTON,15,242
GCD_AXIS_LOW,16,256
GCD_AXIS_HIGH17,272
typedef struct GAME_CONTROL_DEFS 21,296
} GAME_CONTROL_DEFS;36,628
class Game44,824
include/Gui.h,56
#define Gui_h2,15
class Gui11,115
class Button22,254
include/Image_resource.h,74
#define Image_resource_h2,25
class Image_resource:Image_resource10,165
include/Keyboard_menu.h,187
#define Keyboard_menu_h2,25
typedef struct KEYBOARD_POS 9,113
} KEYBOARD_POS;12,168
typedef struct KEYBOARD_DEF16,255
} KEYBOARD_DEF;22,354
class Keyboard_menu:Keyboard_menu25,375
include/Layer.h,125
#define Layer_h2,17
typedef std::vector<Tile> Column;10,122
typedef std::vector<Column> Tilemap;11,157
class Layer17,243
include/Lua_wrapper.h,52
#define Lua_wrapper_h2,22
class Lua_wrapper18,251
include/Main.h,20
#define Main_h2,16
include/Main_menu.h,57
#define Main_menu_h2,20
class Main_menu:Main_menu6,60
include/Map.h,181
#define Map_h2,15
typedef std::vector<Layer> Layers;18,271
class Map:Map23,331
int Get_TileWidth(Map::Get_TileWidth54,1125
int Get_TileHeight(Map::Get_TileHeight59,1275
include/Menu.h,38
#define Menu_h2,16
class Menu13,136
include/Obstacle.h,148
#define Obstacle_h2,19
class Collision_data11,153
private:Collision_data::private16,221
class Obstacle22,306
private:Obstacle::private39,832
include/Obstacle_manager.h,108
#define Obstacle_manager_h2,27
typedef std::list<Obstacle*> Obstacles;8,129
class Obstacle_manager13,224
include/Obstacle_map.h,200
#define Obstacle_map_h2,23
class Obstacle_map:Obstacle_map12,184
typedef std::vector<bool> Column;Obstacle_map::Column16,232
typedef std::vector<Column> Tilemap;Obstacle_map::Tilemap17,268
include/Options_menu.h,68
#define Options_menu_h2,23
class Options_menu:Options_menu16,204
include/Parse_Lines.h,87
#define Parse_Lines_h2,23
T String_to_type(25,743
std::string Type_to_string(36,893
include/Player.h,50
#define Player_h2,18
class Player:Player20,299
include/Resource.h,104
#define __resource_h__2,24
class Resource 9,128
virtual ~Resource(Resource::~Resource13,201
include/Resource_manager.h,244
#define Resource_Manager_h2,28
typedef std::map <std::string,std::string12,164
typedef std::map <std::string, Resource*> Resource_map;12,164
class Resource_manager17,282
template <typename T> T *Load(Resource_manager::Load36,694
include/StdTypes.h,378
#define StdTypes_h2,20
typedef unsigned int u32;9,123
typedef signed int s32;10,152
typedef unsigned short u16;11,181
typedef signed short s16;12,210
typedef unsigned char u8;13,239
typedef signed char s8;14,267
typedef std::map<std::string,std::string18,351
typedef std::map<std::string, std::string> Attributes;18,351
typedef std::string id_type;22,475
include/Tileset.h,87
#define Tileset_h2,19
class Tile12,249
Tile(Tile::Tile15,273
class Tileset23,380
include/Trigger.h,212
#define Trigger_h2,19
TRIGGER_TYPE_NONE 11,149
TRIGGER_TYPE_PROXIMITY,16,292
TRIGGER_TYPE_INTERACT,21,423
NUM_TRIGGER_TYPES24,490
} trigger_t;25,510
class Trigger28,528
class Trigger_proximity 42,699
include/Vector.h,42
#define __VECTOR_H2,19
class Vector7,78