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app.js
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var tictactoe = require('./src/tictactoe');
var express = require('express');
var app = express();
var playerOne = tictactoe.Player(tictactoe.Players());
var playerTwo = tictactoe.Player(tictactoe.Players());
var grid = tictactoe.Grid();
var gameState = tictactoe.GameState(playerOne, playerTwo, grid);
var game= tictactoe.Game(gameState);
app.use(express.static(__dirname + '/public'));
app.get('/', function (req, res) {
res.sendfile(__dirname + '/public/index.html');
});
var server = app.listen(3000);
var io = require('socket.io').listen(server);
var players = 0;
io.sockets.on('connection', function (socket) {
socket.on('join', function (data) {
game.join();
players++;
socket.emit('joined', {"id": players, "xo": calcXo(players), client_id: socket.id});
});
socket.on('play', function(data){
if (game.haveWinner()){
var winner;
var isX = game.winner().isX();
if (isX)
winner = 'x';
else
winner = 'o';
socket.broadcast.emit('winner', winner);
socket.emit('winner', winner);
}
game.play(data.place);
data.turn = calcNextTurn();
socket.broadcast.emit('play', data);
socket.emit('play', data);
});
});
function calcXo(players){
return (players %2 !=0 )?'x':'o';
}
function calcNextTurn() {
return (game.turn().isX())? 'x': 'o';
}