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read_state.py
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read_state.py
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"""Read the current state of Xbox Controllers"""
from ctypes import *
# Xinput DLL
try:
_xinput = windll.xinput1_4
except OSError as err:
_xinput = windll.xinput1_3
class _xinput_gamepad(Structure):
"""CType XInput Gamepad Object"""
_fields_ = [("wButtons", c_ushort), ("left_trigger", c_ubyte),
("right_trigger", c_ubyte), ("thumb_lx", c_short),
("thumb_ly", c_short), ("thumb_rx", c_short),
("thumb_ry", c_short)]
fields = [f[0] for f in _fields_]
def __dict__(self):
return {field: self.__getattribute__(field) for field in self.fields}
def __str__(self):
return str(self.__dict__())
def __getitem__(self, string):
return self.__dict__()[string]
class _xinput_state(Structure):
"""CType XInput State Object"""
_fields_ = [("dwPacketNumber", c_uint),
("XINPUT_GAMEPAD", _xinput_gamepad)]
fields = fields = [f[0] for f in _fields_]
def __dict__(self):
return {field: self.__getattribute__(field) for field in self.fields}
def __str__(self):
return str(self.__dict__())
def __getitem__(self, string):
return self.__dict__()[string]
class rController(object):
"""XInput Controller State reading object"""
# All possible button values
_buttons = {
'DPAD_UP': 0x0001,
'DPAD_DOWN': 0x0002,
'DPAD_LEFT': 0x0004,
'DPAD_RIGHT': 0x0008,
'START': 0x0010,
'BACK': 0x0020,
'LEFT_THUMB': 0x0040,
'RIGHT_THUMB': 0x0080,
'LEFT_SHOULDER': 0x0100,
'RIGHT_SHOULDER': 0x0200,
'A': 0x1000,
'B': 0x2000,
'X': 0x4000,
'Y': 0x8000
}
def __init__(self, ControllerID):
"""Initialise Controller object
ControllerID Int Position number of desired controller (order of connection)
"""
self.ControllerID = ControllerID
self.dwPacketNumber = c_uint()
@property
def gamepad(self):
"""Returns the current gamepad state. Buttons pressed is shown as a raw integer value.
Use rController.buttons for a list of buttons pressed.
"""
state = _xinput_state()
_xinput.XInputGetState(self.ControllerID - 1, pointer(state))
self.dwPacketNumber = state.dwPacketNumber
return state.XINPUT_GAMEPAD
@property
def buttons(self):
"""Returns a list of buttons currently pressed"""
return [name for name, value in rController._buttons.items()
if self.gamepad.wButtons & value == value]
def main():
"""Test the functionality of the rController object"""
import time
print('Testing controller in position 1:')
print('Running 3 x 3 seconds tests')
# Initialise Controller
con = rController(1)
# Loop printing controller state and buttons held
for i in range(3):
print('Waiting...')
time.sleep(2.5)
print('State: ', con.gamepad)
print('Buttons: ', con.buttons)
time.sleep(0.5)
print('Done!')
if __name__ == '__main__':
main()