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hooks.go
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hooks.go
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package log
import (
"github.com/bdlm/std/v2/logger"
)
// Hook defines a hook to be fired when logging on the logging levels returned
// from `Levels()` on your implementation of the interface. Note that this is
// not fired in a goroutine or a channel with workers, you should handle such
// functionality yourself if your call is non-blocking and you don't wish for
// the logging calls for levels returned from `Levels()` to block.
type Hook interface {
Levels() []logger.Level
Fire(*Entry) error
}
// LevelHooks is an internal type for storing the hooks on a logger instance.
type LevelHooks map[logger.Level][]Hook
// Add a hook to an instance of logger. This is called with
// `log.Hooks.Add(new(MyHook))` where `MyHook` implements the `Hook` interface.
func (hooks LevelHooks) Add(hook Hook) {
for _, level := range hook.Levels() {
hooks[level] = append(hooks[level], hook)
}
}
// Fire all the hooks for the passed level. Used by `entry.log` to fire
// appropriate hooks for a log entry.
func (hooks LevelHooks) Fire(level logger.Level, entry *Entry) error {
for _, hook := range hooks[level] {
if err := hook.Fire(entry); err != nil {
return err
}
}
return nil
}