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HUD.gd
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extends CanvasLayer
signal start_game
signal setting_changed
func show_message(text):
$MessageLabel.text = text
$MessageLabel.show()
$MessageTimer.start()
func show_game_over(name):
leaderboard_active = false
show_message("Eaten by\n" + str(name))
yield($MessageTimer, "timeout")
$MessageLabel.text = "Don't be Food!"
$MessageLabel.show()
yield(get_tree().create_timer(1), "timeout")
$StartButton.show()
$LeaderboardButton.show()
#$SettingsButton.show()
func update_score(score):
$ScoreLabel.text = str(score)
func _on_StartButton_pressed():
$Leaderboard.hide()
$StartButton.hide()
$LeaderboardButton.hide()
$SettingsButton.hide()
$MessageLabel.show()
$ScoreLabel.show()
emit_signal("start_game")
func _on_MessageTimer_timeout():
$MessageLabel.hide()
var leaderboard_active = false
func _on_LeaderboardButton_pressed():
print("LeaderboardButton Pressed")
if leaderboard_active:
leaderboard_active = false
$MessageLabel.show()
$Leaderboard.hide()
else:
leaderboard_active = true
$MessageLabel.hide()
$Leaderboard.show()
$Leaderboard.poll()
$Leaderboard.poll()
func _on_Leaderboard_setting_changed():
emit_signal("setting_changed")