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Game.cs
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namespace WingTechBot;
using System;
using System.Collections.Generic;
using System.Threading;
using Discord;
using Discord.WebSocket;
public abstract class Game
{
public ulong GamemasterID { get; set; }
public List<ulong> PlayerIDs { get; private set; } = new();
protected IMessage LastMessage { get; private set; }
protected ISocketMessageChannel GameChannel
{
get => Program.GetChannel(gameChannelID) as ISocketMessageChannel;
set => gameChannelID = value.Id;
}
protected ulong gameChannelID;
protected virtual bool Debug => false;
protected virtual PromptMode AllowedChannels => PromptMode.Any;
public virtual uint? MaxPlayers { get; protected set; } = null;
private readonly EventWaitHandle _waitHandle = new(false, EventResetMode.ManualReset);
private readonly object _messageLock = new();
private bool _init = false;
protected List<IMessage> sentMessages = new();
protected List<IMessage> receivedMessages = new();
private bool _interrupted = false;
protected virtual Dictionary<string, Action<IMessage, string[]>> Commands { get; }
protected virtual void Start() { }
public void Init(IMessage initMessage)
{
if (!ModeMatch(initMessage, AllowedChannels))
{
throw new("This game cannot be started in this channel.");
}
if (!_init)
{
_init = true;
GamemasterID = initMessage.Author.Id;
GameChannel = initMessage.Channel as ISocketMessageChannel;
}
else
{
throw new("Game.Init can only be called once!");
}
}
protected void GetPlayers()
{
while (MaxPlayers is null || PlayerIDs.Count < MaxPlayers)
{
IUser foundPlayer;
while (!Program.TryGetUser(PromptString(GamemasterID, AllowedChannels, message: $"Enter Player {PlayerIDs.Count + 1}, or type \"stop\" to stop adding players"), out foundPlayer))
{
if (LastMessage.Content.Trim().ToLower() == "stop")
{
return;
}
else if (LastMessage.Content.Trim().ToLower() == "me")
{
foundPlayer = Program.GetUser(GamemasterID);
break;
}
else
{
GameChannel.SendMessageAsync($"Player \"{LastMessage.Content}\" not found.");
}
}
if (Program.GameHandler.PlayerAvailable(foundPlayer.Id))
{
PlayerIDs.Add(foundPlayer.Id);
}
else
{
GameChannel.SendMessageAsync($"Player \"{foundPlayer.Username}#{foundPlayer.Discriminator}\" is already in a game.");
}
}
}
public void Run()
{
try
{
Start();
GetPlayers();
RunGame();
}
catch (Exception e)
{
GameChannel.SendMessageAsync(e.Message);
if (Debug)
{
GameChannel.SendMessageAsync(e.StackTrace);
}
}
finally
{
Program.GameHandler.EndGame(this);
}
}
public abstract void RunGame();
public virtual void Shutdown() { }
protected IMessage Prompt(ulong playerID, PromptMode mode, bool channelMatch = false, string message = null, bool saveMessage = false)
{
lock (_messageLock)
{
var player = GetPlayer(playerID);
if (playerID != GamemasterID && !PlayerIDs.Contains(playerID))
{
throw new($"Error: {player.Username}#{player.Discriminator} cannot be prompted: not part of game.");
}
if (player.IsBot || player.IsWebhook)
{
throw new($"Error: {player.Username}#{player.Discriminator} is a bot or webhook.");
}
LastMessage = null;
}
if (message is not null)
{
var sent =
mode == PromptMode.DM
? DM(message, playerID)
: WriteLine(message);
if (saveMessage)
{
sentMessages.Add(sent);
}
}
while (LastMessage is null
|| LastMessage.Author.Id != playerID
|| !ModeMatch(LastMessage, mode)
|| (channelMatch && LastMessage.Channel != GameChannel))
{
_waitHandle.Reset();
_waitHandle.WaitOne();
if (_interrupted)
{
_interrupted = false;
throw new ThreadInterruptedException();
}
}
return LastMessage;
}
protected IMessage PromptAny(PromptMode mode, bool channelMatch = false, string message = null, bool saveMessage = false)
{
lock (_messageLock)
{
LastMessage = null;
}
if (message is not null)
{
var sent = WriteLine(message);
if (saveMessage)
{
sentMessages.Add(sent);
}
}
while (LastMessage is null
|| !PlayerIDs.Contains(LastMessage.Author.Id)
|| !ModeMatch(LastMessage, mode)
|| (channelMatch && LastMessage.Channel != GameChannel))
{
_waitHandle.Reset();
_waitHandle.WaitOne();
if (_interrupted)
{
_interrupted = false;
throw new ThreadInterruptedException();
}
}
return LastMessage;
}
protected string PromptString(ulong playerID, PromptMode mode, bool channelMatch = false, string message = null, bool saveMessage = false) => Prompt(playerID, mode, channelMatch, message, saveMessage).Content;
protected (ulong, string) PromptAnyString(PromptMode mode, bool channelMatch = false, string message = null, bool saveMessage = false)
{
var m = PromptAny(mode, channelMatch, message, saveMessage);
return (m.Author.Id, m.Content);
}
protected T Prompt<T>(ulong playerID, PromptMode mode, Predicate<T> condition, bool channelMatch = false, string message = null, bool saveMessage = false)
{
var found = false;
T foundValue = default;
IMessage messageReceived = null;
while (!found)
{
try
{
messageReceived = Prompt(playerID, mode, channelMatch, message, saveMessage);
foundValue = (T)Convert.ChangeType(messageReceived.Content, typeof(T));
found = condition(foundValue);
}
catch (Exception e)
{
Console.WriteLine(e);
// tell player wrong type
}
}
if (saveMessage && messageReceived is not null)
{
receivedMessages.Add(messageReceived);
}
return foundValue;
}
protected (ulong, T) PromptAny<T>(PromptMode mode, Predicate<T> condition, bool channelMatch = false, string message = null, bool saveMessage = false)
{
var found = false;
T foundValue = default;
ulong foundID = 0;
IMessage messageReceived = null;
while (!found)
{
try
{
messageReceived = PromptAny(mode, channelMatch, message, saveMessage);
foundValue = (T)Convert.ChangeType(messageReceived.Content, typeof(T));
foundID = messageReceived.Author.Id;
found = condition(foundValue);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
if (saveMessage && messageReceived is not null)
{
receivedMessages.Add(messageReceived);
}
return (foundID, foundValue);
}
protected T Prompt<T>(ulong playerID, PromptMode mode, bool channelMatch = false, string message = null, bool saveMessage = false) => Prompt(playerID, mode, (T _) => true, channelMatch, message, saveMessage);
protected (ulong, T) PromptAny<T>(PromptMode mode, bool channelMatch = false, string message = null, bool saveMessage = false) => PromptAny(mode, (T _) => true, channelMatch, message, saveMessage);
protected bool PromptYN(ulong playerID, PromptMode mode, bool channelMatch = false, string message = null, bool saveMessage = false) => Prompt(playerID, mode, (string x) => x.Trim().ToLower() is "y" or "n", channelMatch, message, saveMessage).Trim().ToLower() == "y";
protected bool PromptAnyYN(PromptMode mode, bool channelMatch = false, string message = null, bool saveMessage = false) => PromptAny(mode, (string x) => x.Trim().ToLower() is "y" or "n", channelMatch, message, saveMessage).Item2.Trim().ToLower() == "y";
protected bool PromptEnd() => PromptAny(AllowedChannels, (string x) => x.Trim().ToLower() is "next" or "end", true, "Type \"next\" to continue or \"end\" to stop playing.", true).Item2.Trim().ToLower() == "end";
public void ReceiveMessage(IMessage message)
{
lock (message)
{
LastMessage = message;
}
_waitHandle.Set();
}
public void ReceiveCommand(IMessage message)
{
if (Commands is not null)
{
string command;
string[] arguments;
arguments = message.Content[2..].Split(' ');
command = arguments[0].ToUpper();
if (Commands.TryGetValue(command, out var func))
{
func(message, arguments);
}
else
{
Reply(message, $"Command {command} not recognized.");
}
}
}
private static bool ModeMatch(IMessage message, PromptMode mode) => mode switch
{
PromptMode.DM => message.Channel is IDMChannel,
PromptMode.Public => message.Channel is IGuildChannel,
PromptMode.Group => message.Channel is IGroupChannel,
PromptMode.GroupOrPublic => message.Channel is IGroupChannel or IGuildChannel,
_ => true,
};
protected IMessage DM(object x, ulong id)
{
var user = GetPlayer(id);
IMessage message = user.GetOrCreateDMChannelAsync().Result.SendMessageAsync(x.ToString()).Result;
if (Debug)
{
Console.WriteLine($"DM'd: {x} to {user.Username}#{user.Discriminator}");
}
return message;
}
protected IMessage WriteLine(object x)
{
IMessage message = GameChannel.SendMessageAsync(x.ToString()).Result;
if (Debug)
{
Console.WriteLine($"Sent: {x}");
}
return message;
}
protected IMessage WriteLine()
{
IMessage message = GameChannel.SendMessageAsync("_ _").Result;
if (Debug)
{
Console.WriteLine();
}
return message;
}
protected IMessage SaveWriteLine(object x)
{
var message = WriteLine(x);
sentMessages.Add(message);
return message;
}
protected IMessage Reply(IMessage message, object x)
{
IMessage sent = message.Channel.SendMessageAsync(x.ToString()).Result;
if (Debug)
{
Console.WriteLine($"Sent: {x}");
}
return sent;
}
protected void DeleteSavedSentMessages()
{
foreach (var message in sentMessages)
{
message.Channel.DeleteMessageAsync(message);
}
sentMessages.Clear();
}
protected void DeleteSavedReceivedMessages()
{
foreach (var message in receivedMessages)
{
message.Channel.DeleteMessageAsync(message);
}
receivedMessages.Clear();
}
protected void DeleteSavedMessages()
{
DeleteSavedSentMessages();
DeleteSavedReceivedMessages();
}
protected void Interrupt() => _interrupted = true;
protected static IUser GetPlayer(ulong id) => Program.GetUser(id);
public enum PromptMode
{
Any,
DM,
Public,
Group,
GroupOrPublic
}
}