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index.html
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<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="utf-8">
<title>Last Engineer</title>
<style>
/*! normalize.css v8.0.1 | MIT License | github.com/necolas/normalize.css */html{line-height:1.15;-webkit-text-size-adjust:100%}details,main,tw-passage{display:block}h1{font-size:2em;margin:.67em 0}hr{box-sizing:content-box;height:0;overflow:visible}code,kbd,pre,samp{font-family:monospace,monospace;font-size:1em}a{background-color:transparent;color:#222;text-decoration-color:#ccc}abbr[title]{border-bottom:none;text-decoration:underline;text-decoration:underline dotted}b,strong{font-weight:bolder}small{font-size:80%}sub,sup{font-size:75%;line-height:0;position:relative;vertical-align:baseline}sub{bottom:-.25em}sup{top:-.5em}img{border-style:none}button,input,optgroup,select,textarea{font-family:inherit;font-size:100%;line-height:1.15;margin:0}button,input{overflow:visible}button,select{text-transform:none}[type=button],[type=reset],[type=submit],button{-webkit-appearance:button}[type=button]::-moz-focus-inner,[type=reset]::-moz-focus-inner,[type=submit]::-moz-focus-inner,button::-moz-focus-inner{border-style:none;padding:0}[type=button]:-moz-focusring,[type=reset]:-moz-focusring,[type=submit]:-moz-focusring,button:-moz-focusring{outline:ButtonText dotted 1px}fieldset{padding:.35em .75em .625em}legend{box-sizing:border-box;color:inherit;display:table;max-width:100%;padding:0;white-space:normal}progress{vertical-align:baseline}textarea{overflow:auto}[type=checkbox],[type=radio]{box-sizing:border-box;padding:0}[type=number]::-webkit-inner-spin-button,[type=number]::-webkit-outer-spin-button{height:auto}[type=search]{-webkit-appearance:textfield;outline-offset:-2px}[type=search]::-webkit-search-decoration{-webkit-appearance:none}::-webkit-file-upload-button{-webkit-appearance:button;font:inherit}summary{display:list-item}[hidden],template,tw-storydata{display:none}body{font:1.5em "Helvetica Neue",Helvetica,Arial,sans-serif;color:#222;margin:.5em}tw-story{max-width:35em;margin:0 auto;line-height:150%;display:block}a:hover{color:#cc8929;text-decoration-color:#cc8929}a:active{color:#ffb040;text-decoration-color:#cc8929}@media screen and (max-width:480px){#passage{font-size:70%}}
</style>
</head>
<body>
<tw-story tags></tw-story>
<!-- UUID://F0CB68D2-1175-4C61-82FD-A64A8AB24B72// --><tw-storydata name="Last Engineer" startnode="21" creator="Tweego" creator-version="2.1.1+81d1d71" ifid="F0CB68D2-1175-4C61-82FD-A64A8AB24B72" zoom="1" format="Snowman" format-version="2.0.2" options="" hidden><style role="stylesheet" id="twine-user-stylesheet" type="text/twine-css">/*Font*/
@import url('https://fonts.googleapis.com/css2?family=B612+Mono:ital,wght@0,400;0,700;1,400;1,700&family=B612:ital,wght@0,400;0,700;1,400;1,700&family=Orbitron:[email protected]&family=Spicy+Rice&display=swap');
/*Overrides*/
tw-story {
max-width: 100%;
line-height: 110%;
}
/*CUSTOM*/
/*Colors*/
:root{
--first: #00204a;
--second: #005792;
--third: #00bbf0;
--fourth: #fbd44b;
}
/*Basic Setup*/
body {
background-color: black;
color: white;
font-family: "B612", san-serif;
font-size: 1em;
margin: 0;
}
h1 {
font-family: "B612 Mono", monospace;
text-align: center;
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#title {
font-family: "Spicy Rice", serif;
font-weight: 400;
font-style: normal;
font-size: 4em;
text-align: center;
}
@media (max-width: 485px) {
#title {
font-size: 2em;
}
.heading {
font-size: 2em;
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#title-back {
background-position: 50%;
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#title-splash {
margin-top: 0;
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a {
color: var(--third);
font-weight: 700;
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a:visited {
color: var(--second);
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a:hover {
color: var(--fourth);
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img {
display: block;
margin-left: auto;
margin-right: auto;
width: 50%;
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div {
background-color: rgba(0, 0, 0, 0.75);
padding: 5%;
border-radius: 25px;
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legend {
font: bold;
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textarea {
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color: #fff;
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#title-back {
background-image: url("./images/locations/title.png");
background-repeat: no-repeat;
background-size: cover;
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margin: 0;
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background-color: black;
color: white;
}
/* The Modal (background) */
.modal {
display: none; /* Hidden by default */
position: fixed; /* Stay in place */
z-index: 1; /* Sit on top */
padding-top: 100px; /* Location of the box */
left: 0;
top: 0;
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height: 100%; /* Full height */
overflow: auto; /* Enable scroll if needed */
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/* Modal Content */
.modal-content {
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border: 1px solid #fff;
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}
/* The Close Button */
.close {
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font-size: 16px;
font-weight: bold;
}
.close:hover,
.close:focus {
color: #000;
text-decoration: none;
cursor: pointer;
}
/*Passage Backgrounds*/
#prologue {
background-image: url("./images/locations/spacestation.png");
background-repeat: no-repeat;
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#atrium {
background-image: url("./images/locations/atrium.png");
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#medicalbay {
background-image: url("./images/locations/medbay.png");
background-repeat: no-repeat;
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background-image: url("./images/locations/hydroponics.png");
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#character {
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#navigation {
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#reactor {
background-image: url("./images/locations/reactor.png");
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.heading {
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}
.datapad {
border: thick double grey ;
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background-image: radial-gradient(rgba(0, 150, 0, 0.75), black 120%);
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&::after {
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}
}
.hide {
display: none;
}</style><script role="script" id="twine-user-script" type="text/twine-javascript">//Character Variables
window.story.debug = false;
window.character = window.character || {};
window.character.inventory = new Array();
window.character.stats = {};
//Checkpoints for every passage.
$(window).on('showpassage:after', function (e)
{
window.story.checkpoint(passage.name);
});</script><tw-passagedata pid="1" name="Captains Log" tags="" position="1000,0" size="100,100"><%
$('html,body').scrollTop(0);
if (visited("Captains Log") < 2) {
character.inventory.push("Captains Log");
console.log(character.inventory[character.inventory.length-1]+ " added to Inventory.");
}
%>
<h1 class="heading">Captain</h1>
<h1 class="heading">Amelia Reeves</h1>
<h1 class="heading">Commanding</h1>
<h1 class="heading">Officer</h1>
<img src="./images/characters/ameliareeves.png">
<div class="datapad">
**Stardate: 2184.128**
Encryption Level: Omega
Access: Senior Command Only
I'm recording this log with the hope that it will serve as a warning to others. What I'm about to disclose is beyond our current understanding of physics and reality. I fear that by the time this log is discovered, it may be too late for the crew of Epsilon-9, but perhaps it can save others.
Three days ago, at approximately 0300 hours, our sensors detected an anomaly in the hydroponics bay. Initially, we believed it to be a simple equipment malfunction. Dr. Hendrik, our lead botanist, went to investigate. What happened next defies explanation.
The anomaly was not a malfunction, but a tear in the fabric of our reality. Through this tear emerged what I can only describe as an interdimensional being. It phased through our hull as if it were nothing more than a hologram, making direct contact with Dr. Hendrik.
The effect was immediate and catastrophic. Dr. Hendrik's body began to change at the cellular level. Within hours, other crew members started exhibiting similar symptoms. Dr. Voss is doing her best to contain the situation, but we're fighting an enemy we don't understand.
This entity seems to exist outside our laws of physics. It can move through solid matter at will, and our weapons have no effect. Worse, it appears to be intelligent and actively hostile. It's as if it's studying us, learning our weaknesses.
I've ordered a complete lockdown of the station, but I fear it's futile. This being doesn't adhere to our concept of physical barriers. We've tried to communicate with it, to understand its motives, but all attempts have failed.
To any Starfleet vessel that receives this: Do not approach Epsilon-9. The risk of this entity spreading beyond our station is too great. If possible, find a way to seal off this entire sector of space.
I take full responsibility for the fate of my crew. We knew the risks of deep space exploration, but nothing could have prepared us for this. May whatever gods exist have mercy on our souls.
This is Captain Amelia Reeves, possibly the last commanding officer of Epsilon-9, signing off.
End log.
[A personal note is appended to the log]
To my family,
I'm sorry. I did everything I could. Know that I love you, and that our sacrifice here might save countless others. Be brave, be kind, and never stop exploring the stars. Just... be careful out there.
Always,
Amelia
</div></tw-passagedata><tw-passagedata pid="2" name="Communications Log Entry" tags="" position="1000,100" size="100,100"><%
$('html,body').scrollTop(0);
if (visited("Communications Log Entry") < 2) {
character.inventory.push("Communications Log Entry");
console.log(character.inventory[character.inventory.length-1]+ " added to Inventory.");
}
%>
<h1 class="heading">Officer Jaden Kim</h1>
<h1 class="heading">Communications</h1>
<h1 class="heading">Specialist</h1>
<img src="./images/characters/jadenkim.png">
<div class="datapad">
**Stardate: 2184.127**
Time: 14:32
It's been over 48 hours since the first alarms sounded, and I can't shake the feeling that we're running out of time. The comms array is still down, and I’m starting to lose hope that we’ll be able to reach anyone outside of Epsilon-9.
We lost contact with the supply freighter that was scheduled to dock yesterday. I tried to send a distress signal, but the array is malfunctioning, and I can’t get a solid connection. I’ve been rerouting power from auxiliary systems, but it’s a temporary fix at best. The static is maddening, and the occasional bursts of interference make it hard to focus.
Time: 18:45
I just overheard Dr. Voss discussing the quarantine with the captain. There's a growing sense of panic among the crew. I can hear the fear in their voices, and it’s starting to seep into my own thoughts. We’re cut off, and if this pathogen is as dangerous as they say, we might be the last line of defense.
I've sent out multiple automated distress signals, but I fear they're falling on deaf ears. The station’s systems are unreliable, and I can’t trust that any message I send will actually reach anyone.
Time: 21:00
I managed to get a partial connection with the outer relay, but it was only for a moment. I heard a voice—someone from the supply chain! They were asking if we were okay, but before I could respond, the signal dropped. I’m trying to re-establish contact, but the interference is too strong. I feel like I’m shouting into a void.
Time: 23:15
I’ve decided to try a manual override on the communications array. It's risky, but if I can get the antenna realigned, we might still have a chance to reach someone. I’ll need to work quickly; the crew is on edge, and I can feel the tension rising.
If anyone finds this log, know that we fought to the end. We tried to reach out, to find help. I just hope it’s not too late.
End log.
</div></tw-passagedata><tw-passagedata pid="3" name="Hydroponics Ad" tags="" position="800,100" size="100,100"><%
$('html,body').scrollTop(0);
if (visited("Hydroponics Ad") < 2) {
character.inventory.push("Hydroponics Ad");
console.log(character.inventory[character.inventory.length-1]+ " added to Inventory.");
}
%>
<div>
<h1 class="heading">Galactic News Network</h1>
<i>"Heuristics Corporation: The Backbone of Jovian Space Operations"</i>
<img src="./images/locations/hydroponicsterminal.png">
<div class="datapad">
In the ever-expanding realm of space exploration, Heuristics Corporation has solidified its position as the leading manufacturer of computer systems for space stations throughout the Jovian system. With a reputation for cutting-edge technology and reliable performance, Heuristics has become synonymous with innovation in interstellar operations.
Among their most notable products is the Iris audible computer interface, which has gained widespread acclaim for its user-friendly design and advanced AI capabilities. Iris not only enhances operational efficiency aboard space stations but also provides crew members with intuitive support and real-time data analysis.
As the backbone of critical systems on installations across the solar system, Heuristics Corporation continues to push the boundaries of technology, ensuring that space stations are equipped with the most reliable and sophisticated tools for exploration and research. With our commitment to excellence, Heuristics remains at the forefront of industry!
</div>
[[Exit|Hydroponics]]
</div></tw-passagedata><tw-passagedata pid="4" name="Journal of Marcus" tags="" position="900,200" size="100,100"><%
$('html,body').scrollTop(0);
if (visited("Journal of Marcus") < 2) {
character.inventory.push("Journal of Marcus");
console.log(character.inventory[character.inventory.length-1]+ " added to Inventory.");
}
%>
<h1 class="heading">Personal Journal</h1>
<h1 class="heading">of Marcus Hale</h1>
*Freelance Correspondent*
<div class="datapad">
Stardate: 2184.130
I've always known that journalism would take me to the edges of known reality, but nothing could have prepared me for the unfolding mystery of Epsilon-9. The reports coming in are fragmented and sparse, but they paint a picture of a disaster that defies comprehension.
The station, once a beacon of scientific advancement and interstellar trade, now drifts as a ghost ship. The initial reports suggested a catastrophic systems failure, but whispers of something far more sinister have reached my ears. An interdimensional being, phasing through the very fabric of the station, making contact with the crew—it's the stuff of science fiction, yet here we are.
I've managed to get my hands on a few logs from the station. Dr. Elara Voss's entry is particularly haunting. Her words convey a sense of desperation and duty, trying to contain what she believed to be a pathogen. But it's Captain Amelia Reeves's log that chills me to the core. An entity beyond our understanding, intelligent and hostile. The captain's warning is clear: stay away.
As a journalist, my instinct is to get closer, to uncover the truth. But this time, I'm torn. The risk is immense, not just to myself but to anyone who might come into contact with this entity. The captain's plea to seal off the sector resonates with me. This isn't just a story—it's a potential threat to all of us.
I can't help but think of the engineer, Alex Mercer, who was returning from Ganymede. Did he make it back to the station? And if so, what did he find? The logs suggest he might have been the last hope for Epsilon-9, navigating the derelict corridors, interacting with the station's AIs, each with their own quirks and personalities.
The thought of the engineer alone, piecing together the mystery of Epsilon-9, is both inspiring and terrifying. What choices did he make? Did he attempt to restore the systems, or did he find another way to survive? The possibilities are endless, and the answers remain elusive.
As I sit here, pen in hand, I feel the weight of the unknown pressing down on me. This story is far from over, and I can't shake the feeling that the implications reach far beyond a single space station. The universe is vast, and we've barely scratched the surface of its mysteries.
For now, I will continue to gather information, piecing together the fragments of this unfolding enigma. But I must be cautious. The allure of the unknown is powerful, but so too is the danger it presents.
May we find the answers we seek, and may those who ventured into the unknown find peace.
End journal entry.
</div></tw-passagedata><tw-passagedata pid="5" name="Medical Bay Log Entry" tags="" position="800,0" size="100,100"><%
$('html,body').scrollTop(0);
if (visited("Medical Bay Log Entry") < 2) {
character.inventory.push("Medical Bay Log Entry");
console.log(character.inventory[character.inventory.length-1]+ " added to Inventory.");
}
%>
<h1 class="heading">Dr. Elara Voss</h1>
<h1 class="heading">Chief Medical</h1>
<h1 class="heading">Officer</h1>
<img src="./images/characters/drelaravoss.png">
<div class="datapad">
**Stardate: 2184.127**
The situation aboard Epsilon-9 has deteriorated rapidly over the past 72 hours. What began as a series of unexplained malfunctions in the hydroponics bay has escalated into a full-scale emergency. I fear we may be facing an unknown pathogen, though its origin remains a mystery.
Patient zero, Dr. Hendrik from botany, presented with symptoms unlike anything I've encountered in my 15 years of medicine. High fever, bioluminescent skin lesions, and alarming neurological changes. Within hours, five more crew members reported similar symptoms.
I've ordered a station-wide quarantine, but with our life support systems behaving erratically, I'm not certain we can contain this. The quarantine chamber's seal is barely holding, and we're running low on broad-spectrum antibiotics and antiviral medications.
Captain Reeves is considering a full evacuation, but if this is indeed a new pathogen, we risk spreading it beyond Epsilon-9. I've advised against it for now, but our options are limited.
The medical bay is overflowing. Nurse Chen and Dr. Okafor are working around the clock, but fatigue is setting in. I've had to sedate three patients due to violent outbursts – another symptom we hadn't anticipated.
I'm logging this in hopes that if... when help arrives, they'll have some information to work with. To whoever finds this: Proceed with extreme caution. This station may hold answers, but it also harbors great danger.
If we don't make it, tell our families we tried our best. And please, don't let this spread beyond Epsilon-9.
End log.
</div>
<% if (visited("Medical Bay Log Entry") <= 1) { %>
[[Exit|Medical Bay]]
<% } %>
<br><br><br><br></tw-passagedata><tw-passagedata pid="6" name="News Article" tags="" position="1000,200" size="100,100"><%
$('html,body').scrollTop(0);
if (visited("News Article") < 2) {
character.inventory.push("News Article");
console.log(character.inventory[character.inventory.length-1]+ " added to Inventory.");
}
%>
<div style="text-align:justify;">
"Insurance Titan MTKU Ltd. Faces Unprecedented Claim in Wake of Epsilon-9 Disaster"
By Marcus Hale, Special Correspondent
</div>
<img class="datapad" style="margin-left:auto;margin-right:auto;" src="./images/characters/marcus.png">
<div class="datapad">
**Stardate: 2184.135**
In a twist that could reshape the landscape of interstellar insurance, MTK Ultra Limited, Private Corporation (MTKU Ltd., PC), the legal powerhouse behind the Stanton Fields Insurance and Surety Company, finds itself at the center of what may be the most complex claim in cosmic history.
MTKU Ltd., a subsidiary of the enigmatic Free People's Land Holding and Trust, has long been known for its aggressive tactics in minimizing payouts. Founded by the shrewd Marquis Titus Kato, the company has built its reputation on a foundation of legal maneuvering and controversial claim adjustments.
At the heart of this unfolding drama is Kai Zarrison, a veteran fields adjuster whose unorthodox methods have padded MTKU's bottom line for over a decade. Sources close to the company reveal that Zarrison was personally handpicked by Kato himself, a decision that has paid dividends—until now.
The claim in question revolves around the mysterious fate of Epsilon-9, a state-of-the-art space station that went dark under circumstances that can only be described as bizarre. Reports suggest that the station fell victim to what some are calling an "interdimensional incident," a concept that pushes the boundaries of current scientific understanding.
"This isn't your standard meteor strike or equipment failure," says Dr. Elara Voss, a former chief medical officer who managed to escape Epsilon-9 before communications were lost. "We're dealing with something that defies explanation. How do you quantify that in insurance terms?"
The claim, filed by the station's parent company, cites "total loss due to unforeseen interdimensional interference," a clause that has never before been tested in any court system, terrestrial or extraterrestrial.
Zarrison, known for his ability to find loopholes and minimize payouts, now faces the challenge of his career. Industry insiders speculate that this claim could set a precedent for future space exploration insurance policies, potentially opening the floodgates for similar claims across the galaxy.
"If MTKU honors this claim in full, it could bankrupt the company," says financial analyst Zara Chen. "But if they fight it, they risk a public relations nightmare and potential legal battles that could span decades."
As the story develops, all eyes are on Kai Zarrison and MTKU Ltd. Will they maintain their hardline stance, or will the unprecedented nature of the Epsilon-9 incident force a reevaluation of their entire business model?
One thing is certain: this insurance claim is poised to make history, potentially changing the face of interstellar commerce and exploration for generations to come. As we await further developments, the galaxy watches with bated breath, wondering what secrets Epsilon-9 still holds, and what implications they may have for us all.
</div></tw-passagedata><tw-passagedata pid="7" name="Awakening" tags="" position="400,100" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="awakening">
<%= window.story.render("Menu") %>
<div>
<h1 class="heading">
<% if (visited("Awakening") < 2) { %> Awakening <% } else { %> Your Ship <% } %>
</h1>
<img src="./images/locations/awakening.png">
<% if (visited("Awakening") > 10) { %>
"You sure are doing a lot of walking around! Haven't you figured it out yet?" Iris bemoans, and you can feel her judgement.
<% } %>
<% if (visited("Awakening") < 2) { %>
The most unrestful sleep you've ever had. It's like no time has gone by at all.
You awaken to the sound of alarms blaring through your helmet, the cacophony a stark contrast to the eerie silence that permeates the rest of the station. Disoriented, you struggle to remember how you got here. The last thing you recall is docking your cruiser after returning from Ganymede, expecting a routine refueling stop. Instead, you found Epsilon-9 in this haunting state of disrepair.
Surely you've only been out for a few mintues, but checking the clock, it has been over 8 hours.
"System reboot complete," a calm, female voice announces. "Good morning."
<% if (character.inventory.includes("Hydroponics Ad")) { %>"Morning... Iris," you mutter, recognizing the voice of the station's central audible computer interface. The Iris interface is common on all ships and stations manufactured by Heuristics Corporation on Europa.<% } else { %> "My Name is Iris, I'm the ship's general purpose audio assistant. <% } %>
Docking with the station must have triggered a failsafe startup of some of the station's systems. "What happened here?" You ask.
"There was a catastrophic failure in multiple systems. The station is running on emergency power. You are the only life form I detect."
Your heart sinks as the gravity of the situation hits you. You've always known the risks of space travel, but you never imagined finding yourself in such a dire predicament. Taking a deep breath, you focus on the task at hand.
"I need to get off this station," you say, your voice steady despite the foreboding reality.
"Affirmative," Iris replies. "However, your cruiser's fuel cells are depleted, and escape pod systems for the station are offline. You will need to repair the station's mission-critical systems. Restoring the life support for the intact and pressurized areas of the station will afford you the opportunity to repair all, or most, of the necessary sytems on the station. However, going straight for an escape pod is another option. My suggestion is to approach the station's systems in this order:"
<% } else { %>
"Where would you like to go?" Iris asks inquisitively.
<% } %>
[[Life Support System]]
[[Reactor Core]]
[[Navigation Control]]
[[Communications Array]]
[[Fuel Station and Pump Room|Fuel Station]]
[[Escape Pod Docking Mechanism|Escape Pod]]
"The choice is yours."
</div>
</div></tw-passagedata><tw-passagedata pid="8" name="Character Creator" tags="" position="100,500" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="character">
<div>
<h1 class="heading">Define Your</h1>
<h1 class="heading">Engineer</h1>
<img src="./images/locations/charactercreation.png">
In your dreams you imagine yourself floating down, stepping into the shoes of another you, the engineer navigating this desolate space station. Reflecting on your appearance and background, you begin to consider the following questions that shape your persona, and how others view you.
<form id="charcreate">
<fieldset>
<legend>What is your gender?</legend>
<input type="radio" id="male" name="Gender" value="Male" /><label for="male">Male</label>
<input type="radio" id="female" name="Gender" value="Female" /><label for="female">Female</label>
<input type="radio" id="non-binary" name="Gender" value="Non-Binary" /><label for="non-binary">Non-binary</label>
<input type="radio" id="other" name="Gender" value="Other"><label for="other">Other</label>
</fieldset>
<br>
<fieldset>
<legend>How old are you?</legend>
<input type="radio" id="seasoned" name="Age" value="Nearing Retirement" /><label for="seasoned">A Seasoned Veteran (50s).</label>
<input type="radio" id="fresh" name="Age" value="20 Something" /><label for="fresh">A Fresh Faced Newcomer (20s).</label>
<input type="radio" id="inbetween" name="Age" value="Middle-Aged" /><label for="inbetween">Somewhere in between.</label>
</fieldset>
<br>
<fieldset>
<legend>What is your engineer's build?</legend>
<input type="radio" id="tall" name="Build" value="Tall and Lean" /><label for="tall">Tall and Lean</label>
<input type="radio" id="stocky" name="Build" value="Stocky and Muscular" /><label for="stocky">Stocky and Muscular</label>
<input type="radio" id="slight" name="Build" value="Slight and Agile" /><label for="slight">Slight and Agile</label>
</fieldset>
<br>
<fieldset>
<legend>What color is your hair?</legend>
<input type="radio" id="blond" name="Hair Color" value="Blond" /><label for="blond">Blond</label>
<input type="radio" id="brown" name="Hair Color" value="Brown" /><label for="brown">Brown</label>
<input type="radio" id="black" name="Hair Color" value="Black" /><label for="black">Black</label>
<input type="radio" id="red" name="Hair Color" value="Red" /><label for="red">Red</label>
<input type="radio" id="grey" name="Hair Color" value="Grey" /><label for="grey">Grey</label>
<input type="radio" id="white" name="Hair Color" value="White" /><label for="white">White</label>
</fieldset>
<br>
<fieldset>
<legend>How is your hair styled?</legend>
<input type="radio" id="short" name="Hairstyle" value="Short and Practical" /><label for="short">Short and Practical<label>
<input type="radio" id="medium" name="Hairstyle" value="Medium and Mop-like" /><label for="medium">Medium and Mop-like</label>
<input type="radio" id="long" name="Hairstyle" value="Long and Tied-back" /><label for="long">Long and Tied-back</label>
<input type="radio" id="shaved" name="Hairstyle" value="Shaved" /><label for="shaved">Shaved</label>
</fieldset>
<br>
<fieldset>
<legend>What kind of clothing do you wear?</legend>
<input type="radio" id="standard-issue" name="Clothing" value="Standard-Issue Jumpsuit" /><label for="standard-issue">A Standard-Issue Jumpsuit</label>
<input type="radio" id="rugged" name="Clothing" value="Rugged Work Uniform" /><label for="rugged">A Rugged Work Uniform</label>
<input type="radio" id="personalized" name="Clothing" value="Personalized Attire" /><label for="personalized">Something Personalized</label>
</fieldset>
<br>
<fieldset>
<legend>Do you have any distinguishing features?</legend>
<input type="radio" id="scars" name="Features" value="Scars" /><label for="scars">Scars</label>
<input type="radio" id="tattoos" name="Features" value="Tattoos" /><label for="tattoos">Tattoos</label>
<input type="radio" id="unique" name="Features" value="Unqiue Accessories" /><label for="unique">Unique Accessories</label>
<input type="radio" id="nofeat" name="Features" value="None" /><label for="nofeat">None</label>
</fieldset>
<br>
<fieldset>
<legend>What expressions or demeanor do you typically convey?</legend>
<input type="radio" id="serious" name="Demeanor" value="Serious and Focused" /><label for="serious">Serious and Focused</label>
<input type="radio" id="light-hearted" name="Demeanor" value="Light-hearted and Humorous" /><label for="light-hearted">Light-hearted and Humorous</label>
<input type="radio" id="mix" name="Demeanor" value="Mix of Both" /><label for="mix">A Mix of Both</label>
</fieldset>
<br>
<fieldset>
<legend>What tools or gadgets do you carry?</legend>
<input type="radio" id="multitool" name="Gadgets" value="Multi-Tool" /><label for="multitool">Trusty Multi-Tool</label>
<input type="radio" id="tablet" name="Gadgets" value="High-Tech Tablet" /><label for="tablet">High-Tech Tablet</label>
<input type="radio" id="vintage" name="Gadgets" value="Vintage Tools" /><label for="vintage">Vintage Tools</label>
</fieldset>
<br>
<fieldset>
<legend>How do you cope with stress?</legend>
<input type="radio" id="nervous" name="Stress Coping" value="Nervous Habit"><label for="nervous">Nervous Habit</label>
<input type="radio" id="mantra" name="Stress Coping" value="Favorite Mantra"><label for="mantra">Favorite Mantra</label>
<input type="radio" id="silent-focus" name="Stress Coping" value="Silent Focusing"><label for="silent-focus">Silent Focusing</label>
</fieldset>
<br>
<fieldset>
<legend>What is your family heritage?</legend>
<textarea id="heritage" onfocus="this.value=''" name="Family Story" rows="10" cols="24">Consider how your upbringing might have influenced your other attributes.</textarea>
Example:
<i>"My mother escaped the cult Hyugen on Titan and wound up dancing in a gentlemen's club called "The Tender Trap" in the city of Fairwind on Mars. My father was on a business trip from the Jovian system when they met... I never met my father, but the stories my mother told of him convinced me that I had to leave Mars and become someone important in the Jovian Oligarchy."</i>
</fieldset>
<button id="charsubmit" type="button">Submit</button> <button id="charreset" type="reset">Reset</button>
</form>
<p id="finalstats"></p>
<p class="hide">Reflecting on these questions help you alleviate the stress of being alone and stranded. You head back to your ship.</p>
<p class="hide">[[Your finally drift off to sleep. |Awakening]]</p>
<p class="hide"><img src="./images/locations/ship.png"></p>
</div>
</div>
<%
$(function () {
$("#charsubmit").on("click", function () {
window.character.stats = Object.fromEntries(new FormData(charcreate));
console.log("Character Stats:");
console.log(window.character.stats);
$("#charcreate").hide();
$(".hide").show();
$("#finalstats").html(function () {
let html = `<h3 class="heading">Description</h3>`;
for (let key in character.stats) {
if (character.stats.hasOwnProperty(key)) {
value = character.stats[key];
html +=`<strong>${key}</strong>: ${value} <br>`;
}
}
return html;
});
});
});
%></tw-passagedata><tw-passagedata pid="9" name="Communications Array" tags="" position="500,400" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="communications">
<%= window.story.render("Menu") %>
<div>
<h1 class="heading">Communications</h1>
<h1 class="heading">Array</h1>
Your next stop is the Communications Array. You pass through the hydroponics bay, the scent of decay a grim reminder of the time that has passed. The AI here, Echo, has a playful personality, often mimicking the voices of the crew.
"Hey, you!" Echo greets you in the voice of your old friend, Mark. "Miss me?"
"Echo, cut the chatter," you reply, though you can't help but smile. "What's the damage?"
<img src="./images/characters/echo.png">
"The antenna array is misaligned, and the signal booster is fried. You'll need to replace the booster and manually realign the antenna."
You climb the array tower, your movements careful and deliberate in the inconsistent gravity. Echo's playful banter keeps you company, easing the tension. After a few tense moments, the array is back online.
"Great job, buddy!" Echo cheers. "Now you can call for help if you need it."
Epilogue: Communications Array
With the communications array restored, you send out a distress signal. Hours pass, and just as hope begins to wane, a response crackles through the speakers. A distant freighter hauling supplies between locations has picked up your signal. They decide to take a detour to come save you. Relief washes over you as you prepare for their arrival, knowing that soon you will be rescued and the mysteries of Epsilon-9 will be shared with the wider universe.
[[Back to your ship.|Awakening]]
</div>
</div></tw-passagedata><tw-passagedata pid="10" name="Credits" tags="" position="300,500" size="100,100"># Credits
Music by [slowerpace](https://slowerpace.bandcamp.com/).</tw-passagedata><tw-passagedata pid="11" name="The End" tags="" position="1000,400" size="100,100">This Passage will be the culmination of the choices you've made.</tw-passagedata><tw-passagedata pid="12" name="Escape Pod" tags="" position="600,500" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="escapepod">
<%= window.story.render("Menu") %>
<div>
<h1 class="heading">Escape Pod</h1>
<h1 class="heading">Docking</h1>
<h1 class="heading">Mechanism</h1>
Finally, you reach the Escape Pod Docking Mechanism, passing through the medical bay with its eerie reminders of a hasty evacuation. The AI here, Astra, is the most advanced, designed to handle complex docking procedures.
"Welcome," Astra says, her voice calm and composed. "The docking clamps are jammed, and the pod's launch sequence is corrupted. You'll need to manually release the clamps and reprogram the launch sequence."
<img src="./images/characters/astra.png">
You work quickly, your hands moving with a sense of urgency. Astra's precise instructions guide you through the process. With a final click, the clamps release, and the pod's systems come online.
Puzzle: The player must complete a sequence of docking procedures in the correct order. This involves memorizing and inputting a series of commands in a specific sequence, similar to the game "Simon Says."
"Launch sequence initiated," Astra announces. "Good luck."
Epilogue: Escape Pod Docking Mechanism
You climb into the escape pod, your body aching from the day's efforts. As the pod's door seals shut, you take a moment to reflect on the journey through the ghost ship that Epsilon-9 has become. You've been alone, but the AIs have been your companions, each with their unique personalities and quirks.
"Thank you, everyone," you whisper, knowing they can't hear you.
The pod's engines roar to life, and you feel the familiar pull of acceleration as you are propelled away from Epsilon-9. You watch through the viewport as the station grows smaller, a silent monument to the resilience of the human spirit and a haunting reminder of the mysteries and dangers of space.
As you drift into the vastness of space, you know you aren't truly alone. The memories of your AI companions and the enigma of Epsilon-9's fate will stay with you, a testament to the bonds forged and the questions raised in the most unlikely of places.
[[Back to your ship.|Awakening]]
</div>
</div></tw-passagedata><tw-passagedata pid="13" name="Fuel Station" tags="" position="600,300" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="fuelstation">
<%= window.story.render("Menu") %>
<div>
<h1 class="heading">Fuel Station</h1>
<h1 class="heading">and</h1>
<h1 class="heading">Pump Room</h1>
With the communications array restored, you turn your attention to the Fuel Station and Pump Room. Your cruiser needs fuel, and without it, you won't get far. The AI in charge here is Piston, a gruff and straightforward system designed to manage fuel distribution.
"Finally decided to pay me a visit, huh?" Piston's voice crackles through the intercom as you enter the pump room.
<img src="./images/characters/piston.png">
"Yeah, Piston. What's the status?" you ask, surveying the room. Fuel lines are tangled, and the main pump control panel is flickering erratically.
"The fuel lines are clogged, and the main pump is offline. You'll need to clear the lines and reset the pump controls manually."
Puzzle: The player must balance fuel mixture ratios by adjusting virtual dials and switches. The correct combination must be found to create a stable, high-efficiency fuel.
You roll up your sleeves and get to work, following Piston's terse instructions. The fuel lines are a mess, but with some effort, you manage to clear the blockages. The pump control panel proves more challenging, but after some adjustments and a few choice words, you bring it back online.
"Fuel flow restored," Piston announces. "You're good to go."
"Thanks, Piston," you reply, feeling a sense of relief as the fuel begins to flow into your cruiser.
"Don't mention it. Just get out of here in one piece."
Epilogue: Fuel Station and Pump Room
With fueling operations restored, you refuel your cruiser and prepare for departure. The station's AIs bid you farewell, each in their unique way. You plot a course to the nearest inhabited moon or a different space station, knowing that you have the fuel to make the journey. As you leave Epsilon-9 behind, you carry with you the memories of the station and the hope that you will find answers and safety at your destination.
[[Back to your ship.|Awakening]]
</div>
</div></tw-passagedata><tw-passagedata pid="14" name="Grand Atrium" tags="" position="200,225" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="atrium">
<%= window.story.render("Menu") %>
<div>
<h1 class="heading">The Grand</h1>
<h1 class="heading">Atrium</h1>
<img src="./images/locations/atrium.png">
<% if (!hasVisited("Medical Bay","Hydroponics")) { %>
Once a breathtaking focal point of the station, with its soaring ceilings and panoramic viewports, the center of the station now lies in eerie darkness. Shattered panels reveal the infinite void beyond, and debris floats lazily in the zero-gravity environment. Some areas remain pressurized while others aren't; the artificial gravity system is completely shot. The polished floors that once reflected the stars are now scuffed and stained, telling tales of hasty evacuations and desperate struggles.
<% } %>
To the east is [[the Hydoponics Lab|Hydroponics]].
To the west is [[the Medical Bay|Medical Bay]].
<% if (hasVisited("Medical Bay","Hydroponics")) { %>
There wasn't much else in the Medical Bay to give you any clues as to what happened.
The cause of Epsilon-9's downfall remains a mystery. Perhaps it was a catastrophic collision with space debris, evidenced by the twisted metal and breached hull in certain sections. Or maybe a virulent outbreak swept through the station, <% if (character.inventory.includes("Medical Bay Log Entry")) { %>as was suggested by Dr. Voss, <% } %>explaining the hastily barricaded doors and abandoned personal effects. The possibility of a reactor meltdown lingers in the air, with certain areas showing signs of extreme heat damage and radiation warnings flashing on malfunctioning displays.
Whatever the cause, the once-proud Epsilon-9 now drifts as a ghost ship, its corridors echoing with the memory of its former inhabitants and the whispers of the disaster that befell them. It is in this haunting environment that you find yourself, the sole survivor. The station was supposed to only be a short respite an your way back to Europa after returning from a mission on Ganymede, you didn't think you'd find the station in this condition and were counting on refueling your cruiser. Now you're faced with the daunting task of escaping.
You decide that maybe it's best for you to rest after a long journey, you go back to your cruiser, lay down and a wave of uncertainty and existential dread washes over you. You being to think about who you are as you [[close your eyes |Character Creator]].
<% } else { %>
You think to yourself, "maybe I should look around and gather my bearings..."
<% } %>
</div>
</div>
<br><br><br></tw-passagedata><tw-passagedata pid="15" name="Hydroponics" tags="" position="300,300" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="hydroponics">
<div>
<h1 class="heading">Hydroponics</h1>
<h1 class="heading">Lab</h1>
<img src="./images/locations/hydroponics.png">
Previously a lush oasis of green amidst the sterile environment of space, is now a graveyard of withered plants. Brown leaves crumble at your touch, and the air (if you could smell it through your space suit) hangs heavy with the scent of decay. A meter in the bottom right of the HUD in your helmet reads elevated levels of hydrogen sulfide.
The intricate system of pipes and nutrient delivery mechanisms lies dormant, their contents long since evaporated or frozen.
<% if (visited("Hydroponics") < 2 || character.inventory.includes("Hydroponics Ad")) { %>
There doesn't appear to be much here. You can always come back.
<% } else { %>
You didn't notice it before, but this time you see that off to the right side of the room there is a [[broken terminal displaying an advertisement|Hydroponics Ad]].
<% } %>
Return to the [[Grand Atrium]].
</div>
</div></tw-passagedata><tw-passagedata pid="16" name="Life Support System" tags="" position="500,200" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="lifesupport">
<%= window.story.render("Menu") %>
<div>
<h1 class="heading">Life Support</h1>
<h1 class="heading">System</h1>
You make your way to the Life Support System, carefully navigating through corridors where the artificial gravity has failed. Debris floats past you, remnants of the station's former life. The LSS is responsible for maintaining breathable air, temperature control, and water recycling. As you approach the LSS control panel, the screen flickers to life, displaying the face of Luna, the AI managing the system.
<img src="./images/characters/luna.png">
"Hello," Luna greets you with a warm smile. "I've been waiting for someone to come."
"Luna, I need to get the LSS back online," you say, already prying open a panel to access the wiring.
"Of course. But first, you'll need to replace the damaged oxygen filters and recalibrate the CO2 scrubbers. I've highlighted the necessary components on your HUD."
Puzzle: The player must balance oxygen levels, CO2 scrubbing, and temperature control. They have a limited number of power units to allocate between these three systems. The correct combination must be found through trial and error, with hints provided by Luna.
You nod and set to work. Luna provides guidance, her soothing voice a stark contrast to the dire situation. After what feels like hours, the LSS hums back to life, and you feel a rush of fresh air fill the corridor.
"Thank you, Luna," you say, wiping sweat from your brow.
"Stay safe," Luna replies, her image fading from the screen.
Epilogue: Life Support System
With the life support system restored, the station becomes a more habitable environment. You find yourself contemplating the possibility of staying on Epsilon-9, waiting for rescue or perhaps even trying to rebuild the station. The solitude is daunting, but the station's AIs keep you company, each with their unique personalities. You settle into a routine, maintaining the systems and exploring the station's mysteries, hoping that one day, help will arrive.
[[Back to your ship.|Awakening]]
</div>
</div></tw-passagedata><tw-passagedata pid="17" name="Medical Bay" tags="" position="100,300" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="medicalbay">
<div>
<h1 class="heading">Medical Bay</h1>
<img src="./images/locations/medbay.png">
State-of-the-art equipment lies dormant, once meticulously sterilized with chemcial solvents and cleaners, now clean from the vacuum of space. Overturned gurneys float with scattered supplies that hint at a frantic rush to evacuate patients. The quarantine chamber's seal has been compromised, its warning lights blinking feebly in the gloom.
<% if (!hasVisited("Medical Bay Log Entry")) { %>
You see a data pad and wonder if it still has any battery left. [[Pick it up|Medical Bay Log Entry]].
<% } %>
Back to the [[Grand Atrium]].
</div>
</div></tw-passagedata><tw-passagedata pid="18" name="Navigation Control" tags="" position="700,400" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="communications">
<%= window.story.render("Menu") %>
<div>
<h1 class="heading">Navigation</h1>
<h1 class="heading">Control</h1>
With power restored, you make your way to Navigation Control, passing through the once-grand atrium, now a haunting reminder of the station's former glory. Here, the AI Orion awaits you, his holographic form resembling an ancient star map.
"Greetings," Orion says, his voice echoing like distant stars. "We must realign the station's thrusters to ensure a safe trajectory for the escape pod."
<img src="./images/characters/orion.png">
"Understood," you reply, accessing the control panel.
Orion guides you through the complex calculations and adjustments needed to realign the thrusters. The station shudders as the thrusters fire, correcting its course.
Puzzle: The player must solve a series of astronomical calculations to correctly align the station's thrusters. This involves inputting coordinates and solving math problems related to celestial mechanics.
"Excellent work," Orion says, his form shimmering. "The path is clear."
Epilogue: Navigation Control
As you work with Orion, you realize that you can use the station's thrusters to set Epsilon-9 on a trajectory toward an inhabited moon in the Jovian system. You input the coordinates and fire the thrusters, propelling the station toward potential rescue. The journey will take time, but with the station's systems gradually coming back online, you have hope. You settle into a routine, maintaining the course and preparing for the day when you will reach civilization.
[[Back to your ship.|Awakening]]
</div>
</div></tw-passagedata><tw-passagedata pid="19" name="Prologue" tags="" position="200,100" size="100,100"><% $('html,body').scrollTop(0); %>
<div id="prologue">
<div>
<h1 class="heading">Outside the</h1>
<h1 class="heading">Station</h1>
<img src="./images/locations/spacestation.png">
The vastness of space stretches endlessly in every direction, a silent witness to the drama that befell the derelict space station, **Epsilon-9**. Once a bustling hub of scientific research and interstellar trade, Epsilon-9 now floats silently, its corridors dark and lifeless. Only flickering lights and the occasional hum of machinery, barely clinging to functionality.
Amazingly the automatic docking system still seems to be working. Your ship was able to make it to port without much trouble. Senors do not detect any gravity. You exit your ship in full spacewalk gear.
As you drift through the station's corridors, the contrast between its former glory and current state is stark; sharp memories pierce your recollection of the only other time you've been here, brief flashes of image and sound pulsing in your mind. You have a hard time believing this is the same place.
Heading straight from the Docks, you find yourself in [[the Grand attrium|Grand Atrium]].
<br><br><br><br>
</div>
</div></tw-passagedata><tw-passagedata pid="20" name="Reactor Core" tags="" position="700,200" size="100,100"><% $('html,body').scrollTop(0); %>