-
+
+A BSPTree (Binary Space Partitioning Tree) is a data structure used in computer graphics, computational geometry, and
+other fields to recursively subdivide a space into convex sets by hyperplanes. This structure is useful for rendering
+scenes, collision detection, and other spatial queries.
+For details see query and `` and try_bsp_tree
method.
+
diff --git a/docs/book/connectivity.html b/docs/book/connectivity.html
new file mode 100644
index 0000000..c5e5e49
--- /dev/null
+++ b/docs/book/connectivity.html
@@ -0,0 +1,233 @@
+
+
+
+
+
+
Connectivity - Tesselate. 3d scientific visualization with Rust
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+The query on the mesh provides a row of methods to extract the connected regions of the mesh.
+The following methods are available in the tessellate
module:
+
+extract_connected_regions
: Extracts all connected regions from the mesh.
+extract_largest_connected_region
: Extracts the largest connected region from the mesh.
+extract_connected_regions_by_vertexes
: Extracts connected regions based on specified vertices.
+extract_closest_connected_region
: Extracts the connected region closest to a specified vertex.
+
+The running example can be found
+in the repository
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/docs/book/controls.html b/docs/book/controls.html
index d5549c7..8749dc1 100644
--- a/docs/book/controls.html
+++ b/docs/book/controls.html
@@ -161,7 +161,7 @@
The UI controls are displayed on the left side of the screen.
-
+
with the UI controls, you can: