diff --git a/crates/bevy_gltf/src/lib.rs b/crates/bevy_gltf/src/lib.rs index 74664b3e37571..27f0ad00bbc47 100644 --- a/crates/bevy_gltf/src/lib.rs +++ b/crates/bevy_gltf/src/lib.rs @@ -492,13 +492,13 @@ pub struct GltfMaterialName(pub String); /// ``` #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum GltfAssetLabel { - /// `Scene{}`: glTF Scene as a Bevy `Scene` + /// `Scene{}`: glTF Scene as a Bevy [`Scene`] Scene(usize), - /// `Node{}`: glTF Node as a `GltfNode` + /// `Node{}`: glTF Node as a [`GltfNode`] Node(usize), - /// `Mesh{}`: glTF Mesh as a `GltfMesh` + /// `Mesh{}`: glTF Mesh as a [`GltfMesh`] Mesh(usize), - /// `Mesh{}/Primitive{}`: glTF Primitive as a Bevy `Mesh` + /// `Mesh{}/Primitive{}`: glTF Primitive as a Bevy [`Mesh`] Primitive { /// Index of the mesh for this primitive mesh: usize, @@ -506,28 +506,29 @@ pub enum GltfAssetLabel { primitive: usize, }, /// `Mesh{}/Primitive{}/MorphTargets`: Morph target animation data for a glTF Primitive + /// as a Bevy [`Image`](bevy_image::prelude::Image) MorphTarget { /// Index of the mesh for this primitive mesh: usize, /// Index of this primitive in its parent mesh primitive: usize, }, - /// `Texture{}`: glTF Texture as a Bevy `Image` + /// `Texture{}`: glTF Texture as a Bevy [`Image`](bevy_image::prelude::Image) Texture(usize), - /// `Material{}`: glTF Material as a Bevy `StandardMaterial` + /// `Material{}`: glTF Material as a Bevy [`StandardMaterial`] Material { /// Index of this material index: usize, /// Used to set the [`Face`](bevy_render::render_resource::Face) of the material, useful if it is used with negative scale is_scale_inverted: bool, }, - /// `DefaultMaterial`: as above, if the glTF file contains a default material with no index + /// `DefaultMaterial`: glTF's default Material as a Bevy [`StandardMaterial`] DefaultMaterial, - /// `Animation{}`: glTF Animation as Bevy `AnimationClip` + /// `Animation{}`: glTF Animation as Bevy [`AnimationClip`] Animation(usize), - /// `Skin{}`: glTF mesh skin as `GltfSkin` + /// `Skin{}`: glTF mesh skin as [`GltfSkin`] Skin(usize), - /// `Skin{}/InverseBindMatrices`: glTF mesh skin matrices as Bevy `SkinnedMeshInverseBindposes` + /// `Skin{}/InverseBindMatrices`: glTF mesh skin matrices as Bevy [`SkinnedMeshInverseBindposes`] InverseBindMatrices(usize), }