How to implement Triplanar mapping? #818
Replies: 3 comments 1 reply
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I'll let you know once I've implemented it myself ;) I've done it before in Amethyst, and I'll eventually attempt it in Bevy. |
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First off, thank you so much for creating voxel-mapper. We are using the triplanar code to convert to bevy, so far we are currently solving the issue in the fragment shader. I just realized that you should be the goto guy for this kind of question, hahah! |
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Hey I got this working a while back and forgot to post here. I have both triplanar mapping and biplanar mapping working here: |
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Need to implement this on 3D Terrain custom mesh, thanks.
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