-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathREADME
745 lines (633 loc) · 24.6 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ IMPORTANT: +
+ This project is not active for some time, +
+ and due to change of github ownership to microsoft this project +
+ will never be active on github for sure. +
+ In case this project is revived you'll find it at: +
+ https://gitlab.com/sapier +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
Mob Framework Mod (former animals mod) provides a framework for creating mobs
(c) sapier (code,some graphics)
(c) rinoux (many 2D graphics)
(c) Xanthin (german translation)
Contact sapier a t gmx net
-------------------------------------------------------------------------------
Big thanks to rinoux for providing graphics and all others for their
suggestions too!
-------------------------------------------------------------------------------
Documentation:
https://github.com/sapier/animals_modpack/wiki/User-documentation
FAQ:
https://github.com/sapier/animals_modpack/wiki/Frequently-asked-questions
Changelog:
-------------------------------------------------------------------------------
Changes 2.5.0
-Fix crash on spawning miner
-Add simulation of cracks for miner
-Show rows left to dig in miner rightclick menu
-make sure only owner of miner can control it
-Use different animations for walk and stand in follow movegen
Changes 2.4.94 2015.12.26
-Add support for miner safe to dig check
-Make oerkki killable by sword
Changes 2.4.93 2015.12.24
-polish miner code
-add support for miner to follow player
-add a lot of names for miner
Changes 2.4.92 2015.12.22
-add miner mob
-make sheep and cattle feed from more flowers
Changes 2.4.91 2015.12.12
-fix crashes in mobf settings
-fix breed animals not belonging to owner of parents
-fix some mobs not, or beeing spawned very rare
-improve rooster model
Changes 2.4.90
-make mobs stop within sane distance to player on doing melee fight
Changes 2.4.9x
-multi random sound specification has changed in incompatible way and needs to be
updated.
Changes 2.4.2
-backport support for removing stall entries from offline mob list
-fix crash for invalid spawning definitions
-fix crash on uninitialized healdb
-fix right click menu being abusable by non mob owner
Changes 2.4.1
-merge lost fixes from master
-update advanced spawning mod (reduces lag)
Changes 2.4.0
-updated version information
Changes 2.3.92
-updated adv_spawning
Changes 2.3.91
-improve advanced spawning
-make fighting mobs (a little bit) more smart
-add bear
-improve building spawner
-fix mob orientation in combat
-fix mob orientation on riding
-update license information
-make ckick spawn from egg
-add plantlive plants and vines
-rewrite mobf_settings
-add intllib support (thanks xanthin)
-fix b3d models spaming server log due to missing texture
-improve partroling mode
-fix factions support
-fix slabs for some mobs
-add support for healing own mobs
-lots of minor bugfixes ... see github commit log
Changes 2.3.90
-switched to adv_spawning
Changes 2.3.6
-fix crash on grow up chick combined with delayed activation
-fix huge amounts of mobs beeing spawned in oveload state
-update license information
-lower loglevel of some messages
Changes 2.3.5
-fix some rare crashes
-fix no revard on killing own mobs
-make random drops stay 1/2 time to next drop instead of 1/4
Changes 2.3.4
-fix lifebar not removed on kill of mob
-fix spawner information lost on mob deactivation
-fix chicks not growing up
-fix crash on delayed placement
Changes 2.3.3
-fix crash on path based movegen initialization
-fix crash on spawn on shadows collisionbox evaluation
Changes 2.3.2
-fix mobf spawning server console
Changes 2.3.1
-fix crash due to missing target variable
Changes 2.3
-updated docs
Changes 2.2.95
-fix bug causing population density check not working for vombie
-add support for deer fleeing
Changes 2.2.94
-fix additional bugs due to delayed activation
-fix lifebar causing mobs to despawn
-fix lamb collision box
Changes 2.2.93
-fix bugs shown by activation quota
Changes 2.2.92
-add activation quota
-add missing shark icon
-disabled pathfinding by default (will improve performance on slow machines)
Changes 2.2.91
-fix dm vault spawning
-fix stop & go movement to avoid permanent direction changes
-fix lifebar not beeing removed correctly
Changes 2.2.90
-replace entity based state models by just switching model of same entity
-add hunger support
-fix house spawner (trader) to not spawn too often
-add female deer
-add some more animal raw materials
-fix bug target movement gen using bogus direction calculation
-make sheep feed from grass nodes
-add support for feeding from entities
-add fish blue white feed from bobber(fishing mod) support
-replace old style pathmanager by textlist based one
-fix fish spawning
-add shark
-enable delayed spawning by default
-make mobs really run away
-lots of spawning related cleanups
Changes 2.2.2
-Fix crash without factions mod
Changes 2.2.1
-Fix typo in plant environment definition
-Fix crash in plasma- and fireball damage handling
Changes 2.2
-Fix doxygen documentation
-Improve spawn algorithms to avoid spawning within existing mobs
-Fix wolfs not attacking player
-Add support for new minetest game nodes
-Fix varios other small bugs (see github commit list)
Changes 2.1.85
-Faction support
-Updated mobf menu
-Improved probabilistic movement gen
-Asynchronous mob spawning
-additional secondary spawners
-Fixed lots of bugs
Changes 2.1.2
-fix crash when trying to get name from non entity fight target
-make sure only players and luaentitys can be set as attack target
Changes 2.1.1
-fix some typos
-fix missing parameter in documentation
-add parameter check to avoid crash on core error
Changes 2.1.0
-fix doxygen comments
Changes 2.0.84
-fix armor groups to be compatible to default
-fis shadow spawn algorithm to spawn more mobs below ground
Changes 2.0.83
-reduce chance (small) animals flee through fences
-fix invalid barn texture
-update trader inventory
-add support for player specified hireling orientation
-fix non admin mobf settings
-improve weapon balancing
-fix (some) spawning algorithms not working as expected
-add support for spawning mobs at random positions
-fix pathfinding not defaulting back to old method on no path found
-fix auto transform not working anymore
-add detection of "bed" like time jump mods
-fix various crashes
Changes 2.0.82
-disable luatrace
Changes 2.0.81
-fix ostrich meat and egg
-use get_surface core function if available
-add support for manually spawning mobs at random pos
-fix luatrace support
-fix lifebar not beeing deleted if mob is deleted
-fix orientation onf 3d mobs
-update spawning definitions
-fix density for new spawning style
-vombie now uses pathfinding (if available)
-add set_target interface to movegens
Changes 2.0.80
-add anti theft support
-add player mob preservation on error removal
-add mob <-> mob combat
-add new weapon arrow
-NEW MOB archer (can be hired at trader)
-NEW MOB guard (can be hired at trader)
-improove missile object physics
-add ingame path editor
-add path follow movegen
-add guard patrol support
-add mob lifebar (disabled by default enable via mobf settings)
-improove trader inventory (thx to sokomine)
-improove debug information
-add support for mutliple spawn algorithms (make vombies spawn underground)
-add support for flee state for non agressive mobs
-NEW MOB oerkki
-add attention support
(player or other mobs now will draw attention to agressive mobs once some
threshold is exceeded a mob may look at you or even start an attack)
-make all new gui's available from mobf_settings "Tools" page
Changes 2.0.5
-fix bug in mobf_settings using settings_save instead of mobf_setting_save
Changes 2.0.4
-fixed bug trader selling without pay if price1 or price 2 not set
Changes 2.0.3
-fixed crash on typical state time not available
-fixed bug mob_slime typical state time not set
Changes 2.0.2
-fix crash with invalid targetpos in follow movgen
Changes 2.0.1
-fix crash on teleport of wolf
Changes 2.0.0
-documentation update
-add more items for trader
-fix price update bug in trader
-new cow textures
-improve sheep model
Changes 1.9.15
-fixed crash when mob got spawned at unloaded pos
-make mobf_version command available to all users
-reduce chance for trader building by factor 5
-code cleanup
-add support for tracing mob removal reason
-add clownfish mesh
-fix fish blue white swiming in wrong direction
Changes 1.9.14
-add vombie 3d mesh
-fix crash when trying to access empty movgen
-fix old default movgen definition was still used instead of default state
movgen in state change handling
-fixed deer model flying when lying
-fix crash in changestate
-fixed bug mobs disapearing as soon as attacking if spawned in slightly wrong
positions
-fixed boombomb and npc to use current api
-added big_red mesh
-fixed big_red not being agressive
-fixed wolf missing combat movegen
-added backtrace support
Changes 1.9.13
-add gull 3d mesh
-fix bug tamed wolf removed immediatly
-fix bug ostich_f can't be spawned
-revert accidentaly changed wolf to be not agressive
-fix mobs following don't jump
-fix height level check for flying mobs not working
-stop movement of inactive mobs
Changes 1.9.12
-rename debug class to avoid naming conflicts
-improve environment definition
-add ride support
-fixed punch mob not pushing back animals correctly
-fixed mobs don't respawn within torch ...
-fixed crash on show npc inventory due to changed api
-fixed drop avoidance not working if dropping to water (due to another fix)
-improve house spawning
-add ostrich
-improve collision checking for pos_is_ok
-add fish blue_white mesh
-add chatcommand show version
-add wolf mesh
-add sheep mesh
-fixed crash with secondary spawning enabled
-fixed crash on listactivemobs
-fixed boombomb still using abm based spawner
-updated dm model to 4aiman version
Changes 1.9.11
-added calf mesh
-added rat mesh
-replaced .x meshes by .b3d meshes
-fixed bug 3d inventory mob not facing player correctly
-fixed crash in random drop handling with incorrect dynamic_data
-mobs will face player on combat now
-improved follow behaviour (you can't get away that easy anymore)
-reduced damage done by mobs
Changes 1.9.10
-fixed group support for mobs
-fixed sun damage handler resetting animation to "stand"
-fix orientation not updated correct for mobs following new default state schema
-fixed bug 2d sprites not shown correctly
-fixed doku
-added support for upright sprites
-added 3d mesh model for dm
-added 3d mesh models for chicken
-added sounds for some mod
-added license information
-added support for mobf without fire mod
-added non inventory_plus settings gui (requres core patch)
-replaced custom debug chatcommand handlers by official minetest ones
Changes 1.9.9
-added trader spawning
-multiple fixes related to new state only modes
-fixed doku
Changes 1.9.8
-added trader support
-fixed sheep not being sheered
-added support for on_rightclick callbacks
Changes 1.9.7
-fixed bug big_willow spawner not enabled
-fixed bug steer not using big_willow spawner
-make mobs more smart in avoiding dropping
-make mobs more smart in avoiding falling into water
Changes 1.9.6
-catch misspelled blacklist string
-fix bug in barn crashing game
-fix bug custom on step handler making minetest unresponsive
-fixed crash on invalid blacklist
-added check to warn on unrealistic count of callbacks
-added statistics feature for mobf callback times
-make vombies and boombomb spawn in desert too
Changes 1.9.5
-fixed height level controling for fish and gulls (has been brocken for ages)
-added spawner based spawning for any abm based spawning
-"default" state is now mandatory for any mob!
Changes 1.9.4
-fixed sound name collisions
-fixed stereo->mono for some sounds
-added jordan4ibanez movement generator
Changes 1.9.3
-added lots of security checks to callback handlers
-added new tracing facilitys mobf_core and mobf_core_helper
-fixed additional bugs in entity replacement code of state changer
-fixed bug mobf crashing on no good position beeing known for mob when needed
Changes 1.9.2
-added workaround for lost dynamic data on saving of permanent data
-don't drown mobs but move to last known good position
-added animated 3d mesh cow and steer
Changes 1.9.1
-increased spawn rates of wolf
-drop correct meat
-add support for multiple drops
-fix lots of bugs in state change handling
-add animation support
-added experimental mob npc to demonstrate animation handling
Changes 1.9.0
-preserve orientation on replacement of entity
-add state support
-don't generate vaults if dm is disabled
-fix bug vaults generated above sea level
-added support for mesh 3d models
-use vessels drinking glass -> cow depends on vessels now!
-add support for removing disabled animals unknown objects
Changes 1.4.6
-added 3d dm
-added 3d big red
-added calfs
-added chicks
-added 3d Boombomb (was Creeper)
-added 3d clownfish
-added support for secondary spawning mechanisms
-change animal behaviour in case of unable to find safe new accel
-added on death callback support
-added function to get mob description
Changes 1.4.5
-added mobf registration of steer
-added get version api
-added support for blacklisting of animals
Changes 1.4.4
-fixed bug in mob orientation calculation
-improoved random movement generator
->don't invert speed on collision
->new random acceleration is dependent of old yaw now
->mpattern stop and go reduce start stop chances drastically
-added steer
-added rooster
-added breeding of cow and chicken
Changes 1.4.3
-fixed bug in deep caves spawn algorithm tried to print nil value maxlight
-fixed bug in walking through walkable nodes
-added new config file option mobf_disable_animal_spawning to disable automatic animal spawning
-added mapgen based willow spawn algorithm
-added mapgen based in_forrest spawn algorithm
Changes 1.4.2
-readded lost trap
-fixed bug in inventory check
Changes 1.4.1
-hopefully (haven't tested) fixed bug with mob killed by non player actor
-added dropping of results in case of player inventory full
-fixed bug in distance attack if distance attack is invalid
-fixed dm having invalid distance attack
-fixed big_red having invalid distance attack
Changes 1.4.0
-rename core to MOBF
-remove some dead code
-fixed bug in random drops entities lifetime not save
-fixed bug wrong parameter set to true on remove due to pop dens check
-fixed bug mobs running around like crazy after on_step frequency increase
-added spawn in deep caves spawn algorithm
-added special movement gen none only applying y acceleration but stopping mob
otherwise
Changes 1.3.5
-make vault generation much more quiet
-add function for adding movement pattern by external functions
Changes 1.3.4
-increase check frequency to 4/s
-fix jumpy cow and deer
-fixed dm and big_red spawning in lighted areas
-fixed bug harvest delay not enforced
-make cow a little bit more slim
-added vault generation code from celeron (slightly modified)
-reduce sound distance dm/cow/sheep/vombie
-fixed vombie model (was wrong direction)
-made vombie agressive again
-remove vombie at once if entity is activated at daytime
Changes 1.3.3
-disable luatrace
Changes 1.3.2
-split configuration of 2d 3d animals
-more 3d animals
-improoved base position checking
-added warnings for long abms
-added load/unload check
-removed spawn point registry
-removed minetest serialization
-readded remove animals script(non working atm)
Changes 1.3.1
-fixed regression unable to craft lasso and net
-added doxygen style comments
-added documentation
-fixed lot of code style breakages
-extracted environments from movement patterns
-moved prototype for path based movement generator to own folder
Changes 1.3.0
-added 3d fish blue white
-fixed another yaw bug
-fixed movement check bug
-fixed position prediction
-replaced animalmaterials:wool_? by wool:x
-added fire effect for fireball
-replaced custom serialization by new minetest function
-added fire for self destruct
-fix lasso and net recieps
-added wolf
Changes 1.2.93:
-added 3d barn
-fixed bug animals have wrong orientation
-fixed bug sheep get stuc in corner
-fixed cow model
Changes 1.2.92:
-added support for 3d animals
-fix bug in probabilistic movement gen when handling min speed
-fixed movement of stop_and_go animals
-made Sheep 3D
-made Cow 3D
Changes 1.2.91:
-fixed bugs in animals sheep
-updated animalmaterials to new syntax
Changes 1.2.90:
-added support for surface differentiation in good/ok/bad
-added support for different movement generators
-added fight mode movement generator change
-fixed bug barn depending on vombie instead of sheep
-reduced cpu load in normal movement loop
-adjusted probability values to new check cycle
Changes 1.2.1:
-use official health system
-add group support for all animals
-scissors get damaged by harvesting wool
-add footstep sounds
Changes 1.2.0:
-added sound support
-(non working) path based movement gen stub
Changes 1.1.0:
-support for prefered environment
-performance improvements (mainly in spawning algorithms)
-internal reorganization
-added on_hit_callback and on_kill_callback in fighting subsystem
Changes 1.0.0:
-added changes required for flying animals
-added lifetime support (it's only used for breeding right now)
-for any animal a item is created by default
-added gull
-added clownfish
-added vombie trap
-added barn (breed sheep!)
Changes 0.9.11:
-animal definitions have been moved to different mods
-player punch pushes back animal
Changes 0.9.9:
-MAJOR code reorganization
-fixed creeper
-added collision boxes with correct height
(width ain't possible as sprites are rotated automaticaly)
-added some missing item graphics
-fixed a lot of small bugs probably not even discovered
-improoved big red graphic
-added initial documentation
Changes 0.9.0:
-changed harvesting to LMB
-fixed bug making rats jump to high
-adjusted to new git 20120122
-make dungeon master more dangerous
-added glass for harvesting milk
Changes 0.8.9:
-added net
-added fish support
-added rat
Changes 0.8.3:
-added creeper
-added movement pattern support -> support for different movement styles
-added lua script "remove_animals.lua" (rename to init.lua to remove all animals from your world)
Changes 0.8.2:
-added cow graphics from rinoux
-added some item images from rinoux
-fixed unnecessary workaround in line of sight code by correct implementation
Changes 0.8.1:
-bugfix for release error
Changes 0.8.0:
-added deer graphics from rinoux
-added distance attack support (inspired by jeija mod throwing)
-added plasma and fireballs
-added dungeonmaster
Changes 0.7.3:
-fixed some issues with spawning to many animals in case of frequent server restarts
-added chicken (big thanks to rinoux)
-added new graphics for sheep (even more thanks to rinoux for providing them)
Changes 0.7.0:
-added support for animals following target while fighting
-make hostile animals even more agressive
-add vampire spawning all over the world during night ;-)
Changes 0.6.0:
-added support for looking directions
-added support for animals attacking player on their own
Latest git from 20120103 required!
Changes 0.5.0:
-fixed bug animals disapearing if more than one animal is at same position
-switched to new lua api
Latest build 20120102 required!
Changes 0.4.5:
-fixed spawn algorithms not correctly ensuring population density of animals
Changes 0.4.3:
-added lasso for catching animals
Changes 0.4.2:
-add scissors for harvesting wool
Changes 0.4.1:
-fixed bug mod not running on stock 0.4 dev
-big red now spawns in shadows only
Changes 0.4.0:
-added support for animals spawning
Changes 0.3.0:
-added support for animals fighting back
Changes 0.2.2:
-animal may jump 1 block but only if it's a "natural" surface (to avoid jumping over fences, walls e.g.). Natural surfaces are by now dirt, sand, stone and clay.
Changes 0.2.1:
-animal size increased
Changes 0.2.0:
-added cow
-added deer
-fixed bugs in base functionality used by deer and cow
Changes 0.1.1:
-fixed bug crashing server on rightclick
Changes 0.1.0:
-Major improovements in motion generation code
-switched to modular design (still needed to create a single file till next dev release of minetest, if you've already got the master minetest you may rename init_modular.lua to init)
-added support for:
*animals harvestable
*animals transforming on harvest
*animals retransforming after specified amount of time
-prepared for:
*animals harvestable when wearing special tool
*animals harvestable by consuming special tool
Links:
http://www.mediafire.com/?axsikpooji7hq16 Version 0.1.1 (there will be sheep)
http://www.mediafire.com/?yo6b8cyq0rt6b51 Version 0.2.0 (diversity growing)
http://www.mediafire.com/?v45fue5z6hidkjw Version 0.2.1 (no tiny animals)
http://www.mediafire.com/?1l4cfj35kadjf1l Version 0.2.2 (let em jump)
http://www.mediafire.com/?leyjbj5831gc6zm Version 0.3.0 (don't make them angry)
http://www.mediafire.com/?ilslao0gi2ulwev Version 0.4.1 (big red is hiding)
http://www.mediafire.com/?tkamh7a5r6mlsze Version 0.4.2 (let there be tools)
http://www.mediafire.com/?ib5ax24vp54h938 Version 0.4.3 (catch em all)
http://www.mediafire.com/?m9dfrqq6fdoamnz Version 0.4.5 (catch em all)
http://www.mediafire.com/?22ex6fn8d49deoy Version 0.5.0 (none disappearing)
http://www.mediafire.com/?a0g894d4b90acax Version 0.6.0 (be carefull)
http://www.mediafire.com/?mym9dyjbnb98cmo Version 0.7.0 ( do you fear the night?)
http://www.mediafire.com/?3lw27vuzxn7cyy8 Version 0.7.3 (still fear the night?)
http://www.mediafire.com/?3ah17kl2uhg0437 Version 0.8.1 (stay distant!)
http://www.mediafire.com/?j447z7q3rfim8iv Version 0.8.2 (stay distant!)
http://www.mediafire.com/?1b9rcez7dbdnbuu Version 0.8.3 (stay distant!)
http://www.mediafire.com/?r4jke39dfv218yj Version 0.8.9 (have a swim)
http://www.mediafire.com/?5w9a5vc55az2dqq Version 0.9.0 (left "hand" harvesting)
http://www.mediafire.com/?y8k42doeebo2c5o Version 0.9.9 (cleanup)
http://www.mediafire.com/?hl37vzqb5kzra05 Version 0.9.11 (cleanup)
http://www.mediafire.com/?zty2qzn9hjtxl1s Version 1.0.0 (let them breed)
http://www.mediafire.com/?xax85pwsno1incc Version 1.1.0 (speed it up)
http://www.mediafire.com/?ze274bvlxtjsk1c Version 1.1.1 (speed it up)
http://www.mediafire.com/?gn0f1e005wtmsom Version 1.2.0 (make some noise)
http://www.mediafire.com/?zkf54fckd7w2g3f Version 1.2.1 (hit them)
http://www.mediafire.com/?7hm2xm51aoytbua Version 1.2.90 (loose weight)
http://www.mediafire.com/?lnw1bcs5gq6au83 Version 1.2.91 (fix it)
http://www.mediafire.com/?axuhv41wc2ch7yl Version 1.2.92 (enter the 3rd dimension)
http://www.mediafire.com/?vldqym8hrasjbuk Version 1.2.93 (finding the right direction)
http://www.mediafire.com/?1ne46d88ej6qlus Version 1.3.0 (let there be pets)
http://www.mediafire.com/?vr9w97ac350u215 Version 1.3.1 (paperworks)
http://www.mediafire.com/?25an9a14ty4ifat Version 1.3.3 (no trace)
http://www.mediafire.com/?p8a3wkl3s936n6o Version 1.3.4 (finetuning)
http://www.mediafire.com/?jmm1g4j2j4hp8d4 Version 1.4.0 (slimy)
http://www.mediafire.com/?goyb9r7e94h8gwl Version 1.4.1 (dropper)
http://www.mediafire.com/?63o9qgycaccb3q3 Version 1.4.2 (dropper)
http://www.mediafire.com/?jcocc1vop19a3kj Version 1.4.3 (no respawn)
http://www.mediafire.com/?b8hw3fo3599wbtd Version 1.4.4 (more breeding)
http://www.mediafire.com/?5cuh2lz2m12915p Version 1.4.5 (more breeding)
http://www.mediafire.com/?ds4g46v3dhnkdg9 Version 1.9.0 (sleeping sheep) --experimental
http://www.mediafire.com/?umbcd1ptax9bbcb Version 1.9.1 (animating!) --experimental
http://www.mediafire.com/?66v84hi9p43hw7o Version 1.9.6 (faster?) --experimental
http://www.mediafire.com/?5z5wz2d329m849k Version 1.9.7 (frightened about water) --experimental
http://www.mediafire.com/?x6q9aeaedea646m Version 1.9.8 (happy trading)
http://www.mediafire.com/?s071u1sbcmue4we Version 1.9.9 (trader's home)
http://www.mediafire.com/?f25z9705bu7y5s9 Version 1.9.10 (reduced dependencys)
http://www.mediafire.com/?1cmg3aphdfiarvc Version 1.9.12 (you can run, but they'll follow)
http://www.mediafire.com/?97cnawgzy6wjq64 Version 1.9.13 (ostrich racer)
http://www.mediafire.com/?8ol8upqq5w1ha9b Version 1.9.15 (development phase finished)
http://www.mediafire.com/?hyd4dzmyled9zcd Version 2.0.0 (meshed up ;-) )
http://www.mediafire.com/?2ty86uof1fpuu9h Version 2.0.2 (meshed up ;-) )
http://www.mediafire.com/?rtpxg9tkwgpsa6g Version 2.0.3 (meshed up ;-) )
http://www.mediafire.com/?16ekfh1sti91vn8 Version 2.0.4 (meshed up ;-) )
http://www.mediafire.com/?vys904mq37r4c17 Version 2.1.2 (self defence)
http://www.mediafire.com/download/dgibsbf1z5hfkt1/animals_modpack-2.2.2.zip Version 2.2.2 (factioning)
http://www.mediafire.com/download/t2y7xkjba8vb9kr/animals_modpack-2.3.6.zip Version 2.3.6 (timekeeping MT 0.4.8+)