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Is your feature request related to a problem? Please describe.
Backup way to restore state after data lose.
Describe the solution you'd like
There should be ability to export data as resources
You select path in witch it generates folders with names of collections in witch you get gd file for Resource with class_name of collectionName_res extending Resource or some kind of base PandoraResource generated in export data directory root
It would generate sub folders witch would extend their respective parent collection. The Entities would be saved as EntityName.tres
Describe alternatives you've considered
Doing it by hand
Additional context
It could be way for modding and preventing problem with git merges.
Also it would be nice if there was option for using text_based IDs and not numerical ones - bit better for mod support I think cause it is simpler to check is X name used instead of checking X number for compatibilities between base game and mods.
The text was updated successfully, but these errors were encountered:
pietru2004
changed the title
Feauture request: Export data as resources
Feature request: Export data as resources
Aug 22, 2024
Is your feature request related to a problem? Please describe.
Backup way to restore state after data lose.
Describe the solution you'd like
There should be ability to export data as resources
You select path in witch it generates folders with names of collections in witch you get gd file for Resource with class_name of collectionName_res extending Resource or some kind of base PandoraResource generated in export data directory root
It would generate sub folders witch would extend their respective parent collection. The Entities would be saved as EntityName.tres
Describe alternatives you've considered
Doing it by hand
Additional context
It could be way for modding and preventing problem with git merges.
Also it would be nice if there was option for using text_based IDs and not numerical ones - bit better for mod support I think cause it is simpler to check is X name used instead of checking X number for compatibilities between base game and mods.
The text was updated successfully, but these errors were encountered: