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dyn_distributed_data_structure.h
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dyn_distributed_data_structure.h
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// Copyright (c) 2014, the Scal Project Authors. All rights reserved.
// Please see the AUTHORS file for details. Use of this source code is governed
// by a BSD license that can be found in the LICENSE file.
#ifndef DATASTRUCTURES_DYN_DISTRIBUTED_DATA_STRUCTURE_H_
#define DATASTRUCTURES_DYN_DISTRIBUTED_DATA_STRUCTURE_H_
#include "datastructures/pool.h"
#include "datastructures/distributed_data_structure_interface.h"
#include "util/allocation.h"
#include "util/lock.h"
#include "util/platform.h"
#include "util/random.h"
#include "util/threadlocals.h"
namespace scal {
namespace detail {
// A producer node (PNode) is always assigned to a producing thread, i.e., a
// thread that performed at least one put operation.
template<class P>
struct PNode : ThreadLocalMemory<64> {
PNode() : alive(1), backend(NULL) {
backend = new P();
}
int alive;
P* backend;
};
} // namespace detail
template<typename T, class P>
class DynamicDistributedDataStructure : public Pool<T> {
public:
DynamicDistributedDataStructure(uint64_t max_threads);
bool put(T item);
bool get(T* item);
void Terminate();
private:
typedef detail::PNode<P> ProducerNode;
ProducerNode* GetLocalNode(bool create_if_absent);
void AnnounceThread(ProducerNode* node);
void CleanupThread(uint64_t index);
void CleanupThreadUnlocked(uint64_t index);
uint64_t max_nodes_;
ProducerNode** backends_;
uint64_t p_;
uint64_t ds_state_;
SpinLock<> segment_lock_;
};
template<typename T, class P>
DynamicDistributedDataStructure<T, P>::DynamicDistributedDataStructure(uint64_t max_threads)
: max_nodes_(max_threads)
, p_(0)
, ds_state_(0) {
const uint64_t backend_size = sizeof(ProducerNode*) * max_threads;
backends_ = static_cast<ProducerNode**>(MallocAligned(backend_size, kPageSize));
memset(backends_, 0, backend_size);
}
template<typename T, class P>
detail::PNode<P>* DynamicDistributedDataStructure<T, P>::GetLocalNode(bool create_if_absent) {
scal::ThreadContext& ctx = scal::ThreadContext::get();
void* data = ctx.get_data();
if ((data == NULL) && create_if_absent) {
ProducerNode* node = new ProducerNode();
ctx.set_data(node);
AnnounceThread(node);
return node;
}
return reinterpret_cast<ProducerNode*>(data);
}
template<typename T, class P>
void DynamicDistributedDataStructure<T, P>::AnnounceThread(ProducerNode* node) {
LockHolder l(&segment_lock_);
if ((p_ + 1) == max_nodes_) {
// Try to recover some nodes.
for (uint64_t i = 0; i < p_; i++) {
if ((backends_[i]->alive == 0) &&
(backends_[i]->backend->empty())) {
CleanupThreadUnlocked(i);
}
}
if ((p_ + 1) == max_nodes_) {
printf("cannot announce node as limit %lu is reached\n", max_nodes_);
abort();
}
}
backends_[p_] = node;
p_++;
ds_state_++;
}
template<typename T, class P>
void DynamicDistributedDataStructure<T, P>::CleanupThread(uint64_t index) {
LockHolder l(&segment_lock_);
CleanupThreadUnlocked(index);
}
template<typename T, class P>
void DynamicDistributedDataStructure<T, P>::CleanupThreadUnlocked(uint64_t index) {
ProducerNode* n = backends_[index];
if ((n == NULL) || ((n->alive == 1) || !n->backend->empty())) {
return;
}
backends_[index] = backends_[p_-1];
backends_[p_-1] = NULL;
p_--;
ds_state_++;
}
template<typename T, class P>
bool DynamicDistributedDataStructure<T, P>::put(T item) {
ProducerNode* node = GetLocalNode(true);
return node->backend->put(item);
}
template<typename T, class P>
bool DynamicDistributedDataStructure<T, P>::get(T* item) {
ProducerNode* node = GetLocalNode(false);
if ((node != NULL) && node->backend->get(item)) {
// Fast path: We just get an item from our local backend.
return true;
}
// nothing in local backend, try random.
uint64_t start;
size_t index;
size_t i;
uint64_t old_ds_state;
uint64_t len;
bool retry;
while (true) {
len = p_;
if (len == 0) { return false; }
start = pseudorand() % len;
old_ds_state = ds_state_;
State tails[len]; // NOLINT
retry = false;
for (i = 0; i < len; i++) {
index = (start + i) % len;
ProducerNode* node = backends_[index];
if ((node != NULL) &&
node->backend->get_return_put_state(item, &tails[i])) {
return true;
} else {
if ((node != NULL) && (node->alive == 0)) {
//CleanupThread(node);
CleanupThread(index);
retry = true;
break;
}
}
}
#ifdef NON_LINEARIZABLE_EMPTY
return false;
#endif // NON_LINEARIZABLE_EMPTY
if (retry) { continue; }
if (old_ds_state != ds_state_) { continue; }
for (i = 0; i < len; i++) {
index = (start + i) % len;
ProducerNode* node = backends_[index];
if ((node != NULL) &&
(node->backend->put_state() != tails[i])) {
//start = index;
retry = true;
break;
}
}
if (retry) { continue; }
return false;
}
}
template<typename T, class P>
void DynamicDistributedDataStructure<T, P>::Terminate() {
ProducerNode* const node = GetLocalNode(false);
if (node == NULL) {
return;
}
// For scal:: we need to get rid of our threadlocal state.
scal::ThreadContext& ctx = scal::ThreadContext::get();
ctx.set_data(NULL);
node->alive = 0;
if (node->backend->empty()) {
for (uint64_t i = 0; i < p_; i++) {
if (backends_[i] == node) {
CleanupThread(i);
break;
}
}
}
}
} // namespace scal
#endif // DATASTRUCTURES_DYN_DISTRIBUTED_DATA_STRUCTURE_H_