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gameinfo.txt
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gameinfo.txt
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"GameInfo"
{
game "Touhou Fortress 2"
gamelogo 1
title ""
title2 ""
type "multiplayer_only"
nomodels "1"
nohimodel "1"
nocrosshair "0"
nodegraph "0"
icon "resource/game"
developer ""
developer_url ""
manual ""
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
supportsvr 0
advcrosshair 1
FileSystem
{
SteamAppId 243750 // Source SDK Base 2013 Multiplayer
SearchPaths
{
// Firstly, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
// Note that this folder is scanned only when the game is booted.
game+mod |gameinfo_path|custom/*
// Search game's files after any user customizations. This is also where any writes should go.
game+game_write+mod+mod_write+default_write_path |gameinfo_path|.
// Where the game's binaries are.
gamebin |gameinfo_path|bin
// Search shared VPK files.
game_lv hl2/hl2_lv.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Mounts Live TF2 (Only do this if cl_load_tf2_content doesn't work!)
//game "|all_source_engine_paths|..\Team Fortress 2\tf\tf2_misc.vpk"
//game "|all_source_engine_paths|..\Team Fortress 2\tf\tf2_sound_misc.vpk"
//game "|all_source_engine_paths|..\Team Fortress 2\tf\tf2_textures.vpk"
// Mount in shared loose files.
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
// Random files downloaded from gameservers go into a seperate directory, so
// that it's easy to keep those files segregated from the official game files
// or customizations intentially installed by the user.
//
// This directory is searched LAST. If you visit a server and download
// a custom model, etc, we don't want that file to override the default
// game file indefinitely (after you have left the server). Servers CAN have
// custom content that overrides the default game files, it just needs to be
// packed up in the .bsp file so that it will be mounted as a map search pack.
// The map search pack is mounted at the top of the search path list,
// but only while you are connected that server and on that map.
game+download |gameinfo_path|download
}
}
}