-
Notifications
You must be signed in to change notification settings - Fork 98
/
development_ui_classes.py
189 lines (156 loc) · 6.52 KB
/
development_ui_classes.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "UI Classes Overview",
"author": "lijenstina",
"version": (1, 0, 2),
"blender": (2, 80, 0),
"location": "Text Editor > Properties",
"description": "Print the UI classes in a text-block",
"warning": "",
"doc_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
"Py/Scripts/Development/Classes_Overview",
"category": "Development",
}
import bpy
from bpy.types import (
Operator,
Panel,
PropertyGroup,
)
from bpy.props import (
BoolProperty,
EnumProperty,
PointerProperty,
)
class TEXT_PT_ui_cheat_sheet(Panel):
bl_space_type = "TEXT_EDITOR"
bl_region_type = "UI"
bl_label = "UI Cheat Sheet"
bl_category = 'Dev'
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
scene = context.scene.dev_text_ui
col = layout.column(align=True)
col.prop(scene, "dev_ui_cheat_type", expand=True)
row = layout.row(align=True)
split = row.split(factor=0.8, align=True)
split.operator("text.ui_cheat_sheet")
split.prop(scene, "searchable", text="", icon='SHORTDISPLAY')
class TEXT_OT_ui_cheat_sheet(Operator):
bl_idname = "text.ui_cheat_sheet"
bl_label = "Generate UI list"
bl_description = ("List the UI Menus, Panels and Headers in a textblock\n"
"The newly generated list will be made active in the Text Editor\n"
"To access the previous ones, select them from the Header dropdown")
def ui_list_name(self, context):
new_name, def_name, ext = "", "UIList", ".txt"
suffix = 1
try:
# first slap a simple linear count + 1 for numeric suffix, if it fails
# harvest for the rightmost numbers and append the max value
list_txt = []
data_txt = bpy.data.texts
list_txt = [txt.name for txt in data_txt if txt.name.startswith("UIList")]
new_name = "{}_{}{}".format(def_name, len(list_txt) + 1, ext)
if new_name in list_txt:
from re import findall
test_num = [findall("\d+", words) for words in list_txt]
suffix += max([int(l[-1]) for l in test_num])
new_name = "{}_{}{}".format(def_name, suffix, ext)
return new_name
except:
return None
def execute(self, context):
from collections import defaultdict
scene = context.scene.dev_text_ui
ui_type = scene.dev_ui_cheat_type
op_string_ui = defaultdict(list)
searchable = scene.searchable
try:
file_name = self.ui_list_name(context) or "UIList.txt"
classes = ["Panel", "Menu", "Header"] if ui_type in "all" else [ui_type]
string_line = "---\n%s\nModule path: %s" if not searchable else "\n'%s': '%s',"
print_line = '\n\n\n[%s]\nitems: %d\n' if not searchable else '\n\n%s = {\n# items: %d\n'
close_line = '\n' if not searchable else '\n}'
start_note = (
"\n\n# Classes starting with 'NODE_PT_category_' and 'NODE_MT_category_'\n"
"# are generated in startup\\nodeitems_builtins.py" if ui_type not in "Header" else ""
)
for cls_name in classes:
cls = getattr(bpy.types, cls_name)
for op_module in cls.__subclasses__():
if op_module:
module_name = op_module.__module__
module_name = module_name.replace('.', '\\')
text = (string_line % (op_module.__name__, module_name))
op_string_ui[cls_name].append(text)
textblock = bpy.data.texts.new(file_name)
total = sum([len(op_string_ui[cls_name]) for cls_name in classes])
textblock.write('# %d Total Items' % (total))
textblock.write(start_note)
for cls_name in classes:
textblock.write(print_line % (cls_name, len(op_string_ui[cls_name])))
textblock.write(('\n' if not searchable else '').join(sorted(op_string_ui[cls_name])))
textblock.write(close_line)
# try to set the created text block to active
if context.area.type in {"TEXT_EDITOR"}:
bpy.context.space_data.text = bpy.data.texts[file_name]
self.report({'INFO'}, "See %s textblock" % file_name)
return {'FINISHED'}
except:
self.report({'WARNING'},
"Failure to write the UI list (Check the console for more info)")
import traceback
traceback.print_exc()
return {'CANCELLED'}
# Properties
class text_ui_cheat_props(PropertyGroup):
dev_ui_cheat_type: EnumProperty(
name="Choose a Type",
description="Choose what Classes to include in a Text-Block",
items=(('all', "All", "Print all the types"),
('Panel', "Panels", "Print Panel UI types"),
('Menu', "Menus", "Print Menu UI types"),
('Header', "Headers", "Print Header UI types"),
),
default='all',
)
searchable: BoolProperty(
name="Format searchable",
description="Generate the list as Python dictionary,\n"
"using the format Class: Path",
default=False
)
# Register
classes = (
TEXT_OT_ui_cheat_sheet,
TEXT_PT_ui_cheat_sheet,
text_ui_cheat_props
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.dev_text_ui = PointerProperty(type=text_ui_cheat_props)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.Scene.dev_text_ui
if __name__ == "__main__":
register()