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skinlist.lua
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skinlist.lua
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local skins_dir_list = minetest.get_dir_list(skins.modpath.."/textures")
for _, fn in pairs(skins_dir_list) do
local name, sort_id, is_preview, playername
local nameparts = string.gsub(fn, "[.]", "_"):split("_")
-- check allowed prefix and file extension
if (nameparts[1] == 'player' or nameparts[1] == 'character') and
nameparts[#nameparts]:lower() == 'png' then
-- cut filename extension
table.remove(nameparts, #nameparts)
-- check preview suffix
if nameparts[#nameparts] == 'preview' then
is_preview = true
table.remove(nameparts, #nameparts)
end
-- Build technically skin name
name = table.concat(nameparts, '_')
-- Handle metadata from file name
if not is_preview then
-- Get player name
if nameparts[1] == "player" then
playername = nameparts[2]
table.remove(nameparts, 1)
sort_id = 0
else
sort_id = 5000
end
-- Get sort index
if tonumber(nameparts[#nameparts]) then
sort_id = sort_id + nameparts[#nameparts]
end
end
local skin_obj = skins.get(name) or skins.new(name)
if is_preview then
skin_obj:set_preview(fn)
else
skin_obj:set_texture(fn)
skin_obj:set_meta("_sort_id", sort_id)
if playername then
skin_obj:set_meta("assignment", "player:"..playername)
skin_obj:set_meta("playername", playername)
end
local file = io.open(skins.modpath.."/textures/"..fn, "r")
local skin_format = skins.get_skin_format(file)
skin_obj:set_meta("format", skin_format)
file:close()
skin_obj:set_hand_from_texture()
file = io.open(skins.modpath.."/meta/"..name..".txt", "r")
if file then
local data = string.split(file:read("*all"), "\n", 3)
file:close()
skin_obj:set_meta("name", data[1])
skin_obj:set_meta("author", data[2])
skin_obj:set_meta("license", data[3])
else
-- remove player / character prefix if further naming given
if nameparts[2] and not tonumber(nameparts[2]) then
table.remove(nameparts, 1)
end
skin_obj:set_meta("name", table.concat(nameparts, ' '))
end
end
end
end
local function skins_sort(skinslist)
table.sort(skinslist, function(a,b)
local a_id = a:get_meta("_sort_id") or 10000
local b_id = b:get_meta("_sort_id") or 10000
if a_id ~= b_id then
return a_id < b_id
else
return (a:get_meta("name") or 'ZZ') < (b:get_meta("name") or 'ZZ')
end
end)
end
-- (obsolete) get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too
function skins.get_skinlist(assignment, select_unassigned)
minetest.log("deprecated", "skins.get_skinlist() is deprecated. Use skins.get_skinlist_for_player() instead")
local skinslist = {}
for _, skin in pairs(skins.meta) do
if not assignment or
assignment == skin:get_meta("assignment") or
(select_unassigned and skin:get_meta("assignment") == nil) then
table.insert(skinslist, skin)
end
end
skins_sort(skinslist)
return skinslist
end
-- Get skinlist for player. If no player given, public skins only selected
function skins.get_skinlist_for_player(playername)
local skinslist = {}
for _, skin in pairs(skins.meta) do
if skin:is_applicable_for_player(playername) and skin:get_meta("in_inventory_list") ~= false then
table.insert(skinslist, skin)
end
end
skins_sort(skinslist)
return skinslist
end
-- Get skinlist selected by metadata
function skins.get_skinlist_with_meta(key, value)
assert(key, "key parameter for skins.get_skinlist_with_meta() missed")
local skinslist = {}
for _, skin in pairs(skins.meta) do
if skin:get_meta(key) == value then
table.insert(skinslist, skin)
end
end
skins_sort(skinslist)
return skinslist
end