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basic github/vsc integration
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MarkSuckerberg committed Apr 4, 2021
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31 changes: 31 additions & 0 deletions .github/ISSUE_TEMPLATE/bug_report.md
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---
name: Bug report
about: Report an issue with the game
title: "[BUG]"
labels: bug
assignees: ''

---

**Describe the bug**
A clear and concise description of what the bug is.

**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error

**Expected behavior**
A clear and concise description of what you expected to happen.

**Screenshots**
If applicable, add screenshots to help explain your problem.

**System Information (please complete the following information):**
- OS: [e.g. Windows, Linux, iOS]
- Game version: [e.g. v1.0.1]

**Additional context**
Add any other context about the problem here.
20 changes: 20 additions & 0 deletions .github/ISSUE_TEMPLATE/feature_request.md
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---
name: Feature request
about: Suggest an idea for this project
title: "[FEATURE REQUEST]"
labels: enhancement
assignees: ''

---

**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

**Describe the solution you'd like**
A clear and concise description of what you want to happen.

**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.

**Additional context**
Add any other context or screenshots about the feature request here.
14 changes: 14 additions & 0 deletions .github/PULL_REQUEST_TEMPLATE.md
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull request process. -->

## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! -->

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->

## Changelog
- Added ducks
- Removed geese
63 changes: 63 additions & 0 deletions .github/workflows/build.yml
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name: Build project

on:
push:
tags:
- '*'

jobs:
prepareBuild:
name: Create Release
runs-on: ubuntu-latest
outputs:
upload_url: ${{ steps.createRelease.outputs.upload_url }}
steps:
- name: Create Release
id: createRelease
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ github.ref }}
release_name: Release v${{ github.ref }}
draft: false
prerelease: true

buildForAllSupportedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
needs: prepareBuild
strategy:
fail-fast: false
matrix:
projectPath:
- Blocktest.csproj
targetPlatform:
- linux-x64 # Build a macOS standalone (Intel 64-bit).
- win-x86 # Build a Windows 32-bit standalone.
- win-x64 # Build a Windows 64-bit standalone.
- osx-x64 # Build a Linux 64-bit standalone.
steps:
- uses: actions/checkout@v2
with:
lfs: true

- name: Build
run: dotnet publish ${{ matrix.projectPath }} --configuration Release --runtime ${{ matrix.targetPlatform }} -p:PublishReadyToRun=false -p:TieredCompilation=false -p:PublishSingleFile=true -p:Version=$(git describe --tags --abbrev=0) --self-contained false --output ./Build/${{ matrix.targetPlatform }}

- name: Zip build
run: |
pushd Build/${{ matrix.targetPlatform }}
zip -r ../../Blocktest-${{ matrix.targetPlatform }}.zip .
popd
- name: Upload Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.prepareBuild.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
asset_path: ./Blocktest-${{ matrix.targetPlatform }}.zip
asset_name: Blocktest-${{ matrix.targetPlatform }}.zip
asset_content_type: application/zip
20 changes: 20 additions & 0 deletions .github/workflows/stale.yml
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name: Mark stale issues and pull requests

on:
schedule:
- cron: "30 0 * * *"

jobs:
stale:

runs-on: ubuntu-latest

steps:
- uses: actions/stale@v1
with:
repo-token: ${{ secrets.GITHUB_TOKEN }}
stale-pr-message: "This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in 15 days. Please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself"
days-before-stale: 15
days-before-close: 15
stale-pr-label: 'Stale'
exempt-pr-label: 'Long-Term'
33 changes: 33 additions & 0 deletions .github/workflows/test.yml
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name: Build

on:
push:
branches: [ master, dev ]
pull_request:
branches: [ master, dev ]

jobs:
build:

runs-on: ubuntu-latest

steps:
- uses: actions/checkout@v2
- name: Setup .NET
uses: actions/[email protected]
with:
dotnet-version: 5.0.x

- name: Setup .NET Core SDK
uses: actions/[email protected]
with:
dotnet-version: 3.1.x

- name: Restore dependencies
run: dotnet restore

- name: Build
run: dotnet build --no-restore

- name: Test
run: dotnet test --no-build --verbosity normal
6 changes: 6 additions & 0 deletions .vscode/extensions.json
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{
"recommendations": [
"ms-dotnettools.csharp",
"abcdef.monogame-pipeline-vscode"
]
}
25 changes: 25 additions & 0 deletions .vscode/launch.json
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{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": ".NET Core Launch (console)",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "build",
"program": "${workspaceFolder}/Build/net5.0/Blocktest.dll",
"args": [],
"cwd": "${workspaceFolder}",
"console": "internalConsole",
"stopAtEntry": false
},
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
]
}
42 changes: 42 additions & 0 deletions .vscode/tasks.json
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{
"version": "2.0.0",
"tasks": [
{
"label": "build",
"command": "dotnet",
"type": "process",
"args": [
"build",
"${workspaceFolder}/Blocktest.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "publish",
"command": "dotnet",
"type": "process",
"args": [
"publish",
"${workspaceFolder}/Blocktest.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
},
{
"label": "watch",
"command": "dotnet",
"type": "process",
"args": [
"watch",
"run",
"${workspaceFolder}/Blocktest.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"problemMatcher": "$msCompile"
}
]
}

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