From 31842e0d92e24a4149cee82da739b5789c11b057 Mon Sep 17 00:00:00 2001 From: jamisliao Date: Mon, 24 Oct 2022 15:38:26 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E4=BF=AE=E6=94=B9=20export=20.unitypac?= =?UTF-8?q?kage=20path?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Editor/BuildProfileInspector.cs | 4 ++-- Assets/Plugins/Android/unity-release.aar | Bin 11541 -> 11543 bytes Assets/Scenes/FlowScene.unity | 2 +- ProjectSettings/ProjectSettings.asset | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Editor/BuildProfileInspector.cs b/Assets/Editor/BuildProfileInspector.cs index 11206a7..53617d5 100644 --- a/Assets/Editor/BuildProfileInspector.cs +++ b/Assets/Editor/BuildProfileInspector.cs @@ -165,7 +165,7 @@ private BuildReport TaskExecuteor(BuildTask task) "Assets/Plugins/Dll", "Assets/Plugins/System.ComponentModel.Annotations.dll" }; - AssetDatabase.ExportPackage(fclAssetsPaths.ToArray(), $"FCL.{task.BuildVersion}.unitypackage", ExportPackageOptions.Recurse | ExportPackageOptions.Default); + AssetDatabase.ExportPackage(fclAssetsPaths.ToArray(), $"release/fcl-unity/FCL.{task.BuildVersion}.unitypackage", ExportPackageOptions.Recurse | ExportPackageOptions.Default); Debug.Log("FCL export successed."); break; case PackageTypeEnum.BloctoUnitySDK: @@ -181,7 +181,7 @@ private BuildReport TaskExecuteor(BuildTask task) directories.Add($"Assets/Plugins/Android"); directories.Add($"Assets/Plugins/iOS/UnityIosPlugin"); directories.Add($"Assets/Plugins/System.ComponentModel.Annotations.dll"); - AssetDatabase.ExportPackage(directories.ToArray(), $"Blocto-unity-sdk.{task.BuildVersion}.unitypackage", ExportPackageOptions.Recurse | ExportPackageOptions.Default); + AssetDatabase.ExportPackage(directories.ToArray(), $"release/blocto-unity-sdk/Blocto-unity-sdk.{task.BuildVersion}.unitypackage", ExportPackageOptions.Recurse | ExportPackageOptions.Default); Debug.Log("Blocto-unity-SDK export successed."); break; } diff --git a/Assets/Plugins/Android/unity-release.aar b/Assets/Plugins/Android/unity-release.aar index e540f700ee05d4586602b76f3fe097e735061272..9e4d6fe1cd0cb7a0100712a1da61a7925902e0e0 100644 GIT binary patch delta 263 zcmV+i0r>uvT9;aoGYJ#n6#Bye001_TJRE<`YQr!PgztU|vG+)AatX$Aps!HKeIqH3 zu>O!%P5bsyj2!}<+s=MF3_F~Dy<H+T&8Y6`K2 zhtgxvIa)2@MwEIXinOaMMaUU(MqUU9LY7OYU4c~e`Z(a8X_=gbY$*aH(=G^XUNLTa1W2|5?=U#(V65-3;m zY_ibe4Q~m9*q$&x0J9eX-6{za;S~DA0000sll?1F0U47}EI0w=lZh-j0uU>cDl0pa N|11y&vnv1q004u`a4i4; delta 280 zcmbOpH8pC2G4H$;8+{KlFff=hGB5~F7Ss`|Pn~cw@2~-n%lm&^jo&?D^;#1x9qJZ3 zykB#~qG_w+qFsM#MGtc_mE_6T@v+V6vp?9auXT0liieSQjSDg+l@?yS@S~=p`LT@; z<6`UJ)QcY@+xmB^-U#_xE;L+Q6`|IO-qW=VYQWfi3;^G}vL>oPOGuQFm?BASK z^Y{7h4LvQj!(^A(&5W-N-&;KI)*1X~+$_m>SBn$wv&sLpgBZmp2kBTaKAPOEW68v) bJy}QFS}eeul?~`~238>S1A2d>Hi!oRg^_c? diff --git a/Assets/Scenes/FlowScene.unity b/Assets/Scenes/FlowScene.unity index c0ef54c..9a0d6d9 100644 --- a/Assets/Scenes/FlowScene.unity +++ b/Assets/Scenes/FlowScene.unity @@ -1425,7 +1425,7 @@ MonoBehaviour: m_GameObject: {fileID: 519420028} m_Enabled: 1 m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 34296cd7590f24ff9a8caa6c68c355b1, type: 3} + m_Script: {fileID: 11500000, guid: df08f2ad5f8ea4314b9e9a4f583760cd, type: 3} m_Name: m_EditorClassIdentifier: --- !u!1 &586563903 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 2412e3d..d4cf591 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -252,7 +252,7 @@ PlayerSettings: AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: '{dedicated}: user.keystore' - AndroidKeyaliasName: local build + AndroidKeyaliasName: localbuild AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 0 AndroidIsGame: 1