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I wonder if this is still an issue with the latest ImageView currently on develop. It uses Cinder's internal gl::draw() again instead of a custom shader and includes other simplifications. Needs testing.
Just needs a minor tweak to the shader in the draw() call. However, the shader would need to be made non-static.
Maybe better to make an ImageView_ARB class that inherits from ImageView and uses its own static shader with an override to the draw method?
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