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Bug on Windows when player.play #1818
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The 'xyz.luan/audioplayers/events/30397293-c286-43db-8767-17482e66e6b2' channel sent a message from native to Flutter on a non-platform thread. Platform channel messages must be sent on the platform thread. Failure to do so may result in data loss or crashes, and must be fixed in the plugin or application code creating that channel. |
Yes, my app crash right after I hit the play button and receive that error in production. |
got the same error also..but it seems like randomly happen |
this causes crash on production!!! there isn't any fix or workaround?! |
If your build using |
Checklist
Current bug behaviour
Activate failed to create mediasink. Call OutputNode::GetUINT32(MF_TOPONODE_MAJORTYPE) for more information.MediaEngine error
Expected behaviour
Play sound
Steps to reproduce
Works on iOS and Android
final player = AudioPlayer();
await player.play(AssetSource("audio.mp3"));
Code sample
Code sample
Affected platforms
Windows
Platform details
Windows 10 and 11
AudioPlayers Version
6.0.0
Build mode
debug, release
Audio Files/URLs/Sources
No response
Screenshots
No response
Logs
Full Logs
Flutter doctor:
Related issues / more information
No response
Working on PR
no way
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